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SLSG Navy Academy I Pre

Pre-ECNL Girls · Pre- Heartland GU12 · 10 teams · St. Louis Scott Gallagher (all teams)

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1st
5-0-0 record · 5 played
3.00 points per game
+15 goal diff · 16–1
WWWWWlast 5
100% chance of top 4 · expected finish 1.5
-0.26 schedule faced · avg opponent rating

Next game — Sat Nov 7, 08:00 AM

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SLSG Navy Academy I Pre
1st · 3.00 PPG
vs

WWT Soccer Park, Field 5 ↗

windrawloss

●●○○○ Lean win to win

Most likely score 2–0 (expected goals 2.4 for, 0.9 against · 2.30 expected points)

Season so farSLSG Navy Academy I PreSLSG Green Academy I Pre
Position1st5th
Record (W-D-L)5-0-03-0-2
Points per game3.001.80
Goals for / game3.22.2
Goals against / game0.21.6
Clean sheets42
Held scoreless01
Form (recent first)W W W W WL W W L W
Biggest win4–0 vs Sporting Blue Valley Pre5–0 vs Toca Fusion Elite Pre
Worst loss—1–5 vs Sporting Blue Valley Pre
Model rating (net goals vs avg)+1.76+0.38
Schedule faced (avg opp. rating)-0.26+0.11

Common opponents: Sporting Blue Valley Pre — we 4–0; they 1–5. Toca Fusion Elite Pre — we 4–1; they 5–0. Gretna Elite Academy Pre- I — we 2–0; they 0–2. Kansas City Athletics Pre- Navy — we 2–0; they 1–0.

Game plan

  • Expected win — the trap is complacency
    Model gives a 71% chance; likely score 2–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Early kickoff
    Game time 08:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

If Saturday goes…

Where we'd sit after the SLSG Green Academy I Pre game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (SLSG Navy Academy I Pre – SLSG Green Academy I Pre) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Nov 2 – Sun Nov 8); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.67 PPG
1st— holds 1st— holds 1st— holds
Loss
2.50 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 2–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

55% finish 1st
100% top 4
0% below the top 4
1.5 average finish
  1. 1st 55%
  2. 2nd 39%
  3. 3rd 5%
  4. 4th 1%
  5. 5th <1%
  6. 6th
  7. 7th
  8. 8th
  9. 9th
  10. 10th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

21 chains · 8 teams

Paths of results that link SLSG Navy Academy I Pre to SLSG Green Academy I Pre through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

12 favour us
2 even
7 favour them
+1.7 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–0 0–1 4–1 0–5 2–0 2–0 4–0 5–1 2–6 0–5 1–2 1–4 0–8 6–1 4–0 1–4 0–2 SLSG Navy Academy I… 1st Kansas City Athleti… 9th Toca Fusion Elite P… 7th Gretna Elite Academ… 4th Sporting Blue Valle… 2nd SLSG IL Academy I P… 8th Missouri Rush Pre- … 6th SLSG Green Academy … 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 5th 10th Aug 29 Sep 12 Sep 19 Oct 3 Oct 11 Oct 20

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.16 · 6th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 7
08:00 AM
SLSG Green Academy I Pre
5th · 3-0-2 · GD +3
Home
WWT Soccer Park
●●○○○ Lean win
71%
2–0 2.30 2.88 Bank it
Sat Nov 14
TBD
Sporting Iowa Pre- I
3rd · 2-0-1 · GD +7
Away
●●○○○ Lean win
58%
2–1 1.94 2.75 Swing game
Sat Nov 14
TBD
FC United (Iowa) Pre
10th · 0-0-3 · GD -14
Away
●○○○○ Favorable
93%
4–0 2.84 2.76 Bank it
Sat Nov 21
12:00 PM
Missouri Rush Pre- Blue
6th · 3-0-2 · GD +1
Away far trip
Missouri Rush Sports Park
●●○○○ Lean win
70%
2–1 2.27 2.71 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 SLSG Navy Academy I Pre 5500 161+15 153.00 WWWWW -0.26 -0.16 100% 1.5
2 Sporting Blue Valley Pre 8701 378+29 212.63 WWWWW -0.30 -0.58 100% 1.6
3 Sporting Iowa Pre- I 3201 125+7 62.00 LWW -0.80 +0.19 68% 4.1
4 Gretna Elite Academy Pre- I 5302 146+8 91.80 WWLLW +0.48 -0.63 89% 3.5
5 SLSG Green Academy I Pre 5302 118+3 91.80 WLWWL +0.11 -0.21 31% 4.8
6 Missouri Rush Pre- Blue 5302 1110+1 91.80 WWLLW -0.36 +0.41 13% 5.5
7 Toca Fusion Elite Pre 9207 637-31 60.67 LWLLL +0.32 — 0% 8.5
8 SLSG IL Academy I Pre 5104 215-13 30.60 LLLWL +0.29 +0.07 0% 8.4
9 Kansas City Athletics Pre- Navy 6105 813-5 30.50 LLLLW -0.20 +0.45 0% 7.7
10 FC United (Iowa) Pre 3003 115-14 00.00 LLL +0.31 +0.19 0% 9.4

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.05 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.