TableChase Clubs

Mercury Pre- 1

Pre-ECNL Girls · Pre- Ohio Valley GU12 (2014-2015) · 7 teams · Mercury (all teams)

Scores refresh automatically every 2 hours · last pulled 35 minutes ago.
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3rd
3-1-1 record · 5 played
2.00 points per game
+7 goal diff · 16–9
WWWLDlast 5
100% chance of top 4 · expected finish 2.4
+0.10 schedule faced · avg opponent rating

Next game — Sun Oct 25, 09:20 AM

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Mercury Pre- 1
3rd · 2.00 PPG
vs
FC Storm Premier 1
4th · 1.00 PPG

Miami White Water Soccer Complex, Field 10 ↗

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.3 for, 1.1 against · 2.12 expected points)

Season so farMercury Pre- 1FC Storm Premier 1
Position3rd4th
Record (W-D-L)3-1-11-0-2
Points per game2.001.00
Goals for / game3.20.7
Goals against / game1.81.0
Clean sheets11
Held scoreless02
Form (recent first)D L W W WL L W
Biggest win6–0 at Cincinnati West Academy Elite I2–0 at Cincinnati West Academy Elite I
Worst loss2–4 at Ohio Elite SA Pre0–2 at Lexington Sporting Club Academy Pre
Model rating (net goals vs avg)+0.86-0.26
Schedule faced (avg opp. rating)+0.10-0.60

Common opponents: Cincinnati West Academy Elite I — we 6–0, 4–2; they 2–0. Cincinnati Elite FC Pre- 1 — we 2–1; they 0–1.

Game plan

  • They struggle to score
    FC Storm Premier 1 average 0.7 goals/game (league avg 1.7); blanked in 2 of 3.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 64% / draw 19% / loss 17%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Early kickoff
    Game time 09:20 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

If Sunday goes…

Where we'd sit after the FC Storm Premier 1 game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Mercury Pre- 1 – FC Storm Premier 1) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.17 PPG
3rd— holds 2nd▲ up 1 3rd— holds
Win
2.17 PPG
3rd— holds 2nd▲ up 1 3rd— holds
Draw
1.83 PPG
3rd— holds 3rd— holds 3rd— holds
Loss
1.67 PPG
3rd— holds 3rd— holds 4th▼ down 1

Can we move up this round? Yes. With a 2–1 win we finish as high as 2nd if every rival drops points, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

2% finish 1st
100% top 4
0% below the top 4
2.4 average finish
  1. 1st 2%
  2. 2nd 60%
  3. 3rd 36%
  4. 4th 3%
  5. 5th <1%
  6. 6th
  7. 7th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 3 remaining known games (max 2.38 PPG if we win out).

#TeamPPGProj.To pass them
1 Ohio Elite SA Pre 2.67 (+0.67) 1st (2.58) 12 of 9 pts to pass their current pace, 11 for their projection — out of reach on the known schedule
2 Lexington Sporting Club Academy Pre 2.25 (+0.25) 3rd (1.89) 8 of 9 pts to pass their current pace, 6 for their projection

How the results connect

12 chains · 6 teams

Paths of results that link Mercury Pre- 1 to FC Storm Premier 1 through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

9 favour us
3 even
0 favour them
+2.7 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–2 0–2 2–1 1–0 6–0 2–4 3–2 0–4 2–0 6–1 2–2 1–0 6–0 Mercury Pre- 1 3rd Cincinnati West Aca… 7th Cincinnati Elite FC… 5th Ohio Elite SA Pre 1st Lexington Sporting … 2nd FC Storm Premier 1 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

13 game days

1st 4th 7th Aug 27 Sep 8 Sep 19 Oct 17 Oct 24

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.26 · 5th hardest of 7

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
09:20 AM
FC Storm Premier 1
4th · 1-0-2 · GD -1
Home
Miami White Water Soccer Complex
●●○○○ Lean win
64%
2–1 2.12 2.02 Swing game
Sat Nov 14
TBD
Lexington Sporting Club Academy Pre
2nd · 3-0-1 · GD +6
Home
●●●●○ Tough
40%
1–1 1.45 1.94 Upside
Sun Nov 15
11:00 AM
Racing Academy Pre
6th · 1-1-2 · GD -9
Away far trip
Lynn Family Sports Vision & Training Facility
●○○○○ Favorable
77%
2–0 2.43 2.00 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Ohio Elite SA Pre 6510 307+23 162.67 DWWWW -0.52 +0.19 100% 1.1
2 Lexington Sporting Club Academy Pre 4301 71+6 92.25 WWWL -1.01 +0.46 99% 2.7
3 Mercury Pre- 1 5311 169+7 102.00 WWWLD +0.10 -0.26 100% 2.4
4 FC Storm Premier 1 3102 23-1 31.00 WLL -0.60 +0.14 53% 4.6
5 Cincinnati Elite FC Pre- 1 7214 512-7 71.00 WLDWL +0.60 -1.99 33% 4.8
6 Racing Academy Pre 4112 110-9 41.00 WLLD +0.53 -0.19 15% 5.5
7 Cincinnati West Academy Elite I 5005 322-19 00.00 LLLLL +0.97 -0.66 0% 6.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.73 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.