TableChase Clubs

Mercury Pre- 1

Pre-ECNL Boys · Pre- Ohio Valley BU10 (2016-2017) 7v7 · 6 teams · Mercury (all teams)

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2nd
4-1-3 record · 8 played
1.63 points per game
+6 goal diff · 21–15
WLDWWlast 5
99% chance of top 4 · expected finish 2.9
-0.27 schedule faced · avg opponent rating

Next game — Sun Oct 25, 01:00 PM

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Mercury Pre- 1
2nd · 1.63 PPG
at
Columbus Force Pre
5th · 1.20 PPG

Havener Park, HP 01 ↗ far trip

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.6 for, 2.7 against · 1.33 expected points)

Season so farMercury Pre- 1Columbus Force Pre
Position2nd5th
Record (W-D-L)4-1-32-0-3
Points per game1.631.20
Goals for / game2.63.6
Goals against / game1.93.2
Clean sheets10
Held scoreless10
Form (recent first)W W D L WL W L L W
Biggest win6–2 at Total Futbol Academy Elite6–1 at Total Futbol Academy Elite
Worst loss1–4 at FC Pride Elite Pre2–5 at FC Pride Elite Pre
Model rating (net goals vs avg)+0.49+0.46
Schedule faced (avg opp. rating)-0.27+0.45

Already played this season: Sat Oct 17 3–1 vs Columbus Force Pre (W)

Common opponents: FC Pride Elite Pre — we 1–4, 0–1; they 2–5, 1–3. Louisville City Academy Pre — we 3–4; they 8–4. Total Futbol Academy Elite — we 6–2, 1–1; they 6–1.

Game plan

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–1 vs FC Pride Elite Pre.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 38%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 01:00 PM at Havener Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the Columbus Force Pre game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Mercury Pre- 1 – Columbus Force Pre) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.56 PPG
2nd— holds 3rd▼ down 1 4th▼ down 2
Win
1.78 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
1.56 PPG
2nd— holds 3rd▼ down 1 4th▼ down 2
Loss
1.44 PPG
4th▼ down 2 3rd▼ down 1 4th▼ down 2

Can we move up this round? No. With a 2–2 draw we stay 2nd even if every rival loses, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
99% top 4
1% below the top 4
2.9 average finish
  1. 1st
  2. 2nd 37%
  3. 3rd 38%
  4. 4th 25%
  5. 5th 1%
  6. 6th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 2 remaining known games (max 1.90 PPG if we win out).

#TeamPPGProj.To pass them
1 FC Pride Elite Pre 2.70 (+1.07) 1st (2.70) 14 of 6 pts to pass their current pace, 14 for their projection — out of reach on the known schedule

How the results connect

45 chains · 6 teams

Paths of results that link Mercury Pre- 1 to Columbus Force Pre through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

18 favour us
6 even
21 favour them
-1.1 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
3–1 1–4 5–2 0–1 3–1 6–2 1–6 1–1 3–4 4–8 1–3 1–4 4–2 1–5 0–4 Mercury Pre- 1 2nd FC Pride Elite Pre 1st Total Futbol Academ… 4th Louisville City Aca… 3rd Lexington Sporting … 6th Columbus Force Pre 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

15 game days

1st 3rd 6th Aug 23 Sep 11 Sep 19 Oct 4 Oct 16 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.19 · 2nd hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
01:00 PM
Columbus Force Pre
5th · 2-0-3 · GD +2
Away far trip
Havener Park
●●●●○ Tough
38%
2–2 1.33 1.59 Upside
Sun Nov 8
04:30 PM
Louisville City Academy Pre
3rd · 3-0-3 · GD -2
Home
Miami White Water Soccer Complex
●●○○○ Lean win
59%
3–2 1.92 1.62 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 FC Pride Elite Pre 10901 3614+22 272.70 WWWLW -0.37 — 100% 1.0
2 Mercury Pre- 1 8413 2115+6 131.63 WLDWW -0.27 +0.19 99% 2.9
3 Louisville City Academy Pre 6303 2426-2 91.50 LLWWL +0.24 -0.42 91% 3.3
4 Total Futbol Academy Elite 8314 1728-11 101.25 WLWDL +0.13 +0.19 18% 4.8
5 Columbus Force Pre 5203 1816+2 61.20 WLLWL +0.45 -0.77 91% 3.1
6 Lexington Sporting Academy Pre 7007 1229-17 00.00 LLLLL +0.28 +0.28 0% 6.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (3.02 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.