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Sting

ECNL Regional League Boys · Texas BU18/19 · 16 teams · Sting Soccer Club (all teams)

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10th
3-0-4 record · 7 played
1.29 points per game
-11 goal diff · 9–20
WWWLLlast 5
0% chance of top 4 · expected finish 11.3
-0.12 schedule faced · avg opponent rating

Next game — Sat Oct 24, 01:00 PM

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Sting
10th · 1.29 PPG
vs
RISE SC
8th · 1.50 PPG

Memorial High School, Stadium Field ↗ · turf?

windrawloss

●●●●○ Tough to win

Most likely score 1–2 (expected goals 1.6 for, 2.2 against · 1.02 expected points)

Season so farStingRISE SC
Position10th8th
Record (W-D-L)3-0-42-0-2
Points per game1.291.50
Goals for / game1.31.8
Goals against / game2.92.0
Clean sheets11
Held scoreless20
Form (recent first)L L W W WL W L W
Biggest win4–2 vs SAFC3–1 vs Lonestar ATX White
Worst loss1–8 at HTX S1–4 vs Albion Hurricanes FC
Model rating (net goals vs avg)-1.11-0.16
Schedule faced (avg opp. rating)-0.12+0.32

Common opponents: Lonestar ATX White — we 0–3; they 3–1.

Game plan

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–2 at FC Westlake, 0–3 at Lonestar ATX White.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 27%; a draw (20%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • What a win does
    HTX N sit 9th on 1.29 PPG; we are on 1.29.

    A point moves us above HTX N on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the RISE SC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Sting – RISE SC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.13 PPG
10th— holds 10th— holds 11th▼ down 1
Win
1.50 PPG
8th▲ up 2 8th▲ up 2 10th— holds
Draw
1.25 PPG
10th— holds 8th▲ up 2 10th— holds
Loss
1.13 PPG
10th— holds 10th— holds 11th▼ down 1

Can we move up this round? No. With a 1–2 loss we stay 10th even if every rival loses, and as low as 11th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
11.3 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th
  6. 6th <1%
  7. 7th 1%
  8. 8th 5%
  9. 9th 10%
  10. 10th 16%
  11. 11th 19%
  12. 12th 21%
  13. 13th 15%
  14. 14th 10%
  15. 15th 2%
  16. 16th <1%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 8 remaining known games (max 2.20 PPG if we win out).

#TeamPPGProj.To pass them
1 Albion Hurricanes FC 3.00 (+1.71) 1st (2.34) 36 of 24 pts to pass their current pace, 27 for their projection — out of reach on the known schedule
2 Dallas Texans 2.63 (+1.34) 3rd (2.30) 31 of 24 pts to pass their current pace, 26 for their projection — out of reach on the known schedule
3 Nido Dallas 2.60 (+1.31) 2nd (2.31) 30 of 24 pts to pass their current pace, 26 for their projection — out of reach on the known schedule
4 Houstonians FC 2.50 (+1.21) 5th (2.09) 29 of 24 pts to pass their current pace, 23 for their projection
5 FC Westlake 2.50 (+1.21) 6th (1.85) 29 of 24 pts to pass their current pace, 19 for their projection
6 HTX S 2.38 (+1.09) 4th (2.23) 27 of 24 pts to pass their current pace, 25 for their projection — out of reach on the known schedule
7 SOLAR SC 1.57 (+0.28) 7th (1.50) 15 of 24 pts to pass their current pace, 14 for their projection
8 RISE SC 1.50 (+0.21) 8th (1.37) Win next game
9 HTX N 1.29 (+0.00) 9th (1.29) A point next game

How the results connect

9 chains · 11 teams

Paths of results that link Sting to RISE SC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

1 favour us
1 even
7 favour them
-2.7 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
0–3 1–3 4–2 0–3 3–2 2–1 2–3 0–1 0–4 3–2 1–4 4–1 1–4 4–2 1–0 0–7 1–8 3–1 Sting 10th Lonestar ATX White 13th SAFC 12th San Antonio City SC 16th Houstonians FC 4th DKSC 15th HTX S 6th Dallas Texans 2nd FC Dallas Youth 14th Albion Hurricanes FC 1st RISE SC 8th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

9 chains

Position over the season

11 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.27 · 3rd hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
01:00 PM
RISE SC
8th · 2-0-2 · GD -1
Home
Memorial High School · turf?
●●●●○ Tough
27%
1–2 1.02 1.25 Upside
Sun Oct 25
01:00 PM
Albion Hurricanes FC
1st · 4-0-0 · GD +11
Home
Memorial High School · turf?
●●●●● Very tough
8%
1–3 0.35 1.15 Upside
Sat Oct 31
11:00 AM
Nido Dallas
3rd · 4-1-0 · GD +11
Home
Sting National Training Center
●●●●● Very tough
9%
1–3 0.38 1.08 Upside
Sat Nov 14
02:00 PM
CHALLENGE UNITED
11th · 1-3-3 · GD -6
Away far trip
Burroughs Park
●●●●○ Tough
26%
1–2 0.98 1.07 Upside
Sun Nov 15
12:00 PM
HTX N
9th · 3-0-4 · GD -3
Away far trip
Concordia Lutheran High School
●●●●● Very tough
21%
1–2 0.81 1.05 Upside
Sat Dec 5
11:00 AM
FC Dallas Youth
14th · 1-1-6 · GD -14
Home
Sting National Training Center
●●●○○ Toss-up
46%
2–1 1.57 1.09 Swing game
Sat Apr 24
TBD
SOLAR SC
7th · 3-2-2 · GD +1
Away
●●●●● Very tough
16%
1–3 0.62 1.05 Upside
Sat May 1
01:00 PM
Dallas Texans
2nd · 7-0-1 · GD +19
Home
Sting National Training Center
●●●●● Very tough
8%
1–3 0.34 1.00 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Albion Hurricanes FC 4400 154+11 123.00 WWWW -0.11 -0.05 85% 2.7
2 Dallas Texans 8701 2910+19 212.63 WWWWW -0.46 +0.36 85% 2.8
3 Nido Dallas 5410 165+11 132.60 WWWDW +0.16 -0.14 84% 2.8
4 Houstonians FC 6501 2010+10 152.50 WWWWL -0.29 +0.14 49% 4.3
5 FC Westlake 4310 84+4 102.50 WWWD -0.21 +0.06 16% 5.8
6 HTX S 8611 247+17 192.38 LWWDW -0.27 +0.17 80% 3.2
7 SOLAR SC 7322 1716+1 111.57 WWDWD -0.13 +0.12 1% 7.7
8 RISE SC 4202 78-1 61.50 WLWL +0.32 -0.05 0% 8.5
9 HTX N 7304 1215-3 91.29 LWLWL -0.01 +0.12 0% 8.9
10 Sting 7304 920-11 91.29 WWWLL -0.12 +0.27 0% 11.3
11 CHALLENGE UNITED 7133 1016-6 60.86 DLLLD +0.06 +0.10 0% 11.1
12 SAFC 7205 915-6 60.86 LLLLW +0.00 +0.13 0% 11.5
13 Lonestar ATX White 6105 1017-7 30.50 LLLLW +0.38 -0.18 0% 11.9
14 FC Dallas Youth 8116 1024-14 40.50 LWLLD +0.15 -0.01 0% 14.0
15 DKSC 7025 822-14 20.29 LLDLL +0.31 -0.05 0% 14.4
16 San Antonio City SC 7016 718-11 10.14 LLLLL -0.14 +0.32 0% 15.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.00 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.