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Germantown Legends

ECNL Regional League Girls · Mid-America GU13 · 9 teams · Germantown Legends (all teams)

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4th
2-2-1 record · 5 played
1.60 points per game
+11 goal diff · 16–5
WWDDLlast 5
86% chance of top 4 · expected finish 3.1
-0.82 schedule faced · avg opponent rating

Next game — Sat Oct 24, 01:00 PM

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Germantown Legends
4th · 1.60 PPG
at

Holmes Community College Soccer Field, Soccer Field ↗ far trip

windrawloss

●●●●● Very tough to win

Most likely score 1–3 (expected goals 1.3 for, 3.2 against · 0.50 expected points)

Season so farGermantown LegendsMississippi Rush United
Position4th1st
Record (W-D-L)2-2-13-0-0
Points per game1.603.00
Goals for / game3.26.3
Goals against / game1.00.0
Clean sheets13
Held scoreless00
Form (recent first)L D D W WW W W
Biggest win8–1 vs FC Alliance TN9–0 vs Lobos Rush
Worst loss1–2 at Mississippi Surf—
Model rating (net goals vs avg)+1.09+3.01
Schedule faced (avg opp. rating)-0.82-0.90

Common opponents: Lobos Rush — we 1–1; they 9–0. Mississippi Surf — we 1–2; they 5–0, 5–0.

Game plan

  • Respect their attack
    Mississippi Rush United score 6.3/game — well above the league's 2.2.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Mississippi Rush United concede only 0.0/game with 3 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 12%; a draw (13%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    Mississippi Rush United have won 3 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

  • Away game
    Kickoff 01:00 PM at Holmes Community College Soccer Field.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Mississippi Rush United game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Germantown Legends – Mississippi Rush United) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.33 PPG
5th▼ down 1 5th▼ down 1 5th▼ down 1
Win
1.83 PPG
4th— holds 3rd▲ up 1 4th— holds
Draw
1.50 PPG
5th▼ down 1 4th— holds 5th▼ down 1
Loss
1.33 PPG
5th▼ down 1 5th▼ down 1 5th▼ down 1

Can we move up this round? No. With a 1–3 loss we fall to at least 5th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

1% finish 1st
86% top 4
14% below the top 4
3.1 average finish
  1. 1st 1%
  2. 2nd 37%
  3. 3rd 30%
  4. 4th 18%
  5. 5th 10%
  6. 6th 4%
  7. 7th <1%
  8. 8th
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 11 remaining known games (max 2.56 PPG if we win out).

#TeamPPGProj.To pass them
1 Mississippi Rush United 3.00 (+1.40) 1st (2.68) 40 of 33 pts to pass their current pace, 35 for their projection — out of reach on the known schedule
2 Tennessee United SC 3.00 (+1.40) 4th (1.65) 40 of 33 pts to pass their current pace, 19 for their projection
3 Tennessee SC Murfreesboro 2.00 (+0.40) 3rd (1.75) 24 of 33 pts to pass their current pace, 21 for their projection

How the results connect

8 chains · 7 teams

Paths of results that link Germantown Legends to Mississippi Rush United through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
8 favour them
-6.1 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
1–2 0–5 0–5 1–1 0–9 1–1 2–0 5–0 1–1 8–1 1–7 2–3 Germantown Legends 4th Mississippi Surf 7th Lobos Rush 5th Tennessee SC Murfre… 3rd Chattanooga Red Wol… 8th FC Alliance TN 6th Mississippi Rush Un… 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

11 game days

1st 5th 9th Aug 22 Sep 12 Sep 26 Sep 30 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.24 · 4th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
01:00 PM
Mississippi Rush United
1st · 3-0-0 · GD +19
Away far trip
Holmes Community College Soccer Field
●●●●● Very tough
12%
1–3 0.50 1.42 Upside
Sat Nov 7
TBD
Indy Eleven Spirit
9th · 0-0-0 · GD +0
Away
●●●○○ Toss-up
56%
2–1 1.86 1.48 Swing game
Sun Nov 22
09:00 AM
Tennessee United SC
2nd · 1-0-0 · GD +2
Home
Mike Rose Soccer Complex
●●○○○ Lean win
59%
2–1 1.96 1.54 Swing game
Sat Feb 27
TBD
FC Alliance TN
6th · 1-0-3 · GD -15
Away
●○○○○ Favorable
87%
4–1 2.67 1.67 Bank it
Sun Feb 28
TBD
Chattanooga Red Wolves
8th · 0-1-3 · GD -9
Away
●○○○○ Favorable
77%
2–0 2.44 1.74 Bank it
Thu Mar 4
06:00 PM
Lobos Rush
5th · 2-2-1 · GD -2
Away far trip
Progress Park
●●○○○ Lean win
61%
2–1 2.00 1.77 Swing game
Sat Mar 6
09:00 AM
Tennessee SC Murfreesboro
3rd · 3-1-1 · GD +7
Home
Snowden Groove Soccer Park
●●●○○ Toss-up
50%
2–1 1.71 1.76 Swing game
Sat Apr 3
05:00 PM
Indy Eleven Spirit
9th · 0-0-0 · GD +0
Home
Snowden Groove Soccer Park
●●○○○ Lean win
66%
2–1 2.14 1.79 Swing game
Sun Apr 11
09:00 AM
Tennessee United SC
2nd · 1-0-0 · GD +2
Away far trip
Drakes Creek Park (DCP)
●●●○○ Toss-up
49%
2–1 1.67 1.78 Swing game
Sat Apr 17
09:00 AM
Mississippi Rush United
1st · 3-0-0 · GD +19
Home
Snowden Groove Soccer Park
●●●●● Very tough
18%
1–2 0.72 1.71 Upside
Sun Apr 18
09:00 AM
Mississippi Surf
7th · 1-0-4 · GD -13
Home
Snowden Groove Soccer Park
●○○○○ Favorable
83%
3–0 2.60 1.77 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Mississippi Rush United 3300 190+19 93.00 WWW -0.90 -0.21 100% 1.0
2 Tennessee United SC 1100 31+2 33.00 W -1.23 +0.08 63% 3.9
3 Tennessee SC Murfreesboro 5311 125+7 102.00 LWWWD -0.72 +0.27 81% 3.4
4 Germantown Legends 5221 165+11 81.60 WWDDL -0.82 +0.24 86% 3.1
5 Lobos Rush 5221 1214-2 81.60 WWDDL +0.32 -0.03 33% 5.0
6 FC Alliance TN 4103 419-15 30.75 WLLL +0.09 +0.38 0% 8.2
7 Mississippi Surf 5104 316-13 30.60 LLWLL +1.68 -0.46 1% 7.3
8 Chattanooga Red Wolves 4013 110-9 10.25 LLLD -0.13 +0.31 0% 8.3
9 Indy Eleven Spirit 0000 00+0 00.00 — +0.04 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.17 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.