TableChase Clubs

Chicago Inter

ECNL Regional League Boys · Midwest BU13 · 8 teams · Chicago Inter (all teams)

Scores refresh automatically every 2 hours · last pulled 18 hours ago.
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8th
0-1-6 record · 7 played
0.14 points per game
-41 goal diff · 8–49
LDLLLlast 5
0% chance of top 4 · expected finish 7.8
+0.77 schedule faced · avg opponent rating

Next game — Sat Apr 3, 08:00 AM

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Chicago Inter
8th · 0.14 PPG
at
MN Thunder Academy
4th · 2.25 PPG

Academy of Holy Angels, South Turf 1 (11v11) ↗ · turf far trip

windrawloss

●●●●● Very tough to win

Most likely score 1–7 (expected goals 1.1 for, 7.3 against · 0.03 expected points)

Season so farChicago InterMN Thunder Academy
Position8th4th
Record (W-D-L)0-1-63-0-1
Points per game0.142.25
Goals for / game1.14.3
Goals against / game7.01.0
Clean sheets02
Held scoreless20
Form (recent first)L L L D LL W W W
Biggest win—8–1 at Chicago Inter
Worst loss0–9 vs Chicago Magic Soccer Club1–3 vs Chicago Magic Soccer Club
Model rating (net goals vs avg)-3.86+1.52
Schedule faced (avg opp. rating)+0.77-1.14

Already played this season: Sun Sep 27 1–8 vs MN Thunder Academy (L)

Common opponents: Indiana Elite FC — we 3–5; they 5–0. FC Wisconsin — we 2–2; they 3–0. Chicago Magic Soccer Club — we 0–9; they 1–3.

Game plan

  • Respect their attack
    MN Thunder Academy score 4.2/game — well above the league's 2.8.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    MN Thunder Academy concede only 1.0/game with 2 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–9 vs Chicago Magic Soccer Club, 0–7 at Eclipse Select Soccer Club.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 1%; a draw (1%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 08:00 AM at Academy of Holy Angels.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 08:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

  • What a win does
    FC Wisconsin sit 7th on 0.29 PPG; we are on 0.14.

    A point moves us above FC Wisconsin on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the MN Thunder Academy game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Chicago Inter – MN Thunder Academy) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 6 other games that week (Mon Mar 29 – Sun Apr 4); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.13 PPG
8th— holds 8th— holds 8th— holds
Win
0.50 PPG
7th▲ up 1 6th▲ up 2 8th— holds
Draw
0.25 PPG
8th— holds 7th▲ up 1 8th— holds
Loss
0.13 PPG
8th— holds 8th— holds 8th— holds

Can we move up this round? No. With a 1–7 loss we stay 8th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
7.8 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th
  6. 6th 4%
  7. 7th 14%
  8. 8th 82%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 7 remaining known games (max 1.57 PPG if we win out).

#TeamPPGProj.To pass them
1 Chicago Magic Soccer Club 3.00 (+2.86) 1st (2.75) 41 of 21 pts to pass their current pace, 38 for their projection — out of reach on the known schedule
2 Eclipse Select Soccer Club 2.25 (+2.11) 2nd (2.06) 31 of 21 pts to pass their current pace, 28 for their projection — out of reach on the known schedule
3 Rockford Raptors FC 2.25 (+2.11) 3rd (1.90) 31 of 21 pts to pass their current pace, 26 for their projection — out of reach on the known schedule
4 MN Thunder Academy 2.25 (+2.11) 4th (1.90) 31 of 21 pts to pass their current pace, 26 for their projection — out of reach on the known schedule
5 St Croix 2.25 (+2.11) 5th (1.72) 31 of 21 pts to pass their current pace, 24 for their projection — out of reach on the known schedule
6 Indiana Elite FC 0.57 (+0.43) 7th (0.48) 7 of 21 pts to pass their current pace, 6 for their projection
7 FC Wisconsin 0.29 (+0.15) 6th (0.54) A point next game

How the results connect

19 chains · 8 teams

Paths of results that link Chicago Inter to MN Thunder Academy through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
1 even
18 favour them
-6.7 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
1–8 2–2 0–3 0–9 3–1 3–5 0–5 0–2 0–7 9–0 1–9 9–0 2–2 3–0 7–0 1–9 4–0 Chicago Inter 8th FC Wisconsin 7th Chicago Magic Socce… 1st Indiana Elite FC 6th Eclipse Select Socc… 2nd Rockford Raptors FC 3rd St Croix 5th MN Thunder Academy 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

8 game days

1st 4th 8th Sep 19 Sep 27 Oct 4 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.72 · 1st hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Apr 3
08:00 AM
MN Thunder Academy
4th · 3-0-1 · GD +13
Away far trip
Academy of Holy Angels · turf
●●●●● Very tough
1%
1–7 0.03 0.13 Upside
Sun Apr 4
TBD
St Croix
5th · 3-0-1 · GD +10
Away
●●●●● Very tough
1%
1–7 0.05 0.12 Upside
Sat Apr 24
TBD
Eclipse Select Soccer Club
2nd · 3-0-1 · GD +16
Home
●●●●● Very tough
1%
1–6 0.05 0.11 Upside
Sun Apr 25
TBD
Rockford Raptors FC
3rd · 3-0-1 · GD +15
Home
●●●●● Very tough
1%
1–7 0.06 0.11 Upside
Sat May 1
TBD
FC Wisconsin
7th · 0-2-5 · GD -14
Away
●●●●● Very tough
18%
1–2 0.71 0.16 Upside
Sun May 2
TBD
Chicago Magic Soccer Club
1st · 7-0-0 · GD +31
Away
●●●●● Very tough
0%
0–8 0.01 0.15 Upside
Sun May 9
TBD
Indiana Elite FC
6th · 1-1-5 · GD -30
Home
●●●●○ Tough
40%
3–3 1.36 0.23 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Chicago Magic Soccer Club 7700 343+31 213.00 WWWWW -0.23 -0.26 100% 1.0
2 Eclipse Select Soccer Club 4301 193+16 92.25 LWWW -1.37 +0.35 92% 2.9
3 Rockford Raptors FC 4301 227+15 92.25 WLWW -1.40 +0.39 81% 3.4
4 MN Thunder Academy 4301 174+13 92.25 WWWL -1.14 +0.44 79% 3.5
5 St Croix 4301 177+10 92.25 WWLW -1.15 +0.52 49% 4.2
6 Indiana Elite FC 7115 838-30 40.57 LLDLL +0.65 +0.58 0% 6.7
7 FC Wisconsin 7025 519-14 20.29 LDDLL +0.33 +0.35 0% 6.5
8 Chicago Inter 7016 849-41 10.14 LDLLL +0.77 +0.72 0% 7.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.84 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.