Arizona Soccer Club Pre
Pre-ECNL Girls · Pre- Mountain GU12 · 4 teams · Arizona Soccer Club (all teams)
Next game — Sat Nov 7, TBD
Venue TBD
●●●○○ Toss-up to win
Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)
| Season so far | Arizona Soccer Club Pre | CCV STARS Pre |
|---|---|---|
| Position | 1st | 2nd |
| Record (W-D-L) | 0-0-0 | 0-0-0 |
| Points per game | 0.00 | 0.00 |
| Goals for / game | 0.0 | 0.0 |
| Goals against / game | 0.0 | 0.0 |
| Clean sheets | 0 | 0 |
| Held scoreless | 0 | 0 |
| Form (recent first) | — | — |
| Biggest win | — | — |
| Worst loss | — | — |
| Model rating (net goals vs avg) | +0.00 | +0.00 |
| Schedule faced (avg opp. rating) | +0.00 | +0.00 |
Game plan
-
They struggle to score
CCV STARS Pre average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.
-
Swing game — small margins
Win 47% / draw 18% / loss 35%.Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".
If Saturday goes…
Where we'd sit after the CCV STARS Pre game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Arizona Soccer Club Pre – CCV STARS Pre) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Nov 2 – Sun Nov 8); the outer columns are the best and worst the rivals can do.
| Our result | Rivals don't play | Likely results | Every rival wins |
|---|---|---|---|
| – Draw · 1.00 PPG |
1st— holds | 1st— holds | 1st— holds |
| Win 3.00 PPG |
1st— holds | 1st— holds | 1st— holds |
| Draw 1.00 PPG |
1st— holds | 1st— holds | 1st— holds |
| Loss 0.00 PPG |
4th▼ down 3 | 4th▼ down 3 | 4th▼ down 3 |
Can we move up this round? No. With a 2–2 draw we stay 1st even if every rival loses, whatever the rivals do.
Where we finish
2,000 simulated seasons
- 1st 26%
- 2nd 25%
- 3rd 26%
- 4th 24%
Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.
Climbing the table
Top of the table. The job is to stay there: see the path below for where points are most at risk.
The path
run-in difficulty +0.00 · 1st hardest of 4
| Date | Opponent | Where | Difficulty | Win | Likely | Exp. pts | Run. PPG | Priority |
|---|---|---|---|---|---|---|---|---|
| Sat Nov 7 TBD |
CCV STARS Pre 2nd · 0-0-0 · GD +0 |
Home |
●●●○○ Toss-up | 47% |
2–2 | 1.58 | 1.58 | Swing game |
| Sun Nov 8 04:00 PM |
CCV STARS Pre 2nd · 0-0-0 · GD +0 |
Away CCV Stars Peoria Sports Complex |
●●●●○ Tough | 35% |
2–2 | 1.24 | 1.41 | Upside |
| Sat Apr 3 08:00 AM |
El Paso Locomotive FC Pre G14/15 3rd · 0-0-0 · GD +0 |
Away University Field |
●●●●○ Tough | 35% |
2–2 | 1.24 | 1.35 | Upside |
| Sun Apr 4 08:00 AM |
NM Rapids SC Pre 4th · 0-0-0 · GD +0 |
Away Mesa Del Sol Regional Sports Complex |
●●●●○ Tough | 35% |
2–2 | 1.24 | 1.33 | Upside |
| Sat Apr 24 TBD |
El Paso Locomotive FC Pre G14/15 3rd · 0-0-0 · GD +0 |
Home |
●●●○○ Toss-up | 47% |
2–2 | 1.58 | 1.38 | Swing game |
| Sun Apr 25 TBD |
NM Rapids SC Pre 4th · 0-0-0 · GD +0 |
Home |
●●●○○ Toss-up | 47% |
2–2 | 1.58 | 1.41 | Swing game |
"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.
Standings
| # | Team | GP | W | D | L | GF | GA | GD | Pts | PPG | Form | SoS | Run-in | Top 4 | Exp. finish | ||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Arizona Soccer Club Pre | 0 | 0 | 0 | 0 | 0 | 0 | +0 | 0 | 0.00 | — | +0.00 | — | — | |||||||||||||||||||||||||||||||||||||||||||
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No games played yet. Next: Sat Nov 7 vs CCV STARS Pre · Sun Nov 8 at CCV STARS Pre · Sat Apr 3 at El Paso Locomotive FC Pre G14/15 See all 6 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 2 | CCV STARS Pre | 0 | 0 | 0 | 0 | 0 | 0 | +0 | 0 | 0.00 | — | +0.00 | — | — | |||||||||||||||||||||||||||||||||||||||||||
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No games played yet. Next: Sat Nov 7 at Arizona Soccer Club Pre · Sun Nov 8 vs Arizona Soccer Club Pre · Sat Apr 3 at NM Rapids SC Pre See all 6 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 3 | El Paso Locomotive FC Pre G14/15 | 0 | 0 | 0 | 0 | 0 | 0 | +0 | 0 | 0.00 | — | +0.00 | — | — | |||||||||||||||||||||||||||||||||||||||||||
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No games played yet. Next: Sat Mar 6 vs NM Rapids SC Pre · Sat Mar 27 at NM Rapids SC Pre · Sat Apr 3 vs Arizona Soccer Club Pre See all 6 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 4 | NM Rapids SC Pre | 0 | 0 | 0 | 0 | 0 | 0 | +0 | 0 | 0.00 | — | +0.00 | — | — | |||||||||||||||||||||||||||||||||||||||||||
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No games played yet. Next: Sat Mar 6 at El Paso Locomotive FC Pre G14/15 · Sat Mar 27 vs El Paso Locomotive FC Pre G14/15 · Sat Apr 3 vs CCV STARS Pre See all 6 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.
How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.