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Roadrunners SC

ECNL Regional League Boys · Chicago Metro BU14 · 7 teams · Roadrunners SC (all teams)

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6th
0-0-5 record · 5 played
0.00 points per game
-9 goal diff · 7–16
LLLLLlast 5
1% chance of top 4 · expected finish 5.9
+0.94 schedule faced · avg opponent rating

Next game — Sun Oct 25, 03:30 PM

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Roadrunners SC
6th · 0.00 PPG
at
Force
7th · 0.00 PPG

Lippold Park, Field 4 ↗ far trip

windrawloss

●●○○○ Lean win to win

Most likely score 3–1 (expected goals 3.2 for, 1.4 against · 2.34 expected points)

Season so farRoadrunners SCForce
Position6th7th
Record (W-D-L)0-0-50-0-4
Points per game0.000.00
Goals for / game1.40.0
Goals against / game3.26.5
Clean sheets00
Held scoreless24
Form (recent first)L L L L LL L L L
Biggest win——
Worst loss0–5 vs FC 1974 Libertyville0–10 at Bloomingdale Lightning
Model rating (net goals vs avg)-0.92-3.32
Schedule faced (avg opp. rating)+0.94+1.13

Common opponents: FC 1974 Libertyville — we 0–1, 0–5; they 0–2. Bloomingdale Lightning — we 3–4, 3–4; they 0–10. Chicago Soccer Academy — we 1–2; they 0–5.

Game plan

  • They struggle to score
    Force average 0.0 goals/game (league avg 2.4); blanked in 4 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    Force concede 6.5/game; worst result 0–10 at Bloomingdale Lightning.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–1 at FC 1974 Libertyville, 0–5 vs FC 1974 Libertyville.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 74% chance; likely score 3–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    Force have lost 4 straight (form: LLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • Away game
    Kickoff 03:30 PM at Lippold Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the Force game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Roadrunners SC – Force) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 0.50 PPG
6th— holds 6th— holds 6th— holds
Win
0.50 PPG
6th— holds 6th— holds 6th— holds
Draw
0.17 PPG
7th▼ down 1 6th— holds 7th▼ down 1
Loss
0.00 PPG
7th▼ down 1 7th▼ down 1 7th▼ down 1

Can we move up this round? No. With a 3–1 win we stay 6th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
1% top 4
99% below the top 4
5.9 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th 1%
  5. 5th 9%
  6. 6th 87%
  7. 7th 2%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 13 remaining known games (max 2.17 PPG if we win out).

#TeamPPGProj.To pass them
1 Northern Indiana Express 3.00 (+3.00) 1st (2.45) 54 of 39 pts to pass their current pace, 45 for their projection — out of reach on the known schedule
2 FC 1974 Libertyville 2.50 (+2.50) 3rd (1.93) 45 of 39 pts to pass their current pace, 35 for their projection
3 Bloomingdale Lightning 2.40 (+2.40) 2nd (2.05) 44 of 39 pts to pass their current pace, 37 for their projection
4 Chicago Soccer Academy 1.40 (+1.40) 5th (1.29) 26 of 39 pts to pass their current pace, 24 for their projection
5 Chicago City SC 1.00 (+1.00) 4th (1.37) 18 of 39 pts to pass their current pace, 25 for their projection

How the results connect

11 chains · 6 teams

Paths of results that link Roadrunners SC to Force through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

10 favour us
1 favour them
+5.4 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
0–1 2–0 0–5 1–2 5–0 3–4 10–0 3–4 1–7 1–4 9–0 1–3 Roadrunners SC 6th FC 1974 Libertyville 2nd Chicago Soccer Acad… 4th Bloomingdale Lightn… 3rd Northern Indiana Ex… 1st Force 7th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

11 chains

Position over the season

8 game days

1st 4th 7th Sep 19 Sep 26 Oct 4 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.12 · 6th hardest of 7

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
03:30 PM
Force
7th · 0-0-4 · GD -26
Away far trip
Lippold Park
●●○○○ Lean win
74%
3–1 2.34 0.39 Bank it
Sun Nov 1
01:00 PM
Northern Indiana Express
1st · 3-0-0 · GD +14
Away far trip
Bontrager Fields
●●●●● Very tough
4%
1–4 0.19 0.36 Upside
Sat Nov 7
12:30 PM
Force
7th · 0-0-4 · GD -26
Away far trip
Lippold Park
●●○○○ Lean win
74%
3–1 2.34 0.61 Bank it
Sun Nov 8
05:00 PM
Chicago City SC
5th · 0-2-0 · GD +0
Home
Jefferson Junior High
●●●●○ Tough
29%
1–2 1.06 0.66 Upside
Sat Mar 13
TBD
Bloomingdale Lightning
3rd · 4-0-1 · GD +15
Away
●●●●● Very tough
7%
1–4 0.29 0.62 Upside
Sun Mar 14
TBD
FC 1974 Libertyville
2nd · 3-1-0 · GD +8
Home
●●●●● Very tough
16%
1–2 0.65 0.62 Upside
Sat Mar 20
TBD
Northern Indiana Express
1st · 3-0-0 · GD +14
Away
●●●●● Very tough
4%
1–4 0.19 0.59 Upside
Sun Mar 21
TBD
Chicago City SC
5th · 0-2-0 · GD +0
Away
●●●●● Very tough
21%
1–2 0.80 0.60 Upside
Sat Apr 24
TBD
Northern Indiana Express
1st · 3-0-0 · GD +14
Home
●●●●● Very tough
7%
1–3 0.31 0.58 Upside
Sat May 8
TBD
Chicago Soccer Academy
4th · 2-1-2 · GD -2
Home
●●●●○ Tough
33%
1–2 1.19 0.62 Upside
Sun May 9
TBD
Chicago City SC
5th · 0-2-0 · GD +0
Home
●●●●○ Tough
29%
1–2 1.06 0.65 Upside
Sun May 16
TBD
Chicago Soccer Academy
4th · 2-1-2 · GD -2
Away
●●●●● Very tough
24%
1–2 0.91 0.67 Upside
Sat May 22
TBD
Force
7th · 0-0-4 · GD -26
Home
●○○○○ Favorable
82%
3–1 2.55 0.77 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Northern Indiana Express 3300 162+14 93.00 WWW -0.70 -0.26 100% 1.2
2 FC 1974 Libertyville 4310 113+8 102.50 WDWW -1.31 +0.20 99% 2.7
3 Bloomingdale Lightning 5401 2611+15 122.40 WWWWL -0.64 -0.08 100% 2.3
4 Chicago Soccer Academy 5212 911-2 71.40 LWLWD -0.09 +0.12 38% 4.6
5 Chicago City SC 2020 33+0 21.00 DD +0.32 -0.03 62% 4.3
6 Roadrunners SC 5005 716-9 00.00 LLLLL +0.94 -0.12 1% 5.9
7 Force 4004 026-26 00.00 LLLL +1.13 +0.43 0% 7.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.38 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.