TableChase Clubs

FC Pride Elite Pre

Pre-ECNL Boys · Pre- Ohio Valley BU10 (2016-2017) 7v7 · 6 teams · FC Pride (all teams)

Scores refresh automatically every 2 hours · last pulled 39 minutes ago.
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1st
9-0-1 record · 10 played
2.70 points per game
+22 goal diff · 36–14
WWWLWlast 5
100% chance of top 4 · expected finish 1.0
-0.36 schedule faced · avg opponent rating

Next game

No remaining games on the published schedule.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

Position over the season

16 game days

1st 3rd 6th Aug 23 Sep 11 Sep 19 Oct 4 Oct 16 Oct 24

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

No remaining games published.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 FC Pride Elite Pre 10901 3614+22 272.70 WWWLW -0.36 — 100% 1.0
2 Mercury Pre- 1 8413 2115+6 131.63 WLDWW -0.28 +0.40 99% 3.0
3 Columbus Force Pre 6303 2417+7 91.50 LLWLW -0.02 -0.63 97% 2.7
4 Louisville City Academy Pre 6303 2426-2 91.50 LLWWL +0.25 -0.39 90% 3.4
5 Total Futbol Academy Elite 8314 1728-11 101.25 WLWDL +0.12 +0.40 14% 4.8
6 Lexington Sporting Academy Pre 8008 1335-22 00.00 LLLLL +0.36 +0.40 0% 6.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (3.02 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.