TableChase Clubs

Dynamos STXCL

ECNL Regional League Girls · STXCL GU16 · 16 teams · Dynamos Soccer Club (all teams)

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7th
4-0-3 record · 7 played
1.71 points per game
-2 goal diff · 14–16
LWLLWlast 5
10% chance of top 4 · expected finish 6.1
+0.73 schedule faced · avg opponent rating

Next game — Sun Oct 25, 10:00 AM

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Dynamos STXCL
7th · 1.71 PPG
vs
Challenge STXCL
10th · 1.20 PPG

Dyess Park, Field 4 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 1–1 (expected goals 1.7 for, 1.3 against · 1.64 expected points)

Season so farDynamos STXCLChallenge STXCL
Position7th10th
Record (W-D-L)4-0-32-0-3
Points per game1.711.20
Goals for / game2.00.8
Goals against / game2.31.0
Clean sheets12
Held scoreless02
Form (recent first)W L L W LL L W W L
Biggest win5–3 vs FC Westlake North STXCL2–0 vs FC Westlake North STXCL
Worst loss1–6 vs AHFC CENTRAL STXCL0–2 vs FC Westlake Central STXCL
Model rating (net goals vs avg)+0.03-0.15
Schedule faced (avg opp. rating)+0.73-0.05

Common opponents: FC Westlake North STXCL — we 5–3; they 2–0. FC Westlake Central STXCL — we 2–1; they 0–2. Lonestar ATX STXCL /11White — we 1–3; they 0–1. Lonestar ATX NTH STXCL Gold — we 2–1; they 1–0.

Game plan

  • They struggle to score
    Challenge STXCL average 0.8 goals/game (league avg 1.8); blanked in 2 of 5.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 24% / loss 30%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    SG1 STXCL sit 6th on 1.71 PPG; we are on 1.71.

    A point moves us above SG1 STXCL on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Challenge STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Dynamos STXCL – Challenge STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.63 PPG
7th— holds 8th▼ down 1 8th▼ down 1
Win
1.88 PPG
6th▲ up 1 6th▲ up 1 7th— holds
Draw
1.63 PPG
7th— holds 8th▼ down 1 8th▼ down 1
Loss
1.50 PPG
10th▼ down 3 10th▼ down 3 10th▼ down 3

Can we move up this round? Yes. With a 1–1 draw we finish as high as 6th if every rival drops points, and as low as 8th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
10% top 4
90% below the top 4
6.1 average finish
  1. 1st
  2. 2nd <1%
  3. 3rd 2%
  4. 4th 8%
  5. 5th 27%
  6. 6th 28%
  7. 7th 20%
  8. 8th 9%
  9. 9th 4%
  10. 10th 2%
  11. 11th 1%
  12. 12th <1%
  13. 13th
  14. 14th
  15. 15th
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 8 remaining known games (max 2.40 PPG if we win out).

#TeamPPGProj.To pass them
1 AHFC CENTRAL STXCL 3.00 (+1.29) 1st (2.82) 33 of 24 pts to pass their current pace, 31 for their projection — out of reach on the known schedule
2 Lonestar ATX STXCL /11White 3.00 (+1.29) 2nd (2.40) 33 of 24 pts to pass their current pace, 25 for their projection — out of reach on the known schedule
3 AHFC EAST STXCL 2.33 (+0.62) 4th (2.10) 23 of 24 pts to pass their current pace, 20 for their projection
4 TC Premier SC STXCL 2.17 (+0.46) 3rd (2.26) 21 of 24 pts to pass their current pace, 22 for their projection
5 RISE SC STXCL 2.00 (+0.29) 5th (1.77) 18 of 24 pts to pass their current pace, 15 for their projection
6 SG1 STXCL 1.71 (+0.00) 7th (1.61) A point next game

How the results connect

15 chains · 9 teams

Paths of results that link Dynamos STXCL to Challenge STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

