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Chicago City SC

ECNL Regional League Boys · Chicago Metro BU14 · 7 teams · Chicago City Soccer Club (all teams)

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5th
0-2-0 record · 2 played
1.00 points per game
+0 goal diff · 3–3
DDlast 2
60% chance of top 4 · expected finish 4.3
+0.32 schedule faced · avg opponent rating

Next game — Sat Oct 24, 09:00 AM

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Chicago City SC
5th · 1.00 PPG
vs
Bloomingdale Lightning
3rd · 2.40 PPG

Bridgeview Turf Fields, Field 2 ↗ · turf

windrawloss

●●●●○ Tough to win

Most likely score 2–3 (expected goals 2.2 for, 3.2 against · 0.94 expected points)

Season so farChicago City SCBloomingdale Lightning
Position5th3rd
Record (W-D-L)0-2-04-0-1
Points per game1.002.40
Goals for / game1.55.2
Goals against / game1.52.2
Clean sheets11
Held scoreless10
Form (recent first)D DL W W W W
Biggest win—10–0 vs Force
Worst loss—1–4 at Northern Indiana Express
Model rating (net goals vs avg)+0.04+1.58
Schedule faced (avg opp. rating)+0.32-0.64

Common opponents: Chicago Soccer Academy — we 0–0; they 7–1.

Game plan

  • Respect their attack
    Bloomingdale Lightning score 5.2/game — well above the league's 2.4.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–0 vs Chicago Soccer Academy.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 26%; a draw (16%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

  • What a win does
    Chicago Soccer Academy sit 4th on 1.40 PPG; we are on 1.00.

    A point moves us above Chicago Soccer Academy on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Bloomingdale Lightning game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Chicago City SC – Bloomingdale Lightning) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.67 PPG
5th— holds 5th— holds 6th▼ down 1
Win
1.67 PPG
4th▲ up 1 4th▲ up 1 4th▲ up 1
Draw
1.00 PPG
5th— holds 5th— holds 5th— holds
Loss
0.67 PPG
5th— holds 5th— holds 6th▼ down 1

Can we move up this round? No. With a 2–3 loss we stay 5th even if every rival loses, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
60% top 4
40% below the top 4
4.3 average finish
  1. 1st <1%
  2. 2nd 1%
  3. 3rd 8%
  4. 4th 51%
  5. 5th 36%
  6. 6th 4%
  7. 7th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 2.78 PPG if we win out).

#TeamPPGProj.To pass them
1 Northern Indiana Express 3.00 (+2.00) 1st (2.45) 52 of 48 pts to pass their current pace, 43 for their projection
2 FC 1974 Libertyville 2.50 (+1.50) 3rd (1.93) 43 of 48 pts to pass their current pace, 33 for their projection
3 Bloomingdale Lightning 2.40 (+1.40) 2nd (2.05) 42 of 48 pts to pass their current pace, 35 for their projection
4 Chicago Soccer Academy 1.40 (+0.40) 5th (1.29) A point next game

How the results connect

10 chains · 7 teams

Paths of results that link Chicago City SC to Bloomingdale Lightning through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

3 favour us
4 even
3 favour them
-1.0 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
0–0 1–7 2–1 3–4 3–4 3–3 1–0 1–3 4–1 5–0 5–0 0–10 2–0 Chicago City SC 5th Chicago Soccer Acad… 4th FC 1974 Libertyville 2nd Roadrunners SC 6th Northern Indiana Ex… 1st Force 7th Bloomingdale Lightn… 3rd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

10 chains

Position over the season

8 game days

1st 4th 7th Sep 19 Sep 26 Oct 4 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.03 · 4th hardest of 7

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 4
TBD
no score posted
Northern Indiana Express
1st · 3-0-0 · GD +14
Away
●●●●● Very tough
11%
1–3 0.45 0.82 Upside
Sat Oct 24
09:00 AM
Bloomingdale Lightning
3rd · 4-0-1 · GD +15
Home
Bridgeview Turf Fields · turf
●●●●○ Tough
26%
2–3 0.94 0.85 Upside
Sat Oct 31
09:00 AM
Force
7th · 0-0-4 · GD -26
Home
Bridgeview Turf Fields · turf
●○○○○ Favorable
90%
4–0 2.77 1.23 Bank it
Sun Nov 1
11:30 AM
Bloomingdale Lightning
3rd · 4-0-1 · GD +15
Away far trip
Camera Park
●●●●● Very tough
17%
1–3 0.65 1.13 Upside
Sat Nov 7
10:00 AM
Northern Indiana Express
1st · 3-0-0 · GD +14
Home
Bridgeview Turf Fields · turf
●●●●● Very tough
17%
1–2 0.65 1.06 Upside
Sun Nov 8
05:00 PM
Roadrunners SC
6th · 0-0-5 · GD -9
Away far trip
Jefferson Junior High
●●●○○ Toss-up
51%
2–1 1.74 1.15 Swing game
Sat Mar 6
TBD
Chicago Soccer Academy
4th · 2-1-2 · GD -2
Home
●●●○○ Toss-up
48%
2–1 1.66 1.21 Swing game
Sun Mar 21
TBD
Roadrunners SC
6th · 0-0-5 · GD -9
Home
●●○○○ Lean win
61%
2–1 2.02 1.29 Swing game
Sat Apr 3
TBD
Force
7th · 0-0-4 · GD -26
Away
●○○○○ Favorable
85%
3–1 2.63 1.41 Bank it
Sat Apr 17
TBD
FC 1974 Libertyville
2nd · 3-1-0 · GD +8
Home
●●●●○ Tough
28%
1–2 1.06 1.38 Upside
Sat Apr 24
TBD
Chicago Soccer Academy
4th · 2-1-2 · GD -2
Away
●●●●○ Tough
39%
1–1 1.38 1.38 Upside
Sun May 2
TBD
Northern Indiana Express
1st · 3-0-0 · GD +14
Home
●●●●● Very tough
17%
1–2 0.65 1.33 Upside
Sat May 8
01:00 PM
Force
7th · 0-0-4 · GD -26
Away far trip
Lippold Park
●○○○○ Favorable
85%
3–1 2.63 1.42 Bank it
Sat May 8
TBD
FC 1974 Libertyville
2nd · 3-1-0 · GD +8
Away
●●●●● Very tough
21%
1–2 0.82 1.38 Upside
Sun May 9
TBD
Roadrunners SC
6th · 0-0-5 · GD -9
Away
●●●○○ Toss-up
51%
2–1 1.74 1.40 Swing game
Sat May 15
TBD
Bloomingdale Lightning
3rd · 4-0-1 · GD +15
Home
●●●●○ Tough
26%
2–3 0.94 1.37 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Northern Indiana Express 3300 162+14 93.00 WWW -0.70 -0.26 100% 1.2
2 FC 1974 Libertyville 4310 113+8 102.50 WDWW -1.31 +0.20 99% 2.7
3 Bloomingdale Lightning 5401 2611+15 122.40 WWWWL -0.64 -0.08 100% 2.3
4 Chicago Soccer Academy 5212 911-2 71.40 LWLWD -0.09 +0.12 41% 4.6
5 Chicago City SC 2020 33+0 21.00 DD +0.32 -0.03 60% 4.3
6 Roadrunners SC 5005 716-9 00.00 LLLLL +0.94 -0.12 1% 5.9
7 Force 4004 026-26 00.00 LLLL +1.13 +0.43 0% 7.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.38 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.