TableChase Clubs

Catawba Valley YSA

ECNL Regional League Girls · Carolinas GU16 · 9 teams · Catawba Valley Youth Soccer Association (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
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9th
0-0-6 record · 6 played
0.00 points per game
-29 goal diff · 6–35
LLLLLlast 5
0% chance of top 4 · expected finish 8.7
+1.04 schedule faced · avg opponent rating

Next game — Sat Oct 31, 09:00 AM

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Catawba Valley YSA
9th · 0.00 PPG
at
Charlotte SA White
2nd · 2.50 PPG

Frank Liske Park , Field 3 ↗ far trip

windrawloss

●●●●● Very tough to win

Most likely score 1–7 (expected goals 1.3 for, 7.1 against · 0.05 expected points)

Season so farCatawba Valley YSACharlotte SA White
Position9th2nd
Record (W-D-L)0-0-65-0-1
Points per game0.002.50
Goals for / game1.04.7
Goals against / game5.81.8
Clean sheets02
Held scoreless20
Form (recent first)L L L L LW W W W L
Biggest win—8–0 vs Wilmington Hammerheads
Worst loss0–12 vs NCFC Youth Elite2–7 at NCFC Youth Elite
Model rating (net goals vs avg)-2.93+1.82
Schedule faced (avg opp. rating)+1.04-0.39

Already played this season: Sun Sep 20 0–5 vs Charlotte SA White (L)

Common opponents: NCFC Youth Premier — we 1–9, 2–3; they 4–1. NCFC Youth Elite — we 0–12; they 2–7. NC Fusion — we 1–2; they 5–2.

Game plan

  • Respect their attack
    Charlotte SA White score 4.7/game — well above the league's 2.8.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–5 vs Charlotte SA White, 0–12 vs NCFC Youth Elite.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 1%; a draw (2%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    Charlotte SA White have won 4 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

  • Away game
    Kickoff 09:00 AM at Frank Liske Park .

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

  • What a win does
    South Carolina Surf sit 8th on 0.00 PPG; we are on 0.00.

    A point moves us above South Carolina Surf on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Charlotte SA White game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Catawba Valley YSA – Charlotte SA White) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.00 PPG
9th— holds 9th— holds 9th— holds
Win
0.43 PPG
8th▲ up 1 8th▲ up 1 9th— holds
Draw
0.14 PPG
8th▲ up 1 8th▲ up 1 9th— holds
Loss
0.00 PPG
9th— holds 9th— holds 9th— holds

Can we move up this round? No. With a 1–7 loss we stay 9th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
8.7 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th
  6. 6th <1%
  7. 7th 3%
  8. 8th 24%
  9. 9th 73%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 5 remaining known games (max 1.36 PPG if we win out).

#TeamPPGProj.To pass them
1 NCFC Youth Elite 3.00 (+3.00) 1st (2.82) 33 of 15 pts to pass their current pace, 32 for their projection — out of reach on the known schedule
2 Charlotte SA White 2.50 (+2.50) 2nd (2.42) 28 of 15 pts to pass their current pace, 27 for their projection — out of reach on the known schedule
3 Charlotte SA Blue 2.40 (+2.40) 3rd (2.09) 27 of 15 pts to pass their current pace, 24 for their projection — out of reach on the known schedule
4 Highland FC 1.67 (+1.67) 4th (1.71) 19 of 15 pts to pass their current pace, 19 for their projection — out of reach on the known schedule
5 NC Fusion 1.13 (+1.13) 5th (1.28) 13 of 15 pts to pass their current pace, 15 for their projection
6 NCFC Youth Premier 1.00 (+1.00) 6th (1.17) 11 of 15 pts to pass their current pace, 13 for their projection
7 Wilmington Hammerheads 0.60 (+0.60) 7th (0.83) 7 of 15 pts to pass their current pace, 10 for their projection
8 South Carolina Surf 0.00 (+0.00) 8th (0.56) Already ahead

How the results connect

23 chains · 8 teams

Paths of results that link Catawba Valley YSA to Charlotte SA White through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
21 favour them
-7.1 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
0–5 2–3 1–4 1–2 2–5 0–12 7–2 1–9 0–3 1–4 1–0 2–4 7–0 0–8 3–1 1–1 1–4 4–5 Catawba Valley YSA 9th NCFC Youth Premier 6th NC Fusion 5th NCFC Youth Elite 1st Charlotte SA Blue 3rd Wilmington Hammerhe… 7th Highland FC 4th Charlotte SA White 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

13 game days

1st 5th 9th Aug 29 Sep 19 Sep 27 Oct 10 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.51 · 6th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 31
09:00 AM
Charlotte SA White
2nd · 5-0-1 · GD +17
Away far trip
Frank Liske Park
●●●●● Very tough
1%
1–7 0.05 0.01 Upside
Sat Dec 5
11:00 AM
South Carolina Surf
8th · 0-0-3 · GD -20
Away far trip
Shea Family Fields
●●●●○ Tough
29%
2–3 1.02 0.13 Upside
Sat Dec 12
02:00 PM
Highland FC
4th · 3-1-2 · GD -1
Away far trip
Buncombe County Sports Park
●●●●● Very tough
6%
1–4 0.26 0.15 Upside
Sun Dec 13
03:00 PM
Highland FC
4th · 3-1-2 · GD -1
Home
Pepsi Regional Soccer Complex
●●●●● Very tough
11%
1–4 0.43 0.18 Upside
Sat Dec 19
01:00 PM
Wilmington Hammerheads
7th · 1-0-4 · GD -18
Home
Pepsi Regional Soccer Complex
●●●●○ Tough
32%
2–3 1.14 0.26 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NCFC Youth Elite 8800 485+43 243.00 WWWWW -1.26 +0.43 100% 1.1
2 Charlotte SA White 6501 2811+17 152.50 LWWWW -0.39 -0.73 100% 2.2
3 Charlotte SA Blue 5401 225+17 122.40 WWWWL -1.54 +0.54 100% 2.9
4 Highland FC 6312 1516-1 101.67 WLLWD +0.55 -0.98 90% 4.0
5 NC Fusion 8305 1223-11 91.13 WLLWW +0.64 -1.32 7% 5.4
6 NCFC Youth Premier 7214 1917+2 71.00 LLWDW -0.55 +0.24 3% 5.8
7 Wilmington Hammerheads 5104 624-18 30.60 LLWLL +1.31 -0.50 0% 7.1
8 South Carolina Surf 3003 222-20 00.00 LLL +2.92 -0.50 0% 7.9
9 Catawba Valley YSA 6006 635-29 00.00 LLLLL +1.04 -0.51 0% 8.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.84 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.