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RISE SC

ECNL Regional League Boys · Texas BU18/19 · 16 teams · RISE Soccer Club (all teams)

Scores refresh automatically every 2 hours · last pulled 17 minutes ago.
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8th
2-0-2 record · 4 played
1.50 points per game
-1 goal diff · 7–8
WLWLlast 4
1% chance of top 4 · expected finish 8.4
+0.32 schedule faced · avg opponent rating

Next game — Sat Oct 24, 01:00 PM

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RISE SC
8th · 1.50 PPG
at
Sting
10th · 1.29 PPG

Memorial High School, Stadium Field ↗ · turf? far trip

windrawloss

●●●○○ Toss-up to win

Most likely score 2–1 (expected goals 2.2 for, 1.6 against · 1.78 expected points)

Season so farRISE SCSting
Position8th10th
Record (W-D-L)2-0-23-0-4
Points per game1.501.29
Goals for / game1.81.3
Goals against / game2.02.9
Clean sheets11
Held scoreless02
Form (recent first)L W L WL L W W W
Biggest win3–1 vs Lonestar ATX White4–2 vs SAFC
Worst loss1–4 vs Albion Hurricanes FC1–8 at HTX S
Model rating (net goals vs avg)-0.16-1.11
Schedule faced (avg opp. rating)+0.32-0.12

Common opponents: Lonestar ATX White — we 3–1; they 0–3.

Game plan

  • Swing game — small margins
    Win 52% / draw 20% / loss 27%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 01:00 PM at Memorial High School.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    SOLAR SC sit 7th on 1.57 PPG; we are on 1.50.

    A point moves us above SOLAR SC on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Sting game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (RISE SC – Sting) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.80 PPG
7th▲ up 1 7th▲ up 1 7th▲ up 1
Win
1.80 PPG
7th▲ up 1 7th▲ up 1 7th▲ up 1
Draw
1.40 PPG
8th— holds 7th▲ up 1 10th▼ down 2
Loss
1.20 PPG
10th▼ down 2 9th▼ down 1 10th▼ down 2

Can we move up this round? Yes. With a 2–1 win we finish as high as 6th if every rival drops points, and as low as 7th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
1% top 4
99% below the top 4
8.4 average finish
  1. 1st <1%
  2. 2nd <1%
  3. 3rd <1%
  4. 4th 1%
  5. 5th 1%
  6. 6th 8%
  7. 7th 22%
  8. 8th 25%
  9. 9th 20%
  10. 10th 11%
  11. 11th 6%
  12. 12th 4%
  13. 13th 1%
  14. 14th 1%
  15. 15th <1%
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 11 remaining known games (max 2.60 PPG if we win out).

#TeamPPGProj.To pass them
1 Albion Hurricanes FC 3.00 (+1.50) 1st (2.34) 39 of 33 pts to pass their current pace, 30 for their projection
2 Dallas Texans 2.63 (+1.13) 3rd (2.30) 34 of 33 pts to pass their current pace, 29 for their projection
3 Nido Dallas 2.60 (+1.10) 2nd (2.31) 33 of 33 pts to pass their current pace, 29 for their projection
4 Houstonians FC 2.50 (+1.00) 5th (2.09) 32 of 33 pts to pass their current pace, 26 for their projection
5 FC Westlake 2.50 (+1.00) 6th (1.85) 32 of 33 pts to pass their current pace, 22 for their projection
6 HTX S 2.38 (+0.88) 4th (2.23) 30 of 33 pts to pass their current pace, 28 for their projection
7 SOLAR SC 1.57 (+0.07) 7th (1.50) A point next game

How the results connect

9 chains · 11 teams

Paths of results that link RISE SC to Sting through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

7 favour us
1 even
1 favour them
+2.7 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–1 3–0 2–3 3–0 2–4 1–0 3–2 1–2 2–3 4–0 1–4 4–1 2–4 4–1 7–0 0–1 1–3 8–1 RISE SC 8th Lonestar ATX White 13th Dallas Texans 2nd FC Dallas Youth 14th Albion Hurricanes FC 1st SAFC 12th San Antonio City SC 16th Houstonians FC 4th DKSC 15th HTX S 6th Sting 10th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

