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Ohio Premier Pre-Regional

Pre-ECNL Boys · Pre- Ohio Valley BU12 (2014-2015) 9v9 · 5 teams · Ohio Premier (all teams)

Scores refresh automatically every 2 hours · last pulled 52 minutes ago.
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3rd
2-2-1 record · 5 played
1.60 points per game
+5 goal diff · 17–12
DWLDWlast 5
100% chance of top 4 · expected finish 2.4
-0.24 schedule faced · avg opponent rating

Next game — Sat Oct 24, 11:30 AM

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Ohio Premier Pre-Regional
3rd · 1.60 PPG
vs
Grasshoppers FC White
5th · 0.29 PPG

OP Training Facility, field 5S ↗

windrawloss

●○○○○ Favorable to win

Most likely score 4–1 (expected goals 4.5 for, 1.8 against · 2.52 expected points)

Season so farOhio Premier Pre-RegionalGrasshoppers FC White
Position3rd5th
Record (W-D-L)2-2-10-2-5
Points per game1.600.29
Goals for / game3.41.7
Goals against / game2.44.3
Clean sheets00
Held scoreless01
Form (recent first)W D L W DL D L L L
Biggest win7–2 at Grasshoppers FC White—
Worst loss1–2 at Pacesetter SC Pre- Red0–6 at GTFC Impact Pre
Model rating (net goals vs avg)+0.61-1.67
Schedule faced (avg opp. rating)-0.24+0.46

Already played this season: Sun Oct 18 7–2 at Grasshoppers FC White (W)

Common opponents: Ohio Premier Pre — we 2–2; they 1–2, 3–3. Pacesetter SC Pre- Red — we 5–4, 1–2; they 2–2, 1–5. GTFC Impact Pre — we 2–2; they 3–5, 0–6.

Game plan

  • Expected win — the trap is complacency
    Model gives a 81% chance; likely score 4–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • What a win does
    Ohio Premier Pre sit 2nd on 1.83 PPG; we are on 1.60.

    A point moves us above Ohio Premier Pre on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Grasshoppers FC White game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Ohio Premier Pre-Regional – Grasshoppers FC White) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.83 PPG
3rd— holds 2nd▲ up 1 3rd— holds
Win
1.83 PPG
3rd— holds 2nd▲ up 1 3rd— holds
Draw
1.50 PPG
3rd— holds 3rd— holds 3rd— holds
Loss
1.33 PPG
3rd— holds 3rd— holds 3rd— holds

Can we move up this round? Yes. With a 4–1 win we finish as high as 2nd if every rival drops points, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

15% finish 1st
100% top 4
0% below the top 4
2.4 average finish
  1. 1st 15%
  2. 2nd 34%
  3. 3rd 46%
  4. 4th 5%
  5. 5th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 3 remaining known games (max 2.13 PPG if we win out).

#TeamPPGProj.To pass them
1 GTFC Impact Pre 2.17 (+0.57) 1st (2.07) 10 of 9 pts to pass their current pace, 9 for their projection
2 Ohio Premier Pre 1.83 (+0.23) 2nd (1.67) A point next game

How the results connect

37 chains · 5 teams

Paths of results that link Ohio Premier Pre-Regional to Grasshoppers FC White through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

24 favour us
2 even
11 favour them
+1.6 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
7–2 2–2 3–3 1–2 2–2 5–4 2–1 2–2 5–3 5–1 6–0 2–5 6–5 0–1 Ohio Premier Pre-Re… 3rd Ohio Premier Pre 2nd Pacesetter SC Pre- … 4th GTFC Impact Pre 1st Grasshoppers FC Whi… 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 3rd 5th Aug 23 Sep 5 Sep 13 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.07 · 4th hardest of 4

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
11:30 AM
Grasshoppers FC White
5th · 0-2-5 · GD -18
Home
OP Training Facility
●○○○○ Favorable
81%
4–1 2.52 1.75 Bank it
Sun Oct 25
11:00 AM
GTFC Impact Pre
1st · 4-1-1 · GD +11
Away far trip
Rossford Soccer Center Dome
●●●●○ Tough
29%
2–3 1.03 1.65 Upside
Mon Oct 26
05:15 PM
Ohio Premier Pre
2nd · 3-2-1 · GD +10
Home
OP Training Facility
●●●○○ Toss-up
46%
3–3 1.53 1.64 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 GTFC Impact Pre 6411 2413+11 132.17 WWDWL -0.47 +0.71 100% 1.4
2 Ohio Premier Pre 6321 2515+10 111.83 WWLWD -0.55 +0.83 100% 2.2
3 Ohio Premier Pre-Regional 5221 1712+5 81.60 DWLDW -0.24 +0.07 100% 2.4
4 Pacesetter SC Pre- Red 8314 1927-8 101.25 LLDWW +0.18 — 100% 3.9
5 Grasshoppers FC White 7025 1230-18 20.29 LLLDL +0.46 +0.61 0% 5.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.96 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.