TableChase Clubs

VA Reign FC

ECNL Regional League Boys · Virginia BU17 · 9 teams · Virginia Reign (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
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1st
6-0-0 record · 6 played
3.00 points per game
+21 goal diff · 22–1
WWWWWlast 5
100% chance of top 4 · expected finish 1.1
-0.44 schedule faced · avg opponent rating

Next game — Sun Oct 25, 01:45 PM

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VA Reign FC
1st · 3.00 PPG
vs
Beach FC
2nd · 2.67 PPG

warhill sports complex, Turf 5 ↗ · turf

windrawloss

●●●○○ Toss-up to win

Most likely score 1–0 (expected goals 1.7 for, 0.9 against · 1.90 expected points)

Season so farVA Reign FCBeach FC
Position1st2nd
Record (W-D-L)6-0-05-1-0
Points per game3.002.67
Goals for / game3.73.0
Goals against / game0.20.5
Clean sheets53
Held scoreless00
Form (recent first)W W W W WW W D W W
Biggest win7–0 at Braddock Road Youth Club8–0 vs Braddock Road Youth Club
Worst loss——
Model rating (net goals vs avg)+2.19+1.35
Schedule faced (avg opp. rating)-0.44-0.71

Common opponents: Stafford Revolution — we 4–0; they 2–0. Virginia Valor FC — we 2–0; they 2–0. Braddock Road Youth Club — we 7–0; they 8–0. Richmond United Blue — we 1–0; they 3–1. Great Falls Reston Soccer Club — we 6–0; they 1–1.

Game plan

  • Hard to break down
    Beach FC concede only 0.5/game with 3 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Swing game — small margins
    Win 55% / draw 24% / loss 21%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Sunday goes…

Where we'd sit after the Beach FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (VA Reign FC – Beach FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.71 PPG
1st— holds 1st— holds 1st— holds
Loss
2.57 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 1–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

90% finish 1st
100% top 4
0% below the top 4
1.1 average finish
  1. 1st 90%
  2. 2nd 10%
  3. 3rd
  4. 4th
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

25 chains · 9 teams

Paths of results that link VA Reign FC to Beach FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

14 favour us
2 even
9 favour them
+1.2 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–0 0–2 1–0 1–3 7–0 0–8 4–0 0–2 6–0 1–1 1–2 1–2 0–5 0–6 2–1 1–1 1–1 2–2 1–2 VA Reign FC 1st Virginia Valor FC 8th Richmond United Blue 3rd Braddock Road Youth… 9th Stafford Revolution 7th Great Falls Reston … 4th Arlington Soccer As… 5th Herndon 6th Beach FC 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 5th 9th Aug 29 Sep 13 Sep 20 Sep 27 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.39 · 3rd hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
01:45 PM
Beach FC
2nd · 5-1-0 · GD +15
Home
warhill sports complex · turf
●●●○○ Toss-up
55%
1–0 1.90 2.84 Swing game
Sun Nov 1
12:00 PM
Herndon
6th · 2-0-3 · GD -3
Home
warhill sports complex · turf
●○○○○ Favorable
89%
3–0 2.75 2.83 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 VA Reign FC 6600 221+21 183.00 WWWWW -0.44 +0.39 100% 1.1
2 Beach FC 6510 183+15 162.67 WWDWW -0.71 +1.62 100% 2.0
3 Richmond United Blue 6312 289+19 101.67 LWDWL -0.23 -0.23 87% 3.4
4 Great Falls Reston Soccer Club 5221 1110+1 81.60 WDDWL +0.08 -0.00 41% 4.7
5 Arlington Soccer Association 6231 167+9 91.50 DLDDW +0.24 -1.39 65% 4.2
6 Herndon 5203 1013-3 61.20 LWWLL -0.63 +1.33 1% 6.7
7 Stafford Revolution 6213 1214-2 71.17 LLWDW -0.07 -0.23 7% 5.9
8 Virginia Valor FC 6006 423-19 00.00 LLLLL +0.95 -2.02 0% 8.1
9 Braddock Road Youth Club 6006 142-41 00.00 LLLLL +0.80 -0.38 0% 8.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.24 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.