TableChase Clubs

Boerne Soccer Club - STXCL

ECNL Regional League Girls · STXCL GU18/19 · 9 teams · Boerne SC (all teams)

Scores refresh automatically every 2 hours · last pulled 54 minutes ago.
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2nd
2-0-1 record · 3 played
2.00 points per game
+4 goal diff · 12–8
WWLlast 3
69% chance of top 4 · expected finish 3.8
-0.28 schedule faced · avg opponent rating

Next game — Sat Oct 24, 04:00 PM

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Boerne Soccer Club - STXCL
2nd · 2.00 PPG
vs
LTFC STXCL
3rd · 2.00 PPG

ASP / CC, Field 1 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 3.0 for, 2.2 against · 1.77 expected points)

Season so farBoerne Soccer Club - STXCLLTFC STXCL
Position2nd3rd
Record (W-D-L)2-0-12-0-1
Points per game2.002.00
Goals for / game4.02.3
Goals against / game2.71.7
Clean sheets00
Held scoreless00
Form (recent first)L W WL W W
Biggest win6–3 vs NB AJAX STXCL3–1 vs Lonestar ATX STXCL White
Worst loss2–4 at Sting CC STXCL Hennessy1–2 vs NB AJAX STXCL
Model rating (net goals vs avg)+0.49+0.09
Schedule faced (avg opp. rating)-0.28-0.67

Common opponents: NB AJAX STXCL — we 6–3; they 1–2. 210 FC STXCL — we 4–1; they 3–2.

Game plan

  • Swing game — small margins
    Win 53% / draw 17% / loss 30%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Saturday goes…

Where we'd sit after the LTFC STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Boerne Soccer Club - STXCL – LTFC STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.75 PPG
4th▼ down 2 4th▼ down 2 4th▼ down 2
Win
2.25 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
1.75 PPG
4th▼ down 2 4th▼ down 2 4th▼ down 2
Loss
1.50 PPG
5th▼ down 3 5th▼ down 3 5th▼ down 3

Can we move up this round? No. With a 2–2 draw we stay 2nd even if every rival loses, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

2% finish 1st
69% top 4
32% below the top 4
3.8 average finish
  1. 1st 2%
  2. 2nd 21%
  3. 3rd 24%
  4. 4th 22%
  5. 5th 17%
  6. 6th 11%
  7. 7th 2%
  8. 8th <1%
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 5 remaining known games (max 2.63 PPG if we win out).

#TeamPPGProj.To pass them
1 Force FC STXCL 3.00 (+1.00) 1st (2.74) 18 of 15 pts to pass their current pace, 16 for their projection — out of reach on the known schedule

How the results connect

7 chains · 6 teams

Paths of results that link Boerne Soccer Club - STXCL to LTFC STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

5 favour us
2 favour them
+2.3 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–1 2–3 6–3 2–1 2–4 2–1 1–3 2–0 0–8 4–1 Boerne Soccer Club … 2nd 210 FC STXCL 7th NB AJAX STXCL 4th Sting CC STXCL Henn… 6th Lonestar ATX STXCL … 9th LTFC STXCL 3rd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

7 chains

Position over the season

9 game days

1st 5th 9th Sep 13 Sep 20 Sep 26 Oct 15 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.13 · 4th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
04:00 PM
LTFC STXCL
3rd · 2-0-1 · GD +2
Home
ASP / CC
●●●○○ Toss-up
53%
2–2 1.77 1.94 Swing game
Sat Oct 31
11:00 AM
Lonestar ATX STXCL White
9th · 0-0-4 · GD -8
Away far trip
Town & Country
●●○○○ Lean win
69%
3–1 2.22 2.00 Swing game
Sun Nov 1
02:00 PM
Force FC STXCL
1st · 4-0-0 · GD +12
Home
ASP / CC
●●●●● Very tough
20%
2–3 0.76 1.79 Upside
Sat Nov 7
10:00 AM
Lonestar SAT STXCL
8th · 1-0-3 · GD -6
Away
ASP / CC
●●○○○ Lean win
62%
2–1 2.02 1.82 Swing game
Sun Nov 8
10:00 AM
Lonestar RGV STXCL
5th · 2-1-1 · GD +5
Away
ASP / CC
●●●●○ Tough
29%
2–2 1.03 1.72 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Force FC STXCL 4400 153+12 123.00 WWWW +0.20 -0.54 100% 1.0
2 Boerne Soccer Club - STXCL 3201 128+4 62.00 WWL -0.28 +0.13 69% 3.8
3 LTFC STXCL 3201 75+2 62.00 WWL -0.67 +0.47 34% 5.0
4 NB AJAX STXCL 5302 1712+5 91.80 WLWWL -0.01 +0.04 75% 3.6
5 Lonestar RGV STXCL 4211 105+5 71.75 WWDL -0.04 -0.01 82% 3.2
6 Sting CC STXCL Hennessy 5212 98+1 71.40 LLDWW +0.19 -0.32 39% 4.8
7 210 FC STXCL 6204 621-15 61.00 LLLWW -0.07 +0.97 0% 7.6
8 Lonestar SAT STXCL 4103 28-6 30.75 LWLL +0.20 -0.01 2% 7.3
9 Lonestar ATX STXCL White 4004 311-8 00.00 LLLL -0.23 +0.55 0% 8.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.09 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.