TableChase Clubs

RISE SC STXCL

ECNL Regional League Boys · STXCL BU17 · 16 teams · RISE Soccer Club (all teams)

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3rd
4-0-2 record · 6 played
2.00 points per game
+3 goal diff · 12–9
LWWLWlast 5
41% chance of top 4 · expected finish 5.4
-0.12 schedule faced · avg opponent rating

Next game — Sat Oct 24, 12:00 PM

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RISE SC STXCL
3rd · 2.00 PPG
at
VCF HOUSTON STXCL
10th · 1.17 PPG

Zube Park , Field 1 ↗

windrawloss

●●●●○ Tough to win

Most likely score 1–2 (expected goals 1.9 for, 2.1 against · 1.30 expected points)

Season so farRISE SC STXCLVCF HOUSTON STXCL
Position3rd10th
Record (W-D-L)4-0-22-1-3
Points per game2.001.17
Goals for / game2.02.5
Goals against / game1.52.0
Clean sheets01
Held scoreless11
Form (recent first)W L W W LW L L D L
Biggest win3–1 vs SAFC STXCL4–1 at SAFC STXCL
Worst loss0–2 vs MAFC STXCL1–2 at JSAFC STXCL
Model rating (net goals vs avg)+0.28+0.24
Schedule faced (avg opp. rating)-0.12-0.44

Common opponents: SAFC STXCL — we 3–1; they 4–1. JSAFC STXCL — we 3–1; they 1–2.

Game plan

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–2 vs MAFC STXCL.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 36%; a draw (21%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 12:00 PM at Zube Park .

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the VCF HOUSTON STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (RISE SC STXCL – VCF HOUSTON STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.71 PPG
5th▼ down 2 5th▼ down 2 6th▼ down 3
Win
2.14 PPG
3rd— holds 3rd— holds 3rd— holds
Draw
1.86 PPG
3rd— holds 5th▼ down 2 5th▼ down 2
Loss
1.71 PPG
5th▼ down 2 5th▼ down 2 6th▼ down 3

Can we move up this round? No. With a 1–2 loss we stay 3rd even if every rival loses, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
41% top 4
59% below the top 4
5.4 average finish
  1. 1st <1%
  2. 2nd 5%
  3. 3rd 16%
  4. 4th 20%
  5. 5th 17%
  6. 6th 14%
  7. 7th 9%
  8. 8th 7%
  9. 9th 5%
  10. 10th 3%
  11. 11th 2%
  12. 12th 1%
  13. 13th 1%
  14. 14th <1%
  15. 15th
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 2.60 PPG if we win out).

#TeamPPGProj.To pass them
1 MAFC STXCL 3.00 (+1.00) 1st (2.54) 33 of 27 pts to pass their current pace, 27 for their projection
2 CHALLENGE UNITED EAST STXCL 2.67 (+0.67) 2nd (2.27) 29 of 27 pts to pass their current pace, 23 for their projection

How the results connect

10 chains · 11 teams

Paths of results that link RISE SC STXCL to VCF HOUSTON STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
1 even
5 favour them
-0.2 goals per chain on average. The results call it close.
won lost drew· result for the team the arrow starts from
3–1 1–4 3–1 2–1 3–2 1–3 0–2 4–0 1–4 4–4 4–1 5–2 4–3 1–2 1–0 2–3 0–3 1–2 2–3 RISE SC STXCL 3rd SAFC STXCL 16th JSAFC STXCL 12th FC Westlake North S… 15th MAFC STXCL 1st FC Westlake Central… 9th Lonestar ATX STH ST… 11th AHFC EAST STXCL 6th Lonestar ATX NTH ST… 13th Imperial SC STXCL 8th VCF HOUSTON STXCL 10th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

10 chains

Position over the season

8 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.06 · 8th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
12:00 PM
VCF HOUSTON STXCL
10th · 2-1-3 · GD +3
Away
Zube Park
●●●●○ Tough
36%
1–2 1.30 1.90 Upside
Sat Oct 31
12:00 PM
Imperial SC STXCL
8th · 3-0-3 · GD +0
Away
Dyess Park
●●●●○ Tough
42%
1–1 1.47 1.85 Upside
Sat Nov 7
10:00 AM
AHFC EAST STXCL
6th · 3-1-2 · GD -2
Home
Pershing Middle School
●●●○○ Toss-up
55%
2–1 1.85 1.85 Swing game
Sat Nov 14
03:00 PM
Lonestar ATX STH STXCL Gold
11th · 2-1-3 · GD -1
Away far trip
Westcreek
●●●○○ Toss-up
43%
2–2 1.50 1.81 Swing game
Sun Nov 15
09:00 AM
Lonestar ATX NTH STXCL Gold
13th · 2-1-3 · GD -5
Away far trip
Westcreek
●●●○○ Toss-up
48%
1–1 1.69 1.80 Swing game
Sat Nov 21
08:00 AM
NB AJAX STXCL
14th · 1-0-5 · GD -11
Home
Dyess Park
●●○○○ Lean win
71%
2–1 2.29 1.84 Bank it
Sun Nov 22
08:00 AM
LTFC STXCL
5th · 3-2-1 · GD +5
Home
Dyess Park
●●●●○ Tough
41%
1–1 1.45 1.81 Upside
Sat Apr 17
10:00 AM
SG1 STXCL
4th · 3-2-1 · GD +8
Away
Dyess Park
●●●●○ Tough
26%
1–2 0.99 1.75 Upside
Sun Apr 18
12:00 PM
CHALLENGE UNITED EAST STXCL
2nd · 5-1-0 · GD +10
Home
Dyess Park
●●●●○ Tough
32%
1–2 1.17 1.71 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 MAFC STXCL 6600 268+18 183.00 WWWWW -0.44 +0.09 100% 1.3
2 CHALLENGE UNITED EAST STXCL 6510 199+10 162.67 WWWDW -0.03 -0.08 98% 2.1
3 RISE SC STXCL 6402 129+3 122.00 LWWLW -0.12 +0.06 41% 5.4
4 SG1 STXCL 6321 179+8 111.83 WDWWL -0.20 +0.06 70% 4.1
5 LTFC STXCL 6321 1510+5 111.83 WDLWW -0.23 +0.08 47% 5.2
6 AHFC EAST STXCL 6312 1315-2 101.67 WDLWL +0.18 -0.07 10% 8.2
7 Houstonians FC STXCL 6231 87+1 91.50 WWDDL -0.03 +0.02 11% 7.8
8 Imperial SC STXCL 6303 1313+0 91.50 LWWLL -0.08 +0.07 7% 8.5
9 FC Westlake Central STXCL 5203 913-4 61.20 LWLLW +0.12 -0.06 2% 10.5
10 VCF HOUSTON STXCL 6213 1512+3 71.17 LDLLW -0.44 +0.27 6% 9.1
11 Lonestar ATX STH STXCL Gold 6213 1516-1 71.17 LDLWW -0.19 +0.11 2% 10.0
12 JSAFC STXCL 6213 912-3 71.17 WLLWL +0.33 -0.23 4% 9.4
13 Lonestar ATX NTH STXCL Gold 6213 49-5 71.17 LDWLW +0.35 -0.20 1% 11.2
14 NB AJAX STXCL 6105 718-11 30.50 LLWLL +0.03 +0.09 0% 14.6
15 FC Westlake North STXCL 5014 813-5 10.20 LLLDL +0.36 -0.14 0% 13.3
16 SAFC STXCL 6006 623-17 00.00 LLLLL +0.59 -0.22 0% 15.5

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.05 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.