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GTFC Impact Pre

Pre-ECNL Boys · Pre- Ohio Valley BU12 (2014-2015) 9v9 · 5 teams · GTFC Impact (all teams)

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1st
4-1-1 record · 6 played
2.17 points per game
+11 goal diff · 24–13
WWDWLlast 5
100% chance of top 4 · expected finish 1.4
-0.47 schedule faced · avg opponent rating

Next game — Sun Oct 25, 02:30 PM

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GTFC Impact Pre
1st · 2.17 PPG
vs
Ohio Premier Pre
2nd · 1.83 PPG

Rossford Soccer Center Dome, Indoor Turf 9v9 (2) ↗ · turf

windrawloss

●●●○○ Toss-up to win

Most likely score 3–2 (expected goals 3.6 for, 2.9 against · 1.75 expected points)

Season so farGTFC Impact PreOhio Premier Pre
Position1st2nd
Record (W-D-L)4-1-13-2-1
Points per game2.171.83
Goals for / game4.04.2
Goals against / game2.22.5
Clean sheets11
Held scoreless10
Form (recent first)L W D W WD W L W W
Biggest win6–0 vs Grasshoppers FC White7–0 vs Pacesetter SC Pre- Red
Worst loss0–1 vs Pacesetter SC Pre- Red5–6 vs GTFC Impact Pre
Model rating (net goals vs avg)+1.06+0.82
Schedule faced (avg opp. rating)-0.47-0.55

Already played this season: Sun Oct 4 6–5 at Ohio Premier Pre (W)

Common opponents: Grasshoppers FC White — we 5–3, 6–0; they 2–1, 3–3. Pacesetter SC Pre- Red — we 5–2, 0–1; they 7–0, 6–3. Ohio Premier Pre-Regional — we 2–2; they 2–2.

Game plan

  • Respect their attack
    Ohio Premier Pre score 4.2/game — well above the league's 3.0.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–1 vs Pacesetter SC Pre- Red.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 53% / draw 16% / loss 31%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Sunday goes…

Where we'd sit after the Ohio Premier Pre game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (GTFC Impact Pre – Ohio Premier Pre) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.29 PPG
1st— holds 1st— holds 1st— holds
Win
2.29 PPG
1st— holds 1st— holds 1st— holds
Draw
2.00 PPG
1st— holds 1st— holds 1st— holds
Loss
1.86 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 3–2 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

69% finish 1st
100% top 4
0% below the top 4
1.4 average finish
  1. 1st 69%
  2. 2nd 22%
  3. 3rd 9%
  4. 4th
  5. 5th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

38 chains · 5 teams

Paths of results that link GTFC Impact Pre to Ohio Premier Pre through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

17 favour us
3 even
18 favour them
-0.4 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
6–5 2–2 2–2 5–2 3–6 5–3 1–2 3–3 0–1 0–7 6–0 2–1 2–2 GTFC Impact Pre 1st Ohio Premier Pre-Re… 3rd Pacesetter SC Pre- … 4th Grasshoppers FC Whi… 5th Ohio Premier Pre 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 3rd 5th Aug 23 Sep 5 Sep 13 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.71 · 2nd hardest of 4

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
02:30 PM
Ohio Premier Pre
2nd · 3-2-1 · GD +10
Home
Rossford Soccer Center Dome · turf
●●●○○ Toss-up
53%
3–2 1.75 2.11 Swing game
Sun Oct 25
11:00 AM
Ohio Premier Pre-Regional
3rd · 2-2-1 · GD +5
Home
Rossford Soccer Center Dome
●●●○○ Toss-up
55%
3–2 1.81 2.07 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 GTFC Impact Pre 6411 2413+11 132.17 WWDWL -0.47 +0.71 100% 1.4
2 Ohio Premier Pre 6321 2515+10 111.83 WWLWD -0.55 +0.83 100% 2.2
3 Ohio Premier Pre-Regional 5221 1712+5 81.60 DWLDW -0.24 +0.07 100% 2.4
4 Pacesetter SC Pre- Red 8314 1927-8 101.25 LLDWW +0.18 — 100% 3.9
5 Grasshoppers FC White 7025 1230-18 20.29 LLLDL +0.46 +0.61 0% 5.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.96 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.