9 chains

Position over the season

11 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.05 · 13th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 3
11:00 AM
no score posted
DKSC
15th · 0-2-5 · GD -14
Away far trip
Coppell Middle School West
●●●○○ Toss-up
55%
2–1 1.85 1.57 Swing game
Sun Oct 4
01:00 PM
no score posted
Nido Dallas
3rd · 4-1-0 · GD +11
Away far trip
Saginaw High School
●●●●● Very tough
13%
1–2 0.54 1.40 Upside
Sat Oct 24
01:00 PM
Sting
10th · 3-0-4 · GD -11
Away far trip
Memorial High School · turf?
●●●○○ Toss-up
52%
2–1 1.78 1.45 Swing game
Sun Oct 25
02:00 PM
SOLAR SC
7th · 3-2-2 · GD +1
Away far trip
Emerson high
●●●●○ Tough
31%
1–2 1.11 1.41 Upside
Sat Oct 31
02:00 PM
San Antonio City SC
16th · 0-1-6 · GD -11
Home
South Campus
●●○○○ Lean win
63%
2–1 2.07 1.48 Swing game
Sun Nov 1
01:00 PM
SAFC
12th · 2-0-5 · GD -6
Home
South Campus
●●●○○ Toss-up
52%
2–1 1.76 1.51 Swing game
Sat Nov 7
02:00 PM
HTX N
9th · 3-0-4 · GD -3
Away far trip
Bear Branch Sportsfields
●●●●○ Tough
37%
1–1 1.31 1.49 Upside
Sat Nov 14
01:00 PM
HTX S
6th · 6-1-1 · GD +17
Away
Blue Ridge Soccer Complex
●●●●● Very tough
11%
1–2 0.49 1.41 Upside
Sun Nov 15
TBD
Houstonians FC
4th · 5-0-1 · GD +10
Away
●●●●● Very tough
18%
1–2 0.70 1.35 Upside
Sat Dec 5
03:00 PM
CHALLENGE UNITED
11th · 1-3-3 · GD -6
Home
South Campus
●●●○○ Toss-up
52%
2–1 1.76 1.38 Swing game
Sun Apr 18
11:00 AM
FC Westlake
5th · 3-1-0 · GD +4
Home
South Campus
●●●●○ Tough
31%
1–1 1.15 1.37 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Albion Hurricanes FC 4400 154+11 123.00 WWWW -0.11 -0.05 85% 2.7
2 Dallas Texans 8701 2910+19 212.63 WWWWW -0.46 +0.36 85% 2.8
3 Nido Dallas 5410 165+11 132.60 WWWDW +0.16 -0.14 86% 2.8
4 Houstonians FC 6501 2010+10 152.50 WWWWL -0.29 +0.14 47% 4.3
5 FC Westlake 4310 84+4 102.50 WWWD -0.21 +0.06 17% 5.7
6 HTX S 8611 247+17 192.38 LWWDW -0.27 +0.17 79% 3.2
7 SOLAR SC 7322 1716+1 111.57 WWDWD -0.13 +0.12 1% 7.6
8 RISE SC 4202 78-1 61.50 WLWL +0.32 -0.05 1% 8.4
9 HTX N 7304 1215-3 91.29 LWLWL -0.01 +0.12 0% 8.9
10 Sting 7304 920-11 91.29 WWWLL -0.12 +0.27 0% 11.3
11 CHALLENGE UNITED 7133 1016-6 60.86 DLLLD +0.06 +0.10 0% 11.1
12 SAFC 7205 915-6 60.86 LLLLW +0.00 +0.13 0% 11.4
13 Lonestar ATX White 6105 1017-7 30.50 LLLLW +0.38 -0.18 0% 11.9
14 FC Dallas Youth 8116 1024-14 40.50 LWLLD +0.15 -0.01 0% 14.0
15 DKSC 7025 822-14 20.29 LLDLL +0.31 -0.05 0% 14.5
16 San Antonio City SC 7016 718-11 10.14 LLLLL -0.14 +0.32 0% 15.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.00 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.