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WNY Flash Binghamton

ECNL Regional League Girls · Northeast GU14 · 6 teams · WNY Flash Academy (all teams)

Scores refresh automatically every 2 hours · last pulled 21 minutes ago.
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3rd
4-1-1 record · 6 played
2.17 points per game
+17 goal diff · 23–6
WDWlast 3
100% chance of top 4 · expected finish 1.7
+0.00 schedule faced · avg opponent rating

Next game — Sun Nov 1, 02:00 PM

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WNY Flash Binghamton
3rd · 2.17 PPG
vs
FC Copa Academy
6th · 0.00 PPG

Susquehanna Valley High School, Multipurpose Field ↗

windrawloss

●○○○○ Favorable to win

Most likely score 4–0 (expected goals 5.0 for, 0.5 against · 2.93 expected points)

Season so farWNY Flash BinghamtonFC Copa Academy
Position3rd6th
Record (W-D-L)4-1-10-0-6
Points per game2.170.00
Goals for / game3.80.2
Goals against / game1.03.5
Clean sheets20
Held scoreless12
Form (recent first)W D WL L L
Biggest win4–0 vs West-Mont United—
Worst loss—1–5 vs Lancaster FC
Model rating (net goals vs avg)+1.89-2.22
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    FC Copa Academy average 0.2 goals/game (league avg 2.2); blanked in 2 of 6.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    FC Copa Academy concede 3.5/game; worst result 1–5 vs Lancaster FC.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–0 vs FC Europa.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 97% chance; likely score 4–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    FC Copa Academy have lost 3 straight (form: LLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • What a win does
    Match Fit Surf White sit 2nd on 2.20 PPG; we are on 2.17.

    A point moves us above Match Fit Surf White on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the FC Copa Academy game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (WNY Flash Binghamton – FC Copa Academy) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.29 PPG
1st▲ up 2 1st▲ up 2 3rd— holds
Win
2.29 PPG
1st▲ up 2 1st▲ up 2 3rd— holds
Draw
2.00 PPG
3rd— holds 1st▲ up 2 3rd— holds
Loss
1.86 PPG
3rd— holds 3rd— holds 3rd— holds

Can we move up this round? Yes. With a 4–0 win we finish as high as 1st if every rival drops points, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

45% finish 1st
100% top 4
0% below the top 4
1.7 average finish
  1. 1st 45%
  2. 2nd 40%
  3. 3rd 16%
  4. 4th <1%
  5. 5th
  6. 6th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 10 remaining known games (max 2.69 PPG if we win out).

#TeamPPGProj.To pass them
1 NLSA Surf 2.20 (+0.03) 2nd (2.20) A point next game
2 Match Fit Surf White 2.20 (+0.03) 3rd (1.95) A point next game

The path

run-in difficulty -0.19 · 6th hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 1
02:00 PM
FC Copa Academy
6th · 0-0-6 · GD -20
Home
Susquehanna Valley High School
●○○○○ Favorable
97%
4–0 2.93 2.28 Bank it
Sat Mar 20
TBD
NLSA Surf
1st · 3-2-0 · GD +12
Home
●●●○○ Toss-up
42%
1–1 1.50 2.18 Swing game
Sun Mar 21
TBD
PSA Monmouth
4th · 1-1-3 · GD -1
Home
●○○○○ Favorable
82%
4–1 2.56 2.22 Bank it
Sat Apr 17
TBD
FC Copa Academy
6th · 0-0-6 · GD -20
Away
●○○○○ Favorable
94%
4–0 2.87 2.29 Bank it
Sun Apr 18
TBD
Match Fit Surf White
2nd · 3-2-0 · GD +7
Away
●●●○○ Toss-up
49%
2–1 1.67 2.23 Swing game
Sat Apr 24
TBD
PDA SOUTH WHITE
5th · 1-1-3 · GD -8
Home
●○○○○ Favorable
90%
4–1 2.76 2.27 Bank it
Sun Apr 25
TBD
PSA Monmouth
4th · 1-1-3 · GD -1
Away
●●○○○ Lean win
74%
3–1 2.34 2.28 Bank it
Sat May 1
TBD
Match Fit Surf White
2nd · 3-2-0 · GD +7
Home
●●○○○ Lean win
58%
2–1 1.95 2.26 Swing game
Sun May 2
TBD
NLSA Surf
1st · 3-2-0 · GD +12
Away
●●●●○ Tough
33%
1–1 1.23 2.19 Upside
Sat May 22
02:15 PM
PDA SOUTH WHITE
5th · 1-1-3 · GD -8
Away far trip
Westampton Sports Complex
●○○○○ Favorable
84%
3–1 2.61 2.21 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NLSA Surf 5320 142+12 112.20 WW +0.00 -0.11 100% 1.7
2 Match Fit Surf White 5320 125+7 112.20 DW +0.00 +0.01 100% 2.6
3 WNY Flash Binghamton 6411 236+17 132.17 WDW +0.00 -0.19 100% 1.7
4 PSA Monmouth 5113 1314-1 40.80 LLW +0.00 +0.21 80% 4.2
5 PDA SOUTH WHITE 5113 715-8 40.80 LD +0.00 +0.35 20% 4.8
6 FC Copa Academy 6006 121-20 00.00 LLL +0.00 +0.63 0% 6.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.19 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.