TableChase Clubs

Canton Force

ECNL Regional League Boys · GLA BU17 · 9 teams · Canton Akron United Force (all teams)

Scores refresh automatically every 2 hours · last pulled 3 hours ago.
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1st
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
42% chance of top 4 · expected finish 5.1
+0.00 schedule faced · avg opponent rating

Next game — Sat Nov 14, 02:00 PM

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Canton Force
1st · 0.00 PPG
at
Manta
5th · 0.00 PPG

SMS, Field 1 ↗

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farCanton ForceManta
Position1st5th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Manta average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 02:00 PM at SMS.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Manta game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Canton Force – Manta) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Nov 9 – Sun Nov 15); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st— holds 3rd▼ down 2 6th▼ down 5
Win
3.00 PPG
1st— holds 1st— holds 2nd▼ down 1
Draw
1.00 PPG
1st— holds 6th▼ down 5 6th▼ down 5
Loss
0.00 PPG
9th▼ down 8 9th▼ down 8 9th▼ down 8

Can we move up this round? No. With a 2–2 draw we stay 1st even if every rival loses, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

12% finish 1st
42% top 4
58% below the top 4
5.1 average finish
  1. 1st 12%
  2. 2nd 11%
  3. 3rd 10%
  4. 4th 10%
  5. 5th 11%
  6. 6th 11%
  7. 7th 13%
  8. 8th 12%
  9. 9th 12%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

The path

run-in difficulty +0.00 · 1st hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 14
02:00 PM
Manta
5th · 0-0-0 · GD +0
Away
SMS
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Nov 22
02:00 PM
Nationals SC Capital Area Grey
7th · 0-0-0 · GD +0
Away
Capital Sportsplex Lansing
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Tue Dec 1
TBD
Cuyahoga Valley Soccer Academy
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Dec 6
12:30 PM
Liverpool FC IA Michigan Central
4th · 0-0-0 · GD +0
Away
Avondale High School
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Dec 12
TBD
Nationals SC
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Mar 6
TBD
Pacesetter Soccer Club
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Mar 7
TBD
GTFC Impact
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Mar 13
TBD
Nationals SC
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.28 Swing game
Sun Mar 14
TBD
Liverpool FC IA Michigan Central
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.32 Swing game
Sat Mar 20
TBD
Pacesetter Soccer Club
8th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.34 Swing game
Sat Apr 17
TBD
T3FC West
9th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.33 Upside
Sat Apr 24
TBD
T3FC West
9th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sun Apr 25
TBD
GTFC Impact
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.37 Swing game
Sat May 1
TBD
Nationals SC
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.36 Upside
Sun May 9
TBD
Nationals SC Capital Area Grey
7th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.38 Swing game
Sat May 15
TBD
Manta
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.39 Swing game
Sun May 16
TBD
Cuyahoga Valley Soccer Academy
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.40 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Canton Force 0000 00+0 00.00 — +0.00 ——
2 Cuyahoga Valley Soccer Academy 0000 00+0 00.00 — +0.00 ——
3 GTFC Impact 0000 00+0 00.00 — +0.00 ——
4 Liverpool FC IA Michigan Central 0000 00+0 00.00 — +0.00 ——
5 Manta 0000 00+0 00.00 — +0.00 ——
6 Nationals SC 0000 00+0 00.00 — +0.00 ——
7 Nationals SC Capital Area Grey 0000 00+0 00.00 — +0.00 ——
8 Pacesetter Soccer Club 0000 00+0 00.00 — +0.00 ——
9 T3FC West 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.