TableChase Clubs

Louisville City Academy Pre

Pre-ECNL Boys · Pre- Ohio Valley BU11 (2015-2016) 9v9 · 11 teams · LouCity / Racing Youth Academy (all teams)

Scores refresh automatically every 2 hours · last pulled 6 minutes ago.
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1st
5-0-1 record · 6 played
2.50 points per game
+26 goal diff · 38–12
WWLWWlast 5
100% chance of top 4 · expected finish 1.4
-0.13 schedule faced · avg opponent rating

Next game — Sat Oct 24, 11:00 AM

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Louisville City Academy Pre
1st · 2.50 PPG
vs
Mercury Pre- 1
11th · 0.17 PPG

Lynn Family Sports Vision & Training Facility, Field 2A ↗

windrawloss

●○○○○ Favorable to win

Most likely score 7–1 (expected goals 7.2 for, 1.7 against · 2.89 expected points)

Season so farLouisville City Academy PreMercury Pre- 1
Position1st11th
Record (W-D-L)5-0-10-1-5
Points per game2.500.17
Goals for / game6.32.0
Goals against / game2.04.3
Clean sheets10
Held scoreless00
Form (recent first)W W L W WL D L L L
Biggest win10–0 vs FC Pride Elite Pre- B15/16—
Worst loss1–2 at Lakota FC Pre- Black1–6 at Union FC Indy Teal I
Model rating (net goals vs avg)+2.80-1.61
Schedule faced (avg opp. rating)-0.13-0.16

Common opponents: Columbus Force Pre — we 9–2; they 2–2. Cincinnati Elite FC Pre — we 4–2; they 3–5. FC Pride Elite Pre- B15/16 — we 10–0; they 1–2. Lexington Sporting Academy Pre — we 6–2; they 4–8.

Game plan

  • Expected win — the trap is complacency
    Model gives a 95% chance; likely score 7–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

If Saturday goes…

Where we'd sit after the Mercury Pre- 1 game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Louisville City Academy Pre – Mercury Pre- 1) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.57 PPG
1st— holds 1st— holds 1st— holds
Win
2.57 PPG
1st— holds 1st— holds 1st— holds
Draw
2.29 PPG
2nd▼ down 1 3rd▼ down 2 3rd▼ down 2
Loss
2.14 PPG
3rd▼ down 2 3rd▼ down 2 3rd▼ down 2

Can we move up this round? No. With a 7–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

63% finish 1st
100% top 4
0% below the top 4
1.4 average finish
  1. 1st 63%
  2. 2nd 31%
  3. 3rd 6%
  4. 4th <1%
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

28 chains · 10 teams

Paths of results that link Louisville City Academy Pre to Mercury Pre- 1 through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

28 favour us
0 favour them
+6.9 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–2 5–3 9–2 2–2 6–2 8–4 10–0 2–1 1–2 2–0 1–0 3–1 8–4 4–6 2–3 4–3 3–7 6–1 2–2 1–1 Louisville City Aca… 1st Cincinnati Elite FC… 8th Columbus Force Pre 7th Lexington Sporting … 4th FC Pride Elite Pre-… 9th Lakota FC Pre- Black 2nd Elite FC Pre- Blue 6th Ohio Galaxies BSA C… 5th Union FC Indy Teal I 3rd Mercury Pre- 1 11th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

16 game days

1st 6th 11th Aug 21 Aug 29 Sep 12 Sep 20 Oct 10 Oct 22

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.43 · 8th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
11:00 AM
Mercury Pre- 1
11th · 0-1-5 · GD -14
Home
Lynn Family Sports Vision & Training Facility
●○○○○ Favorable
95%
7–1 2.89 2.56 Bank it
Sun Oct 25
11:00 AM
Union FC Indy Teal I
3rd · 5-3-0 · GD +18
Home
Lynn Family Sports Vision & Training Facility
●●●○○ Toss-up
57%
3–2 1.87 2.47 Swing game
Sat Nov 7
11:15 AM
Total Futbol Academy Elite
10th · 1-0-6 · GD -17
Home
Lynn Family Sports Vision & Training Facility
●○○○○ Favorable
95%
6–1 2.89 2.52 Bank it
Sun Nov 8
01:00 PM
Ohio Galaxies BSA Celtic Pre- White
5th · 4-2-2 · GD +3
Home
Lynn Family Sports Vision & Training Facility
●○○○○ Favorable
81%
4–1 2.51 2.52 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Louisville City Academy Pre 6501 3812+26 152.50 WWLWW -0.13 -0.43 100% 1.4
2 Lakota FC Pre- Black 7520 258+17 172.43 WDWWW +0.21 -1.04 100% 1.7
3 Union FC Indy Teal I 8530 2810+18 182.25 DWDDW -0.44 +1.30 100% 3.1
4 Lexington Sporting Academy Pre 7421 3020+10 142.00 DWWLW -0.25 +0.30 92% 3.9
5 Ohio Galaxies BSA Celtic Pre- White 8422 2118+3 141.75 WDWLL -0.37 +1.86 8% 5.3
6 Elite FC Pre- Blue 9324 3535+0 111.22 LWDWL +0.11 -1.61 0% 6.0
7 Columbus Force Pre 9324 2427-3 111.22 DLDWW -0.17 +1.44 0% 7.2
8 Cincinnati Elite FC Pre 7214 1930-11 71.00 LLWDL +0.63 -1.05 0% 7.5
9 FC Pride Elite Pre- B15/16 8116 938-29 40.50 LLWLL +0.18 +0.39 0% 10.0
10 Total Futbol Academy Elite 7106 825-17 30.43 LLWLL +0.16 +0.08 0% 9.7
11 Mercury Pre- 1 6015 1226-14 10.17 LLLDL -0.16 +0.71 0% 10.3

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (3.00 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.