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Mercury Pre- North

Pre-ECNL Girls · Pre- Ohio Valley GU12 (2014-2015) · 6 teams · Mercury (all teams)

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1st
6-0-0 record · 6 played
3.00 points per game
+35 goal diff · 36–1
WWWWWlast 5
100% chance of top 4 · expected finish 1.3
-1.98 schedule faced · avg opponent rating

Next game — Sat Oct 24, 12:00 PM

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Mercury Pre- North
1st · 3.00 PPG
vs
Columbus Force Pre- 2
3rd · 2.50 PPG

Miami White Water Soccer Complex, Field 10 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–1 (expected goals 2.6 for, 1.9 against · 1.74 expected points)

Season so farMercury Pre- NorthColumbus Force Pre- 2
Position1st3rd
Record (W-D-L)6-0-05-0-1
Points per game3.002.50
Goals for / game6.06.3
Goals against / game0.20.5
Clean sheets54
Held scoreless00
Form (recent first)W W W W WW W W L W
Biggest win10–0 vs Cincinnati Elite FC Pre- 210–0 vs Cincinnati Elite FC Pre- 2
Worst loss—1–2 vs Mercury Pre- North
Model rating (net goals vs avg)+3.26+3.19
Schedule faced (avg opp. rating)-1.98-2.04

Already played this season: Sat Sep 5 2–1 at Columbus Force Pre- 2 (W)

Common opponents: FC Pride Elite Pre- 2 — we 7–0, 5–0; they 7–0, 6–1. Cincinnati Elite FC Pre- 2 — we 9–0, 10–0; they 5–0, 10–0. FC Storm Premier 2 — we 3–0; they 9–0.

Game plan

  • Respect their attack
    Columbus Force Pre- 2 score 6.3/game — well above the league's 2.8.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Columbus Force Pre- 2 concede only 0.5/game with 4 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Swing game — small margins
    Win 52% / draw 19% / loss 30%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • They arrive in form
    Columbus Force Pre- 2 have won 3 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

If Saturday goes…

Where we'd sit after the Columbus Force Pre- 2 game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Mercury Pre- North – Columbus Force Pre- 2) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.71 PPG
2nd▼ down 1 1st— holds 2nd▼ down 1
Loss
2.57 PPG
3rd▼ down 2 2nd▼ down 1 3rd▼ down 2

Can we move up this round? No. With a 2–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

73% finish 1st
100% top 4
0% below the top 4
1.3 average finish
  1. 1st 73%
  2. 2nd 22%
  3. 3rd 5%
  4. 4th
  5. 5th
  6. 6th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

22 chains · 5 teams

Paths of results that link Mercury Pre- North to Columbus Force Pre- 2 through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

7 favour us
5 even
10 favour them
-1.1 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–1 10–0 0–10 7–0 0–7 5–0 9–0 0–5 3–0 0–9 4–0 2–2 Mercury Pre- North 1st Cincinnati Elite FC… 5th FC Pride Elite Pre-… 6th FC Storm Premier 2 4th Columbus Force Pre-… 3rd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

13 game days

1st 3rd 6th Aug 15 Sep 5 Sep 15 Oct 17 Oct 22

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +1.70 · 2nd hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Mon Jan 1
TBD
no score posted
Indy Eleven Pre- II
2nd · 3-0-0 · GD +18
Home
●●○○○ Lean win
61%
2–1 2.00 2.86 Swing game
Sat Oct 24
12:00 PM
Columbus Force Pre- 2
3rd · 5-0-1 · GD +35
Home
Miami White Water Soccer Complex
●●●○○ Toss-up
52%
2–1 1.74 2.72 Swing game
Sun Oct 25
12:00 PM
FC Storm Premier 2
4th · 2-1-3 · GD -12
Home
Miami White Water Soccer Complex
●○○○○ Favorable
97%
5–0 2.92 2.74 Bank it
Sun Nov 8
12:00 PM
Indy Eleven Pre- II
2nd · 3-0-0 · GD +18
Away far trip
Grand Park
●●●○○ Toss-up
50%
2–1 1.70 2.64 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Mercury Pre- North 6600 361+35 183.00 WWWWW -1.98 +1.70 100% 1.3
2 Indy Eleven Pre- II 3300 180+18 93.00 WWW -2.54 +0.61 100% 2.4
3 Columbus Force Pre- 2 6501 383+35 152.50 WLWWW -2.04 +1.72 100% 2.2
4 FC Storm Premier 2 6213 1022-12 71.17 LDWLW -0.44 +1.43 99% 4.0
5 Cincinnati Elite FC Pre- 2 6015 240-38 10.17 LDLLL +1.65 -0.37 0% 5.4
6 FC Pride Elite Pre- 2 7007 139-38 00.00 LLLLL +2.19 -2.89 1% 5.5

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.80 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.