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Lobos Rush

ECNL Boys · Mid-America BU17 · 10 teams · Lobos Rush (all teams)

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1st
6-2-1 record · 9 played
2.22 points per game
+17 goal diff · 23–6
WLDDWlast 5
89% chance of top 4 · expected finish 2.5
-0.15 schedule faced · avg opponent rating

Next game — Sat Oct 24, 01:00 PM

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Lobos Rush
1st · 2.22 PPG
vs
Coastal Rush
2nd · 2.20 PPG

Progress Park, Field 2 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 1–1 (expected goals 1.6 for, 1.4 against · 1.54 expected points)

Season so farLobos RushCoastal Rush
Position1st2nd
Record (W-D-L)6-2-17-1-2
Points per game2.222.20
Goals for / game2.63.2
Goals against / game0.71.0
Clean sheets54
Held scoreless10
Form (recent first)W D D L WD W L W W
Biggest win6–0 vs Mississippi Rush United7–1 vs FC Alliance TN
Worst loss0–2 at Coastal Rush1–3 at Tennessee SC
Model rating (net goals vs avg)+1.26+1.46
Schedule faced (avg opp. rating)-0.15-0.41

Already played this season: Sat Sep 19 0–2 at Coastal Rush (L)

Common opponents: Mississippi Rush United — we 6–0; they 3–0. Tennessee SC — we 1–0; they 1–3. Tennessee United SC — we 4–0; they 4–1. Germantown Legends — we 3–0; they 5–2. Alabama FC — we 2–2; they 1–1. Chattanooga Red Wolves SC — we 1–1; they 4–0, 1–2. FC Alliance TN — we 5–1; they 7–1, 4–0.

Game plan

  • Respect their attack
    Coastal Rush score 3.2/game — well above the league's 2.1.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Coastal Rush concede only 1.0/game with 4 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–2 at Coastal Rush.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 43% / draw 24% / loss 33%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Saturday goes…

Where we'd sit after the Coastal Rush game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Lobos Rush – Coastal Rush) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 7 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 2.10 PPG
2nd▼ down 1 5th▼ down 4 5th▼ down 4
Win
2.30 PPG
1st— holds 1st— holds 1st— holds
Draw
2.10 PPG
2nd▼ down 1 5th▼ down 4 5th▼ down 4
Loss
2.00 PPG
4th▼ down 3 5th▼ down 4 5th▼ down 4

Can we move up this round? No. With a 1–1 draw we stay 1st even if every rival loses, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

33% finish 1st
89% top 4
11% below the top 4
2.5 average finish
  1. 1st 33%
  2. 2nd 22%
  3. 3rd 21%
  4. 4th 13%
  5. 5th 9%
  6. 6th 2%
  7. 7th
  8. 8th
  9. 9th
  10. 10th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

84 chains · 9 teams

Paths of results that link Lobos Rush to Coastal Rush through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

40 favour us
13 even
31 favour them
+0.4 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
0–2 5–1 0–4 2–2 1–1 3–0 2–5 1–1 2–1 4–0 1–4 1–7 1–0 3–1 6–0 0–3 0–4 1–5 0–0 Lobos Rush 1st FC Alliance TN 10th Alabama FC 4th Germantown Legends 7th Chattanooga Red Wol… 6th Tennessee United SC 9th Tennessee SC 3rd Mississippi Rush Un… 8th Coastal Rush 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

16 game days

1st 5th 10th Aug 22 Aug 30 Sep 13 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.12 · 9th hardest of 10

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
01:00 PM
Coastal Rush
2nd · 7-1-2 · GD +22
Home
Progress Park
●●●○○ Toss-up
43%
1–1 1.54 2.15 Swing game
Sun Oct 25
01:00 PM
Alabama FC
4th · 7-4-1 · GD +22
Home
Progress Park
●●●○○ Toss-up
42%
1–1 1.52 2.10 Swing game
Sat Oct 31
01:00 PM
Mississippi Rush United
8th · 2-0-7 · GD -26
Away far trip
Freedom Ridge Park · turf?
●○○○○ Favorable
88%
3–0 2.72 2.15 Bank it
Sun Nov 1
11:00 AM
Louisiana Fire SC
5th · 4-2-1 · GD +14
Away far trip
Lafreniere Park Turf Field Complex · turf
●●●●○ Tough
39%
1–1 1.41 2.09 Upside
Sat Nov 7
TBD
Germantown Legends
7th · 3-0-6 · GD -10
Home
●○○○○ Favorable
80%
2–0 2.53 2.12 Bank it
Sat Nov 14
12:00 PM
Chattanooga Red Wolves SC
6th · 6-2-4 · GD +2
Away far trip
Soddy Daisy High School
●●●○○ Toss-up
56%
1–1 1.91 2.11 Swing game
Sun Nov 15
01:00 PM
FC Alliance TN
10th · 1-0-11 · GD -40
Away far trip
Tommy Shumpert
●○○○○ Favorable
91%
4–0 2.79 2.15 Bank it
Sat Nov 21
03:00 PM
Tennessee United SC
9th · 1-0-8 · GD -14
Away far trip
Drakes Creek Park (DCP)
●○○○○ Favorable
79%
3–1 2.49 2.17 Bank it
Sun Nov 22
01:00 PM
Tennessee SC
3rd · 6-1-2 · GD +13
Away far trip
Bethesda Sports Park
●●●●○ Tough
37%
1–1 1.39 2.13 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Lobos Rush 9621 236+17 202.22 WLDDW -0.15 -0.12 89% 2.5
2 Coastal Rush 10712 3210+22 222.20 WWLWD -0.41 +0.29 83% 2.8
3 Tennessee SC 9612 218+13 192.11 WWWWW -0.07 -0.09 72% 3.4
4 Alabama FC 12741 3311+22 252.08 DWLWD -0.42 +0.53 77% 3.3
5 Louisiana Fire SC 7421 239+14 142.00 DDWWW -0.12 -0.16 74% 3.2
6 Chattanooga Red Wolves SC 12624 2321+2 201.67 WLWDW -0.00 -0.05 5% 5.8
7 Germantown Legends 9306 1121-10 91.00 LLLWL +0.08 +0.11 0% 7.3
8 Mississippi Rush United 9207 1036-26 60.67 WLLLL +0.23 +0.25 0% 8.7
9 Tennessee United SC 9108 1832-14 30.33 LLWLL +0.14 +0.14 0% 8.3
10 FC Alliance TN 121011 1454-40 30.25 LLLLL +0.42 -0.05 0% 9.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.08 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.