5 favour us
6 even
4 favour them
+0.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–1 0–1 5–3 0–2 1–3 1–0 2–1 2–0 0–2 2–1 1–0 1–0 2–0 0–2 1–6 5–2 6–0 0–2 Dynamos STXCL 7th Lonestar ATX NTH ST… 12th FC Westlake North S… 15th Lonestar ATX STXCL … 2nd FC Westlake Central… 8th SG1 STXCL 6th AHFC CENTRAL STXCL 1st RISE SC STXCL 5th Challenge STXCL 10th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 4 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.62 · 15th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
10:00 AM
Challenge STXCL
10th · 2-0-3 · GD -1
Home
Dyess Park
●●●○○ Toss-up
47%
1–1 1.64 1.70 Swing game
Sun Nov 1
12:00 PM
AHFC NW STXCL
13th · 1-1-4 · GD -8
Away
Dyess Park
●●●○○ Toss-up
55%
2–1 1.85 1.72 Swing game
Sat Nov 14
12:00 PM
Lonestar SAT STXCL
14th · 0-1-5 · GD -32
Home
Dyess Park
●○○○○ Favorable
93%
4–0 2.84 1.83 Bank it
Sun Nov 15
12:00 PM
Lonestar ATX STH STXCL Gold
16th · 0-0-6 · GD -26
Home
Dyess Park
●○○○○ Favorable
88%
3–0 2.71 1.91 Bank it
Sat Nov 21
02:00 PM
Force FC STXCL
9th · 3-2-2 · GD -5
Away far trip
NEMP
●●●○○ Toss-up
45%
2–1 1.57 1.88 Swing game
Sun Apr 4
11:00 AM
TC Premier SC STXCL
4th · 4-1-1 · GD +19
Away far trip
Town & Country
●●●●● Very tough
7%
1–3 0.31 1.76 Upside
Sat Apr 24
10:00 AM
AHFC WEST STXCL
11th · 1-1-2 · GD -4
Home
Dyess Park
●●○○○ Lean win
59%
3–2 1.94 1.78 Swing game
Sun Apr 25
12:00 PM
RISE SC STXCL
5th · 4-0-2 · GD +4
Away
Dyess Park
●●●●○ Tough
27%
1–2 1.00 1.72 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 AHFC CENTRAL STXCL 7700 454+41 213.00 WWWWW -0.36 -0.12 100% 1.1
2 Lonestar ATX STXCL /11White 6600 141+13 183.00 WWWWW -0.61 +0.21 98% 2.6
3 AHFC EAST STXCL 6420 173+14 142.33 WDDWW -0.73 +0.34 78% 3.9
4 TC Premier SC STXCL 6411 234+19 132.17 WLDWW -0.35 -0.06 94% 3.0
5 RISE SC STXCL 6402 117+4 122.00 LWWWL -0.02 +0.02 15% 5.9
6 SG1 STXCL 7403 1410+4 121.71 WWWLL -0.12 +0.12 5% 6.9
7 Dynamos STXCL 7403 1416-2 121.71 LWLLW +0.73 -0.62 10% 6.1
8 FC Westlake Central STXCL 7322 107+3 111.57 DWDWL -0.79 +0.65 0% 8.8
9 Force FC STXCL 7322 1015-5 111.57 DLWLW +0.21 -0.18 0% 8.9
10 Challenge STXCL 5203 45-1 61.20 LWWLL -0.05 +0.03 0% 9.5
11 AHFC WEST STXCL 4112 812-4 41.00 DLWL -0.02 +0.04 0% 10.8
12 Lonestar ATX NTH STXCL Gold 7205 610-4 60.86 LLLWW -0.22 +0.21 0% 11.6
13 AHFC NW STXCL 6114 513-8 40.67 LDWLL +0.29 -0.10 0% 12.2
14 Lonestar SAT STXCL 6015 133-32 10.17 LLLDL +1.31 -0.56 0% 15.2
15 FC Westlake North STXCL 7007 521-16 00.00 LLLLL -0.17 +0.33 0% 14.9
16 Lonestar ATX STH STXCL Gold 6006 127-26 00.00 LLLLL +1.50 -0.78 0% 14.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.78 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.