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LAFC Pre White II

Pre-ECNL Boys · Pre- Southern Cal BU11 · 9 teams · LAFC So Cal (all teams)

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4th
2-1-1 record · 4 played
1.75 points per game
+3 goal diff · 12–9
DLWWlast 4
76% chance of top 4 · expected finish 4.2
-0.55 schedule faced · avg opponent rating

Next game — Sun Oct 25, 09:00 AM

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LAFC Pre White II
4th · 1.75 PPG
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Empire Surf Pre- II
3rd · 2.25 PPG

Galway Downs, Field 13 ↗ far trip

windrawloss

●●●●● Very tough to win

Most likely score 2–4 (expected goals 2.1 for, 4.0 against · 0.62 expected points)

Season so farLAFC Pre White IIEmpire Surf Pre- II
Position4th3rd
Record (W-D-L)2-1-13-0-1
Points per game1.752.25
Goals for / game3.04.8
Goals against / game2.31.5
Clean sheets01
Held scoreless01
Form (recent first)W W L DW L W W
Biggest win5–1 at Legends FC - Del Mar Pre White II10–0 vs Legends FC - Del Mar Pre White II
Worst loss2–4 vs SDSC Surf Pre- Orange II0–3 at San Diego Surf Pre- Black II
Model rating (net goals vs avg)+0.30+1.92
Schedule faced (avg opp. rating)-0.55-0.01

Common opponents: SDSC Surf Pre- Orange II — we 2–4; they 7–2. Legends FC - Del Mar Pre White II — we 5–1; they 10–0.

Game plan

  • Respect their attack
    Empire Surf Pre- II score 4.8/game — well above the league's 3.0.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Empire Surf Pre- II concede only 1.5/game with 1 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 16%; a draw (13%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 09:00 AM at Galway Downs.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

If Sunday goes…

Where we'd sit after the Empire Surf Pre- II game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (LAFC Pre White II – Empire Surf Pre- II) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.40 PPG
5th▼ down 1 5th▼ down 1 5th▼ down 1
Win
2.00 PPG
3rd▲ up 1 3rd▲ up 1 3rd▲ up 1
Draw
1.60 PPG
4th— holds 4th— holds 4th— holds
Loss
1.40 PPG
5th▼ down 1 5th▼ down 1 5th▼ down 1

Can we move up this round? No. With a 2–4 loss we fall to at least 5th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
76% top 4
24% below the top 4
4.2 average finish
  1. 1st
  2. 2nd 1%
  3. 3rd 6%
  4. 4th 69%
  5. 5th 18%
  6. 6th 5%
  7. 7th 1%
  8. 8th <1%
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 15 remaining known games (max 2.74 PPG if we win out).

#TeamPPGProj.To pass them
1 San Diego Surf Pre- Black II 3.00 (+1.25) 1st (2.64) 50 of 45 pts to pass their current pace, 44 for their projection
2 Rebels SC Pre- White II 2.50 (+0.75) 3rd (2.19) 41 of 45 pts to pass their current pace, 35 for their projection
3 Empire Surf Pre- II 2.25 (+0.50) 2nd (2.28) 36 of 45 pts to pass their current pace, 37 for their projection

How the results connect

6 chains · 6 teams

Paths of results that link LAFC Pre White II to Empire Surf Pre- II through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
1 even
5 favour them
-5.3 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
5–1 0–10 2–4 2–7 1–0 4–3 0–7 3–0 2–1 LAFC Pre White II 4th Legends FC - Del Ma… 8th SDSC Surf Pre- Oran… 6th Pateadores Pre- Blu… 7th San Diego Surf Pre-… 1st Empire Surf Pre- II 3rd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

