TableChase Clubs

Lonestar RGV STXCL

ECNL Regional League Girls · STXCL GU18/19 · 9 teams · Lonestar SAT (all teams)

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5th
2-1-1 record · 4 played
1.75 points per game
+5 goal diff · 10–5
WWDLlast 4
80% chance of top 4 · expected finish 3.3
-0.04 schedule faced · avg opponent rating

Next game — Sat Oct 24, 04:00 PM

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Lonestar RGV STXCL
5th · 1.75 PPG
vs

ASP / CC, Field 2 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 2–0 (expected goals 3.0 for, 1.0 against · 2.46 expected points)

Season so farLonestar RGV STXCLLonestar ATX STXCL White
Position5th9th
Record (W-D-L)2-1-10-0-4
Points per game1.750.00
Goals for / game2.50.8
Goals against / game1.32.8
Clean sheets20
Held scoreless01
Form (recent first)L D W WL L L L
Biggest win6–0 at 210 FC STXCL—
Worst loss2–4 at Force FC STXCL1–4 at NB AJAX STXCL
Model rating (net goals vs avg)+0.71-1.15
Schedule faced (avg opp. rating)-0.04-0.23

Common opponents: 210 FC STXCL — we 6–0; they 0–2. Sting CC STXCL Hennessy — we 1–1; they 1–2.

Game plan

  • They struggle to score
    Lonestar ATX STXCL White average 0.8 goals/game (league avg 2.1); blanked in 1 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Expected win — the trap is complacency
    Model gives a 78% chance; likely score 2–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    Lonestar ATX STXCL White have lost 4 straight (form: LLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • What a win does
    NB AJAX STXCL sit 4th on 1.80 PPG; we are on 1.75.

    A point moves us above NB AJAX STXCL on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Lonestar ATX STXCL White game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Lonestar RGV STXCL – Lonestar ATX STXCL White) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.00 PPG
2nd▲ up 3 2nd▲ up 3 4th▲ up 1
Win
2.00 PPG
2nd▲ up 3 3rd▲ up 2 5th— holds
Draw
1.60 PPG
5th— holds 5th— holds 5th— holds
Loss
1.40 PPG
5th— holds 5th— holds 6th▼ down 1

Can we move up this round? Yes. With a 2–0 win we finish as high as 2nd if every rival drops points, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

1% finish 1st
80% top 4
20% below the top 4
3.3 average finish
  1. 1st 1%
  2. 2nd 38%
  3. 3rd 23%
  4. 4th 19%
  5. 5th 13%
  6. 6th 6%
  7. 7th 1%
  8. 8th <1%
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 4 remaining known games (max 2.38 PPG if we win out).

#TeamPPGProj.To pass them
1 Force FC STXCL 3.00 (+1.25) 1st (2.74) 17 of 12 pts to pass their current pace, 15 for their projection — out of reach on the known schedule
2 Boerne Soccer Club - STXCL 2.00 (+0.25) 4th (1.72) Win next game
3 LTFC STXCL 2.00 (+0.25) 6th (1.46) Win next game
4 NB AJAX STXCL 1.80 (+0.05) 3rd (1.76) A point next game

How the results connect

8 chains · 8 teams

Paths of results that link Lonestar RGV STXCL to Lonestar ATX STXCL White through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

7 favour us
1 even
0 favour them
+3.4 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–1 2–1 6–0 2–0 2–4 2–1 0–8 4–1 1–0 0–1 2–1 4–0 2–3 3–1 Lonestar RGV STXCL 5th Sting CC STXCL Henn… 6th 210 FC STXCL 7th Force FC STXCL 1st Lonestar SAT STXCL 8th NB AJAX STXCL 4th LTFC STXCL 3rd Lonestar ATX STXCL … 9th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

9 game days

1st 5th 9th Sep 13 Sep 20 Sep 26 Oct 15 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.01 · 6th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
04:00 PM
Lonestar ATX STXCL White
9th · 0-0-4 · GD -8
Home
ASP / CC
●○○○○ Favorable
78%
2–0 2.46 1.89 Bank it
Sun Oct 25
12:00 PM
NB AJAX STXCL
4th · 3-0-2 · GD +5
Home
ASP / CC
●●●○○ Toss-up
52%
2–2 1.75 1.87 Swing game
Sat Nov 7
04:00 PM
LTFC STXCL
3rd · 2-0-1 · GD +2
Away
ASP / CC
●●●○○ Toss-up
47%
2–1 1.61 1.83 Swing game
Sun Nov 8
10:00 AM
Boerne Soccer Club - STXCL
2nd · 2-0-1 · GD +4
Home
ASP / CC
●●●○○ Toss-up
54%
2–2 1.80 1.83 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Force FC STXCL 4400 153+12 123.00 WWWW +0.20 -0.54 100% 1.0
2 Boerne Soccer Club - STXCL 3201 128+4 62.00 WWL -0.28 +0.13 70% 3.7
3 LTFC STXCL 3201 75+2 62.00 WWL -0.67 +0.47 35% 4.9
4 NB AJAX STXCL 5302 1712+5 91.80 WLWWL -0.01 +0.04 76% 3.5
5 Lonestar RGV STXCL 4211 105+5 71.75 WWDL -0.04 -0.01 80% 3.3
6 Sting CC STXCL Hennessy 5212 98+1 71.40 LLDWW +0.19 -0.32 37% 4.9
7 210 FC STXCL 6204 621-15 61.00 LLLWW -0.07 +0.97 0% 7.6
8 Lonestar SAT STXCL 4103 28-6 30.75 LWLL +0.20 -0.01 2% 7.4
9 Lonestar ATX STXCL White 4004 311-8 00.00 LLLL -0.23 +0.55 0% 8.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.09 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.