TableChase Clubs

HTX West STXCL

ECNL Regional League Boys · STXCL BU13 · 13 teams · HTX (all teams)

Scores refresh automatically every 2 hours · last pulled 9 minutes ago. Next available update in 50:14.
Add schedule to calendar
4th
5-0-2 record · 7 played
2.14 points per game
+16 goal diff · 27–11
WLWLWlast 5
81% chance of top 4 · expected finish 3.5
-1.03 schedule faced · avg opponent rating

Next game — Sat Oct 24, 08:00 AM

Open the match preview →

HTX West STXCL
4th · 2.14 PPG
at
MAFC STXCL Red
1st · 3.00 PPG

Dyess Park, Field 10 ↗

windrawloss

●●●●● Very tough to win

Most likely score 1–5 (expected goals 1.3 for, 5.6 against · 0.12 expected points)

Season so farHTX West STXCLMAFC STXCL Red
Position4th1st
Record (W-D-L)5-0-27-0-0
Points per game2.143.00
Goals for / game3.99.6
Goals against / game1.60.3
Clean sheets35
Held scoreless00
Form (recent first)W L W L WW W W W W
Biggest win9–0 vs AHFC WEST STXCL15–0 at Real Greens Soccer Academy STXCL
Worst loss2–4 vs CHALLENGE UNITED EAST STXCL—
Model rating (net goals vs avg)+1.20+5.93
Schedule faced (avg opp. rating)-1.03-1.34

Common opponents: Imperial SC STXCL — we 6–3; they 7–0. AHFC WEST STXCL — we 9–0; they 11–1. Real Greens Soccer Academy STXCL — we 4–0; they 15–0. Dynamos STXCL — we 2–3; they 7–0. HTX North STXCL — we 2–0; they 15–1.

Game plan

  • Respect their attack
    MAFC STXCL Red score 9.6/game — well above the league's 2.9.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    MAFC STXCL Red concede only 0.3/game with 5 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 3%; a draw (4%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    MAFC STXCL Red have won 7 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

  • Away game
    Kickoff 08:00 AM at Dyess Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 08:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

  • What a win does
    CHALLENGE UNITED EAST STXCL sit 3rd on 2.17 PPG; we are on 2.14.

    A point moves us above CHALLENGE UNITED EAST STXCL on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the MAFC STXCL Red game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (HTX West STXCL – MAFC STXCL Red) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.88 PPG
4th— holds 4th— holds 4th— holds
Win
2.25 PPG
3rd▲ up 1 3rd▲ up 1 4th— holds
Draw
2.00 PPG
4th— holds 4th— holds 4th— holds
Loss
1.88 PPG
4th— holds 4th— holds 4th— holds

Can we move up this round? Yes. With a 1–5 loss we finish as high as 3rd if every rival drops points, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
81% top 4
19% below the top 4
3.5 average finish
  1. 1st <1%
  2. 2nd 21%
  3. 3rd 34%
  4. 4th 26%
  5. 5th 12%
  6. 6th 4%
  7. 7th 2%
  8. 8th <1%
  9. 9th <1%
  10. 10th
  11. 11th
  12. 12th
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 5 remaining known games (max 2.50 PPG if we win out).

#TeamPPGProj.To pass them
1 MAFC STXCL Red 3.00 (+0.86) 1st (2.94) 21 of 15 pts to pass their current pace, 21 for their projection — out of reach on the known schedule
2 RISE SC STXCL 2.33 (+0.19) 4th (1.91) 13 of 15 pts to pass their current pace, 8 for their projection
3 CHALLENGE UNITED EAST STXCL 2.17 (+0.03) 2nd (2.03) A point next game

How the results connect

23 chains · 10 teams

Paths of results that link HTX West STXCL to MAFC STXCL Red through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
21 favour them
-6.7 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
9–0 1–11 6–3 0–7 2–3 0–7 4–0 0–15 2–0 1–15 2–2 0–7 0–4 1–0 2–1 3–3 0–5 1–2 3–4 1–6 HTX West STXCL 4th AHFC WEST STXCL 12th Imperial SC STXCL 7th Dynamos STXCL 5th Real Greens Soccer … 13th HTX North STXCL 11th AHFC CENTRAL STXCL 10th Houstonians FC STXCL 6th VCF HOUSTON STXCL 8th MAFC STXCL Red 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +1.17 · 2nd hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
08:00 AM
MAFC STXCL Red
1st · 7-0-0 · GD +65
Away
Dyess Park
●●●●● Very tough
3%
1–5 0.12 1.89 Upside
Sat Oct 31
10:00 AM
Cavalry STXCL
9th · 2-0-4 · GD -5
Home
Zube Park
●○○○○ Favorable
75%
3–1 2.37 1.94 Bank it
Sat Nov 7
08:00 AM
RISE SC STXCL
2nd · 4-2-0 · GD +14
Away
Dyess Park
●●●●○ Tough
37%
2–2 1.28 1.88 Upside
Sat Nov 14
02:00 PM
Houstonians FC STXCL
6th · 2-3-1 · GD -2
Home
Zube Park
●●○○○ Lean win
68%
3–1 2.18 1.90 Swing game
Sat Nov 21
10:00 AM
VCF HOUSTON STXCL
8th · 2-3-2 · GD -7
Away
Zube Park
●●○○○ Lean win
62%
2–1 2.03 1.92 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 MAFC STXCL Red 7700 672+65 213.00 WWWWW -1.34 +0.50 100% 1.0
2 RISE SC STXCL 6420 239+14 142.33 WDWWD -1.55 +1.33 73% 3.7
3 CHALLENGE UNITED EAST STXCL 6411 279+18 132.17 WWWWL -1.05 +0.68 91% 2.9
4 HTX West STXCL 7502 2711+16 152.14 WLWLW -1.03 +1.17 81% 3.5
5 Dynamos STXCL 7403 1217-5 121.71 LWWWL +0.20 -0.29 15% 6.3
6 Houstonians FC STXCL 6231 1416-2 91.50 WDDWL +0.59 -0.55 15% 6.3
7 Imperial SC STXCL 6303 2124-3 91.50 LWWLW +0.62 -0.73 20% 5.9
8 VCF HOUSTON STXCL 7232 1219-7 91.29 LWLDW +0.62 -0.77 4% 7.5
9 Cavalry STXCL 6204 1520-5 61.00 WLWLL -0.25 +0.28 1% 8.8
10 AHFC CENTRAL STXCL 6123 917-8 50.83 DLLWL -0.11 +0.16 0% 10.0
11 HTX North STXCL 6105 1331-18 30.50 LLLLW +1.08 -0.92 0% 10.5
12 AHFC WEST STXCL 6015 837-29 10.17 LDLLL +1.67 -1.20 0% 11.7
13 Real Greens Soccer Academy STXCL 6006 238-36 00.00 LLLLL +1.63 -0.96 0% 12.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.89 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.