TableChase Clubs

FC 1974 Libertyville

ECNL Regional League Boys · Chicago Metro BU14 · 7 teams · Greater Libertyville Soccer Association (all teams)

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2nd
3-1-0 record · 4 played
2.50 points per game
+8 goal diff · 11–3
WDWWlast 4
98% chance of top 4 · expected finish 2.7
-1.31 schedule faced · avg opponent rating

Next game — Sat Oct 24, 12:00 PM

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FC 1974 Libertyville
2nd · 2.50 PPG
vs
Force
7th · 0.00 PPG

LTSC, Field 8 (11V11) ↗

windrawloss

●○○○○ Favorable to win

Most likely score 4–0 (expected goals 5.0 for, 0.7 against · 2.90 expected points)

Season so farFC 1974 LibertyvilleForce
Position2nd7th
Record (W-D-L)3-1-00-0-4
Points per game2.500.00
Goals for / game2.80.0
Goals against / game0.86.5
Clean sheets30
Held scoreless04
Form (recent first)W W D WL L L L
Biggest win5–0 at Roadrunners SC—
Worst loss—0–10 at Bloomingdale Lightning
Model rating (net goals vs avg)+0.90-3.32
Schedule faced (avg opp. rating)-1.31+1.13

Already played this season: Sat Oct 3 2–0 at Force (W)

Game plan

  • They struggle to score
    Force average 0.0 goals/game (league avg 2.4); blanked in 4 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    Force concede 6.5/game; worst result 0–10 at Bloomingdale Lightning.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Expected win — the trap is complacency
    Model gives a 96% chance; likely score 4–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    Force have lost 4 straight (form: LLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

If Saturday goes…

Where we'd sit after the Force game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (FC 1974 Libertyville – Force) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.60 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.60 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
2.20 PPG
3rd▼ down 1 3rd▼ down 1 3rd▼ down 1
Loss
2.00 PPG
3rd▼ down 1 3rd▼ down 1 3rd▼ down 1

Can we move up this round? No. With a 4–0 win we stay 2nd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

6% finish 1st
98% top 4
2% below the top 4
2.7 average finish
  1. 1st 6%
  2. 2nd 29%
  3. 3rd 55%
  4. 4th 9%
  5. 5th 2%
  6. 6th <1%
  7. 7th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 14 remaining known games (max 2.89 PPG if we win out).

#TeamPPGProj.To pass them
1 Northern Indiana Express 3.00 (+0.50) 1st (2.45) 44 of 42 pts to pass their current pace, 35 for their projection

How the results connect

8 chains · 6 teams

Paths of results that link FC 1974 Libertyville to Force through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

8 favour us
0 favour them
+8.6 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–0 3–3 0–0 5–0 1–0 1–2 5–0 3–4 10–0 3–4 FC 1974 Libertyville 2nd Chicago City SC 5th Roadrunners SC 6th Chicago Soccer Acad… 4th Bloomingdale Lightn… 3rd Force 7th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

8 game days

1st 4th 7th Sep 19 Sep 26 Oct 4 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.20 · 2nd hardest of 7

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
12:00 PM
Force
7th · 0-0-4 · GD -26
Home
LTSC
●○○○○ Favorable
96%
4–0 2.90 2.58 Bank it
Sat Oct 31
12:30 PM
Northern Indiana Express
1st · 3-0-0 · GD +14
Away far trip
Bontrager Fields
●●●●● Very tough
22%
1–2 0.83 2.29 Upside
Sat Oct 31
TBD
Northern Indiana Express
1st · 3-0-0 · GD +14
Home
●●●●○ Tough
30%
1–2 1.10 2.12 Upside
Sat Nov 7
02:00 PM
Chicago Soccer Academy
4th · 2-1-2 · GD -2
Home
LTSC
●●○○○ Lean win
64%
2–1 2.10 2.12 Swing game
Sun Nov 8
12:00 PM
Bloomingdale Lightning
3rd · 4-0-1 · GD +15
Home
LTSC
●●●○○ Toss-up
44%
2–2 1.50 2.05 Swing game
Sun Mar 7
TBD
Bloomingdale Lightning
3rd · 4-0-1 · GD +15
Home
●●●○○ Toss-up
44%
2–2 1.50 1.99 Swing game
Sun Mar 14
TBD
Roadrunners SC
6th · 0-0-5 · GD -9
Away
●●○○○ Lean win
67%
2–1 2.18 2.01 Swing game
Sun Apr 4
TBD
Bloomingdale Lightning
3rd · 4-0-1 · GD +15
Away
●●●●○ Tough
33%
2–2 1.17 1.94 Upside
Sat Apr 17
TBD
Chicago City SC
5th · 0-2-0 · GD +0
Away
●●●○○ Toss-up
50%
2–1 1.72 1.92 Swing game
Sun Apr 25
TBD
Chicago Soccer Academy
4th · 2-1-2 · GD -2
Away
●●●○○ Toss-up
55%
2–1 1.85 1.92 Swing game
Sat May 1
TBD
Force
7th · 0-0-4 · GD -26
Home
●○○○○ Favorable
96%
4–0 2.90 1.98 Bank it
Sat May 8
TBD
Chicago City SC
5th · 0-2-0 · GD +0
Home
●●○○○ Lean win
60%
2–1 1.99 1.98 Swing game
Sun May 9
TBD
Chicago Soccer Academy
4th · 2-1-2 · GD -2
Home
●●○○○ Lean win
64%
2–1 2.10 1.99 Swing game
Sat May 22
TBD
Northern Indiana Express
1st · 3-0-0 · GD +14
Away
●●●●● Very tough
22%
1–2 0.83 1.93 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Northern Indiana Express 3300 162+14 93.00 WWW -0.70 -0.26 100% 1.2
2 FC 1974 Libertyville 4310 113+8 102.50 WDWW -1.31 +0.20 98% 2.7
3 Bloomingdale Lightning 5401 2611+15 122.40 WWWWL -0.64 -0.08 100% 2.3
4 Chicago Soccer Academy 5212 911-2 71.40 LWLWD -0.09 +0.12 41% 4.6
5 Chicago City SC 2020 33+0 21.00 DD +0.32 -0.03 60% 4.3
6 Roadrunners SC 5005 716-9 00.00 LLLLL +0.94 -0.12 2% 5.9
7 Force 4004 026-26 00.00 LLLL +1.13 +0.43 0% 7.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.38 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.