TableChase Clubs

210 FC STXCL

ECNL Regional League Girls · STXCL GU18/19 · 9 teams · 210 FC (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
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7th
2-0-4 record · 6 played
1.00 points per game
-15 goal diff · 6–21
LLLWWlast 5
0% chance of top 4 · expected finish 7.5
-0.07 schedule faced · avg opponent rating

Next game — Sat Oct 31, 01:00 PM

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210 FC STXCL
7th · 1.00 PPG
at
Force FC STXCL
1st · 3.00 PPG

Georgetown Soccer Association, Field 5 ↗ far trip

windrawloss

●●●●● Very tough to win

Most likely score 0–4 (expected goals 0.8 for, 4.7 against · 0.11 expected points)

Season so far210 FC STXCLForce FC STXCL
Position7th1st
Record (W-D-L)2-0-44-0-0
Points per game1.003.00
Goals for / game1.03.8
Goals against / game3.50.8
Clean sheets22
Held scoreless20
Form (recent first)W W L L LW W W W
Biggest win2–0 at Lonestar ATX STXCL White5–0 at Lonestar SAT STXCL
Worst loss0–8 vs NB AJAX STXCL—
Model rating (net goals vs avg)-1.60+1.76
Schedule faced (avg opp. rating)-0.07+0.20

Common opponents: NB AJAX STXCL — we 0–8; they 4–0. Lonestar RGV STXCL — we 0–6; they 4–2. Lonestar SAT STXCL — we 1–0; they 5–0.

Game plan

  • Respect their attack
    Force FC STXCL score 3.8/game — well above the league's 2.1.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Force FC STXCL concede only 0.8/game with 2 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–8 vs NB AJAX STXCL, 0–6 vs Lonestar RGV STXCL.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 2%; a draw (4%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    Force FC STXCL have won 4 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

  • Away game
    Kickoff 01:00 PM at Georgetown Soccer Association.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Force FC STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (210 FC STXCL – Force FC STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.86 PPG
7th— holds 7th— holds 7th— holds
Win
1.29 PPG
7th— holds 7th— holds 7th— holds
Draw
1.00 PPG
7th— holds 7th— holds 7th— holds
Loss
0.86 PPG
7th— holds 7th— holds 7th— holds

Can we move up this round? No. With a 0–4 loss we stay 7th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
7.5 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th <1%
  5. 5th 1%
  6. 6th 7%
  7. 7th 34%
  8. 8th 53%
  9. 9th 5%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 2 remaining known games (max 1.50 PPG if we win out).

#TeamPPGProj.To pass them
1 Force FC STXCL 3.00 (+2.00) 1st (2.74) 18 of 6 pts to pass their current pace, 16 for their projection — out of reach on the known schedule
2 Boerne Soccer Club - STXCL 2.00 (+1.00) 4th (1.72) 10 of 6 pts to pass their current pace, 8 for their projection — out of reach on the known schedule
3 LTFC STXCL 2.00 (+1.00) 6th (1.46) 10 of 6 pts to pass their current pace, 6 for their projection
4 NB AJAX STXCL 1.80 (+0.80) 3rd (1.76) 9 of 6 pts to pass their current pace, 9 for their projection — out of reach on the known schedule
5 Lonestar RGV STXCL 1.75 (+0.75) 2nd (1.83) 8 of 6 pts to pass their current pace, 9 for their projection — out of reach on the known schedule
6 Sting CC STXCL Hennessy 1.40 (+0.40) 5th (1.48) 6 of 6 pts to pass their current pace, 6 for their projection

How the results connect

12 chains · 9 teams

Paths of results that link 210 FC STXCL to Force FC STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

1 favour us
1 even
10 favour them
-5.2 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
1–0 0–5 0–6 2–4 0–8 0–4 2–0 1–2 1–2 2–1 0–1 1–4 6–3 1–4 2–4 2–3 1–2 1–1 210 FC STXCL 7th Lonestar SAT STXCL 8th Lonestar RGV STXCL 5th NB AJAX STXCL 4th Lonestar ATX STXCL … 9th Boerne Soccer Club … 2nd LTFC STXCL 3rd Sting CC STXCL Henn… 6th Force FC STXCL 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 5th 9th Sep 13 Sep 20 Sep 26 Oct 15 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.97 · 1st hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 31
01:00 PM
Force FC STXCL
1st · 4-0-0 · GD +12
Away far trip
Georgetown Soccer Association
●●●●● Very tough
2%
0–4 0.11 0.87 Upside
Sun Nov 1
12:00 PM
Sting CC STXCL Hennessy
6th · 2-1-2 · GD +1
Home
ASP / CC
●●●●● Very tough
16%
1–2 0.66 0.85 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Force FC STXCL 4400 153+12 123.00 WWWW +0.20 -0.54 100% 1.0
2 Boerne Soccer Club - STXCL 3201 128+4 62.00 WWL -0.28 +0.13 69% 3.7
3 LTFC STXCL 3201 75+2 62.00 WWL -0.67 +0.47 34% 5.0
4 NB AJAX STXCL 5302 1712+5 91.80 WLWWL -0.01 +0.04 75% 3.5
5 Lonestar RGV STXCL 4211 105+5 71.75 WWDL -0.04 -0.01 81% 3.2
6 Sting CC STXCL Hennessy 5212 98+1 71.40 LLDWW +0.19 -0.32 39% 4.8
7 210 FC STXCL 6204 621-15 61.00 LLLWW -0.07 +0.97 0% 7.5
8 Lonestar SAT STXCL 4103 28-6 30.75 LWLL +0.20 -0.01 1% 7.4
9 Lonestar ATX STXCL White 4004 311-8 00.00 LLLL -0.23 +0.55 0% 8.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.09 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.