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Total Futbol Academy Elite

Pre-ECNL Girls · Pre- Ohio Valley GU09 (2017-2018) · 5 teams · Total Futbol Academy (OH) (all teams)

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2nd
5-1-1 record · 7 played
2.29 points per game
+16 goal diff · 32–16
LWWDWlast 5
100% chance of top 4 · expected finish 2.0
-1.13 schedule faced · avg opponent rating

Next game — Sun Oct 25, 03:30 PM

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Total Futbol Academy Elite
2nd · 2.29 PPG
vs
Mercury Pre 1
1st · 3.00 PPG

TFA Harrison Soccer Complex (TSC), TSC Field 1 ↗

windrawloss

●●●●● Very tough to win

Most likely score 2–4 (expected goals 2.1 for, 4.3 against · 0.53 expected points)

Season so farTotal Futbol Academy EliteMercury Pre 1
Position2nd1st
Record (W-D-L)5-1-16-0-0
Points per game2.293.00
Goals for / game4.67.5
Goals against / game2.30.5
Clean sheets14
Held scoreless10
Form (recent first)W D W W LW W W W W
Biggest win7–1 at Lexington Sporting Academy Pre13–0 at FC Pride Elite Pre
Worst loss0–4 at Mercury Pre 1—
Model rating (net goals vs avg)+1.33+4.13
Schedule faced (avg opp. rating)-1.13-1.39

Already played this season: Fri Aug 28 0–4 at Mercury Pre 1 (L)

Common opponents: Union FC Indy Teal I — we 7–3, 5–5; they 11–0, 2–0. FC Pride Elite Pre — we 2–0, 5–1; they 9–1, 13–0. Lexington Sporting Academy Pre — we 7–1, 6–2; they 6–2.

Game plan

  • Respect their attack
    Mercury Pre 1 score 7.5/game — well above the league's 3.6.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Mercury Pre 1 concede only 0.5/game with 4 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–4 at Mercury Pre 1.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 14%; a draw (11%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    Mercury Pre 1 have won 6 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

If Sunday goes…

Where we'd sit after the Mercury Pre 1 game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Total Futbol Academy Elite – Mercury Pre 1) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 2.00 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.38 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
2.13 PPG
2nd— holds 2nd— holds 2nd— holds
Loss
2.00 PPG
2nd— holds 2nd— holds 2nd— holds

Can we move up this round? No. With a 2–4 loss we stay 2nd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
100% top 4
0% below the top 4
2.0 average finish
  1. 1st
  2. 2nd 100%
  3. 3rd
  4. 4th
  5. 5th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 1 remaining known games (max 2.38 PPG if we win out).

#TeamPPGProj.To pass them
1 Mercury Pre 1 3.00 (+0.71) 1st (2.92) 8 of 3 pts to pass their current pace, 8 for their projection — out of reach on the known schedule

How the results connect

39 chains · 5 teams

Paths of results that link Total Futbol Academy Elite to Mercury Pre 1 through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

8 favour us
1 even
30 favour them
-4.8 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
0–4 6–2 2–6 5–5 0–2 7–3 5–1 1–9 2–0 0–11 0–13 2–3 Total Futbol Academ… 2nd Lexington Sporting … 4th Union FC Indy Teal I 3rd FC Pride Elite Pre 5th Mercury Pre 1 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

12 game days

1st 3rd 5th Aug 16 Aug 22 Aug 29 Sep 19 Oct 3 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +4.13 · 1st hardest of 4

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
03:30 PM
Mercury Pre 1
1st · 6-0-0 · GD +42
Home
TFA Harrison Soccer Complex (TSC)
●●●●● Very tough
14%
2–4 0.53 2.07 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Mercury Pre 1 6600 453+42 183.00 WWWWW -1.39 -0.64 100% 1.0
2 Total Futbol Academy Elite 7511 3216+16 162.29 LWWDW -1.13 +4.13 100% 2.0
3 Union FC Indy Teal I 8413 3131+0 131.63 WWWDL -0.02 — 100% 3.0
4 Lexington Sporting Academy Pre 5005 934-25 00.00 LLLLL +1.53 -0.70 69% 4.3
5 FC Pride Elite Pre 6006 437-33 00.00 LLLLL +1.87 -2.62 31% 4.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (3.61 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.