6 chains

Position over the season

4 game days

1st 5th 9th Sep 13 Sep 20 Sep 27 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.01 · 5th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
09:00 AM
Empire Surf Pre- II
3rd · 3-0-1 · GD +13
Away far trip
Galway Downs
●●●●● Very tough
16%
2–4 0.62 1.52 Upside
Sun Nov 1
12:30 PM
Rebels SC Pre- Blue II
Home
Oak Park High School
●●●○○ Toss-up
52%
3–2 1.74 1.56 Swing game
Sun Nov 8
12:30 PM
Empire Surf Pre- II
3rd · 3-0-1 · GD +13
Home
Oak Park High School
●●●●○ Tough
25%
2–3 0.91 1.47 Upside
Sun Nov 15
01:30 PM
LA Breakers Pre- Red II
9th · 0-0-4 · GD -24
Home
Oak Park High School
●○○○○ Favorable
88%
5–1 2.70 1.62 Bank it
Sun Dec 13
02:30 PM
San Diego Surf Pre- Black II
1st · 4-0-0 · GD +19
Home
Oak Park High School
●●●●● Very tough
15%
1–3 0.57 1.50 Upside
Sun Mar 14
TBD
LA Breakers Pre- Red II
9th · 0-0-4 · GD -24
Away
●○○○○ Favorable
80%
4–1 2.51 1.60 Bank it
Sun Mar 21
TBD
Rebels SC Pre- White II
2nd · 3-1-0 · GD +15
Home
●●●●○ Tough
27%
2–3 0.97 1.55 Upside
Sun Mar 28
TBD
SDSC Surf Pre- Orange II
6th · 1-0-3 · GD -5
Away
●●●○○ Toss-up
52%
2–2 1.75 1.56 Swing game
Sun Apr 4
TBD
Legends FC - Del Mar Pre White II
8th · 1-0-3 · GD -14
Home
●○○○○ Favorable
80%
3–1 2.51 1.64 Bank it
Sun Apr 11
TBD
Pateadores Pre- Gold II
Home
●●●○○ Toss-up
52%
3–2 1.74 1.64 Swing game
Sun Apr 18
TBD
Pateadores Pre- Blue II
7th · 1-0-3 · GD -10
Away
●●●○○ Toss-up
57%
3–2 1.88 1.66 Swing game
Sun Apr 25
TBD
CDA Slammers FC Pre White II
5th · 2-0-2 · GD -5
Home
●●○○○ Lean win
62%
3–2 2.01 1.68 Swing game
Sun May 2
TBD
Legends FC PRE Black II
Home
●●●○○ Toss-up
52%
3–2 1.74 1.68 Swing game
Sat May 8
TBD
CDA Slammers FC Pre White II
5th · 2-0-2 · GD -5
Away
●●●○○ Toss-up
50%
2–2 1.69 1.68 Swing game
Sun May 16
12:00 PM
San Diego Surf Pre- Black II
1st · 4-0-0 · GD +19
Away far trip
Surf Sports Park
●●●●● Very tough
9%
1–4 0.37 1.62 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 San Diego Surf Pre- Black II 4400 212+19 123.00 WWWW +0.11 -0.44 100% 1.2
2 Rebels SC Pre- White II 4310 227+15 102.50 DWWW -1.16 -0.03 100% 2.6
3 Empire Surf Pre- II 4301 196+13 92.25 WWLW -0.01 -0.33 100% 2.3
4 LAFC Pre White II 4211 129+3 71.75 DLWW -0.55 +0.01 76% 4.2
5 CDA Slammers FC Pre White II 4202 813-5 61.50 WLLW -0.11 +0.03 17% 5.4
6 SDSC Surf Pre- Orange II 4103 712-5 30.75 LWLL -0.10 +0.08 3% 6.4
7 Pateadores Pre- Blue II 4103 717-10 30.75 LLWL +0.95 -0.20 4% 6.3
8 Legends FC - Del Mar Pre White II 4103 317-14 30.75 WLLL +0.18 +0.13 0% 7.9
9 LA Breakers Pre- Red II 4004 327-24 00.00 LLL +0.72 +0.21 0% 8.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (3.00 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.