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Mississippi Rush United

ECNL Regional League Girls · Mid-America GU13 · 9 teams · Mississippi Rush (all teams)

Scores refresh automatically every 2 hours · last pulled 46 minutes ago.
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1st
3-0-0 record · 3 played
3.00 points per game
+19 goal diff · 19–0
WWWlast 3
100% chance of top 4 · expected finish 1.0
-0.90 schedule faced · avg opponent rating

Next game — Sat Oct 24, 01:00 PM

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Mississippi Rush United
1st · 3.00 PPG
vs
Germantown Legends
4th · 1.60 PPG

Holmes Community College Soccer Field, Soccer Field ↗

windrawloss

●●○○○ Lean win to win

Most likely score 3–1 (expected goals 3.2 for, 1.3 against · 2.37 expected points)

Season so farMississippi Rush UnitedGermantown Legends
Position1st4th
Record (W-D-L)3-0-02-2-1
Points per game3.001.60
Goals for / game6.33.2
Goals against / game0.01.0
Clean sheets31
Held scoreless00
Form (recent first)W W WL D D W W
Biggest win9–0 vs Lobos Rush8–1 vs FC Alliance TN
Worst loss—1–2 at Mississippi Surf
Model rating (net goals vs avg)+3.01+1.09
Schedule faced (avg opp. rating)-0.90-0.82

Common opponents: Lobos Rush — we 9–0; they 1–1. Mississippi Surf — we 5–0, 5–0; they 1–2.

Game plan

  • Respect their attack
    Germantown Legends score 3.2/game — well above the league's 2.2.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Germantown Legends concede only 1.0/game with 1 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Expected win — the trap is complacency
    Model gives a 74% chance; likely score 3–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

If Saturday goes…

Where we'd sit after the Germantown Legends game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Mississippi Rush United – Germantown Legends) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.50 PPG
2nd▼ down 1 1st— holds 2nd▼ down 1
Loss
2.25 PPG
2nd▼ down 1 1st— holds 2nd▼ down 1

Can we move up this round? No. With a 3–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

99% finish 1st
100% top 4
0% below the top 4
1.0 average finish
  1. 1st 99%
  2. 2nd 1%
  3. 3rd
  4. 4th <1%
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

8 chains · 7 teams

Paths of results that link Mississippi Rush United to Germantown Legends through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

8 favour us
0 favour them
+6.1 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
5–0 2–1 5–0 9–0 1–1 0–2 1–1 1–1 0–5 7–1 1–8 3–2 Mississippi Rush Un… 1st Mississippi Surf 7th Lobos Rush 5th Tennessee SC Murfre… 3rd Chattanooga Red Wol… 8th FC Alliance TN 6th Germantown Legends 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

11 game days

1st 5th 9th Aug 22 Sep 12 Sep 26 Sep 30 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.21 · 8th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
01:00 PM
Germantown Legends
4th · 2-2-1 · GD +11
Home
Holmes Community College Soccer Field
●●○○○ Lean win
74%
3–1 2.37 2.84 Bank it
Sat Feb 20
TBD
FC Alliance TN
6th · 1-0-3 · GD -15
Away
●○○○○ Favorable
98%
6–0 2.95 2.86 Bank it
Sun Feb 21
TBD
Chattanooga Red Wolves
8th · 0-1-3 · GD -9
Away
●○○○○ Favorable
94%
4–0 2.85 2.86 Bank it
Sat Feb 27
01:00 PM
Tennessee SC Murfreesboro
3rd · 3-1-1 · GD +7
Away far trip
Richard Siegel Soccer Complex
●●○○○ Lean win
70%
2–1 2.24 2.77 Swing game
Sun Feb 28
11:00 AM
Tennessee United SC
2nd · 1-0-0 · GD +2
Away far trip
Drakes Creek Park (DCP)
●○○○○ Favorable
79%
3–1 2.48 2.74 Bank it
Sat Apr 10
01:00 PM
FC Alliance TN
6th · 1-0-3 · GD -15
Home
Freedom Ridge Park
●○○○○ Favorable
99%
7–0 2.98 2.76 Bank it
Sun Apr 11
TBD
Chattanooga Red Wolves
8th · 0-1-3 · GD -9
Home
●○○○○ Favorable
96%
4–0 2.92 2.78 Bank it
Sat Apr 17
09:00 AM
Germantown Legends
4th · 2-2-1 · GD +11
Away far trip
Snowden Groove Soccer Park
●●○○○ Lean win
65%
2–1 2.12 2.72 Swing game
Sun Apr 18
09:00 AM
Lobos Rush
5th · 2-2-1 · GD -2
Away far trip
W.C. Johnson Turf Park · turf
●○○○○ Favorable
88%
4–1 2.70 2.72 Bank it
Sat Apr 24
01:00 PM
Tennessee SC Murfreesboro
3rd · 3-1-1 · GD +7
Home
Freedom Ridge Park
●○○○○ Favorable
78%
3–1 2.46 2.70 Bank it
Sun Apr 25
09:00 AM
Tennessee United SC
2nd · 1-0-0 · GD +2
Home
Freedom Ridge Park
●○○○○ Favorable
86%
4–1 2.66 2.70 Bank it
Sat May 8
TBD
Indy Eleven Spirit
9th · 0-0-0 · GD +0
Away
●○○○○ Favorable
84%
3–1 2.61 2.69 Bank it
Sun May 9
TBD
Indy Eleven Spirit
9th · 0-0-0 · GD +0
Away
●○○○○ Favorable
84%
3–1 2.61 2.68 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Mississippi Rush United 3300 190+19 93.00 WWW -0.90 -0.21 100% 1.0
2 Tennessee United SC 1100 31+2 33.00 W -1.23 +0.08 64% 3.9
3 Tennessee SC Murfreesboro 5311 125+7 102.00 LWWWD -0.72 +0.27 81% 3.4
4 Germantown Legends 5221 165+11 81.60 WWDDL -0.82 +0.24 85% 3.1
5 Lobos Rush 5221 1214-2 81.60 WWDDL +0.32 -0.03 33% 4.9
6 FC Alliance TN 4103 419-15 30.75 WLLL +0.09 +0.38 0% 8.3
7 Mississippi Surf 5104 316-13 30.60 LLWLL +1.68 -0.46 1% 7.3
8 Chattanooga Red Wolves 4013 110-9 10.25 LLLD -0.13 +0.31 0% 8.2
9 Indy Eleven Spirit 0000 00+0 00.00 — +0.04 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.17 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.