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St. Louis Scott Gallagher Green

ECNL Girls · Midwest GU13 · 8 teams · St. Louis Scott Gallagher (all teams)

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2nd
6-1-1 record · 8 played
2.38 points per game
+6 goal diff · 14–8
LWWWlast 4
99% chance of top 4 · expected finish 2.3
-0.24 schedule faced · avg opponent rating

Next game — Sat Oct 24, 10:45 AM

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St. Louis Scott Gallagher Green
2nd · 2.38 PPG
vs
Missouri Rush
4th · 1.29 PPG

WWT Soccer Park, Field 3 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–1 (expected goals 2.0 for, 1.6 against · 1.65 expected points)

Season so farSt. Louis Scott Gallagher GreenMissouri Rush
Position2nd4th
Record (W-D-L)6-1-13-0-4
Points per game2.381.29
Goals for / game1.82.3
Goals against / game1.02.1
Clean sheets20
Held scoreless11
Form (recent first)W W W LL W L W
Biggest win3–0 at Sporting Iowa5–1 at MN Thunder Academy
Worst loss0–3 vs St. Louis Scott Gallagher Navy0–1 at Sporting Iowa
Model rating (net goals vs avg)+0.42+0.32
Schedule faced (avg opp. rating)-0.24-0.67

Common opponents: Sporting Iowa — we 3–0; they 0–1. Gretna Elite Academy — we 1–0; they 3–1.

Game plan

  • Respect their attack
    Missouri Rush score 2.3/game — well above the league's 1.4.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • They leak goals — be greedy
    Missouri Rush concede 2.1/game; worst result 0–1 at Sporting Iowa.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–3 vs St. Louis Scott Gallagher Navy.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 48% / draw 21% / loss 31%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    St. Louis Scott Gallagher Navy sit 1st on 2.38 PPG; we are on 2.38.

    A point moves us above St. Louis Scott Gallagher Navy on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Missouri Rush game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (St. Louis Scott Gallagher Green – Missouri Rush) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.44 PPG
1st▲ up 1 2nd— holds 2nd— holds
Win
2.44 PPG
1st▲ up 1 2nd— holds 2nd— holds
Draw
2.22 PPG
2nd— holds 2nd— holds 2nd— holds
Loss
2.11 PPG
2nd— holds 2nd— holds 2nd— holds

Can we move up this round? Yes. With a 2–1 win we finish as high as 1st if every rival drops points, and as low as 2nd if every rival wins.

Where we finish

2,000 simulated seasons

4% finish 1st
99% top 4
1% below the top 4
2.3 average finish
  1. 1st 4%
  2. 2nd 63%
  3. 3rd 27%
  4. 4th 4%
  5. 5th 1%
  6. 6th <1%
  7. 7th
  8. 8th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 14 remaining known games (max 2.77 PPG if we win out).

#TeamPPGProj.To pass them
1 St. Louis Scott Gallagher Navy 2.38 (+0.00) 1st (2.42) A point next game

How the results connect

8 chains · 7 teams

Paths of results that link St. Louis Scott Gallagher Green to Missouri Rush through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
2 even
4 favour them
-0.2 goals per chain on average. The results call it close.
won lost drew· result for the team the arrow starts from
1–0 1–3 3–0 1–0 1–3 0–3 2–0 3–0 1–1 1–5 3–2 0–0 St. Louis Scott Gal… 2nd Gretna Elite Academy 6th Sporting Iowa 7th St. Louis Scott Gal… 1st Sporting Blue Valley 8th MN Thunder Academy 5th Missouri Rush 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

9 game days

1st 4th 8th Sep 5 Sep 26 Oct 4 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.05 · 4th hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
10:45 AM
Missouri Rush
4th · 3-0-4 · GD +1
Home
WWT Soccer Park
●●●○○ Toss-up
48%
2–1 1.65 2.29 Swing game
Sat Nov 7
09:45 AM
Chicago Inter
Home
WWT Soccer Park
●●●○○ Toss-up
52%
1–1 1.78 2.24 Swing game
Sun Nov 8
10:00 AM
Eclipse Select Soccer Club
Home
WWT Soccer Park
●●●○○ Toss-up
52%
1–1 1.78 2.20 Swing game
Sat Mar 6
09:45 AM
MN Thunder Academy
5th · 1-3-1 · GD -2
Home
WWT Soccer Park
●●○○○ Lean win
61%
2–1 2.05 2.19 Swing game
Sat Mar 13
10:45 AM
St. Louis Scott Gallagher Navy
1st · 6-1-1 · GD +21
Away
WWT Soccer Park
●●●●● Very tough
13%
0–2 0.58 2.06 Upside
Sat Mar 20
09:45 AM
Gretna Elite Academy
6th · 2-2-4 · GD -6
Home
WWT Soccer Park
●●○○○ Lean win
67%
2–0 2.20 2.07 Swing game
Sun Mar 21
09:45 AM
Kansas City Athletics
3rd · 5-2-3 · GD +16
Home
WWT Soccer Park
●●●●○ Tough
37%
1–1 1.35 2.03 Upside
Sat Apr 17
10:45 AM
Michigan Hawks Magic
Home
WWT Soccer Park
●●●○○ Toss-up
52%
1–1 1.78 2.01 Swing game
Sun Apr 18
09:45 AM
Michigan Hawks
Home
WWT Soccer Park
●●●○○ Toss-up
52%
1–1 1.78 2.00 Swing game
Sat May 1
TBD
Sporting Iowa
7th · 2-0-5 · GD -11
Away
●●○○○ Lean win
65%
2–0 2.14 2.01 Swing game
Sun May 2
03:30 PM
MN Thunder Academy
5th · 1-3-1 · GD -2
Away far trip
Academy of Holy Angels · turf
●●●○○ Toss-up
53%
1–1 1.81 2.00 Swing game
Sat May 15
TBD
Kansas City Athletics
3rd · 5-2-3 · GD +16
Away
●●●●○ Tough
29%
1–1 1.09 1.95 Upside
Sun May 16
TBD
Sporting Blue Valley
8th · 1-3-4 · GD -10
Away
●●●○○ Toss-up
56%
1–1 1.89 1.95 Swing game
Sat May 22
TBD
Missouri Rush
4th · 3-0-4 · GD +1
Away
●●●●○ Tough
38%
1–1 1.37 1.92 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 St. Louis Scott Gallagher Navy 8611 254+21 192.38 WWWW -0.15 -0.12 100% 1.1
2 St. Louis Scott Gallagher Green 8611 148+6 192.38 LWWW -0.24 +0.05 99% 2.3
3 Kansas City Athletics 10523 2812+16 171.70 WLDLW -0.11 -0.01 99% 2.9
4 Missouri Rush 7304 1615+1 91.29 WLWL -0.67 +0.16 71% 4.2
5 MN Thunder Academy 5131 79-2 61.20 LDWDD -0.03 +0.17 18% 5.6
6 Gretna Elite Academy 8224 915-6 81.00 DDLLL +0.33 +0.05 7% 6.2
7 Sporting Iowa 7205 516-11 60.86 WWLLL +0.51 +0.03 3% 6.9
8 Sporting Blue Valley 8134 1020-10 60.75 LLDWD +0.00 +0.16 3% 6.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.40 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.