Cuyahoga Valley SA Pre
Pre-ECNL Boys · Pre- Ohio Valley BU11 (2015-2016) 9v9 · 6 teams · Cuyahoga Valley Soccer Academy (all teams)
Next game — Sat Oct 24, 02:15 PM
Memorial Park Fields, Field 1 ↗
●●●●● Very tough to win
Most likely score 1–3 (expected goals 1.4 for, 3.8 against · 0.38 expected points)
| Season so far | Cuyahoga Valley SA Pre | Pacesetter SC Pre- Red |
|---|---|---|
| Position | 6th | 4th |
| Record (W-D-L) | 1-0-7 | 3-0-4 |
| Points per game | 0.38 | 1.29 |
| Goals for / game | 0.8 | 3.0 |
| Goals against / game | 4.8 | 2.9 |
| Clean sheets | 0 | 0 |
| Held scoreless | 4 | 1 |
| Form (recent first) | L L L W L | W L L W W |
| Biggest win | 2–1 at Pacesetter SC Pre- Red | 8–3 at North FC Pre- East |
| Worst loss | 0–10 at Cleveland Force Pre- White | 0–6 at Cleveland Force Pre- White |
| Model rating (net goals vs avg) | -2.69 | +0.26 |
| Schedule faced (avg opp. rating) | +0.36 | +0.44 |
Already played this season: Sat Sep 19 2–1 at Pacesetter SC Pre- Red (W)
Common opponents: TCFC North Pre — we 2–6, 0–6; they 1–2, 6–2. North FC Pre- East — we 0–4, 1–2; they 8–3, 3–2. Cleveland Force Pre- White — we 0–10; they 0–6, 2–3.
Game plan
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Finishing wins the tight ones
Held scoreless 4 time(s): 0–3 at Upper 90 FC Pre- Red, 0–4 vs North FC Pre- East, 0–10 at Cleveland Force Pre- White, 0–6 at TCFC North Pre.Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.
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Underdog — play free, stay organised
Model gives 9%; a draw (11%) would be a good result.Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.
If Saturday goes…
Where we'd sit after the Pacesetter SC Pre- Red game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Cuyahoga Valley SA Pre – Pacesetter SC Pre- Red) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.
| Our result | Rivals don't play | Likely results | Every rival wins |
|---|---|---|---|
| – Loss · 0.33 PPG |
6th— holds | 6th— holds | 6th— holds |
| Win 0.67 PPG |
6th— holds | 6th— holds | 6th— holds |
| Draw 0.44 PPG |
6th— holds | 6th— holds | 6th— holds |
| Loss 0.33 PPG |
6th— holds | 6th— holds | 6th— holds |
Can we move up this round? No. With a 1–3 loss we stay 6th even if every rival loses, whatever the rivals do.
Where we finish
2,000 simulated seasons
- 1st
- 2nd
- 3rd
- 4th
- 5th
- 6th 100%
Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.
Climbing the table
What it takes to pass each team above us, from our 2 remaining known games (max 0.90 PPG if we win out).
| # | Team | PPG | Proj. | To pass them |
|---|---|---|---|---|
| 1 | Cleveland Force Pre- White | 3.00 (+2.62) | 1st (2.88) | 27 of 6 pts to pass their current pace, 26 for their projection — out of reach on the known schedule |
| 2 | TCFC North Pre | 1.71 (+1.33) | 4th (1.40) | 15 of 6 pts to pass their current pace, 12 for their projection — out of reach on the known schedule |
| 3 | North FC Pre- East | 1.50 (+1.12) | 2nd (1.50) | 12 of 6 pts to pass their current pace, 12 for their projection — out of reach on the known schedule |
| 4 | Pacesetter SC Pre- Red | 1.29 (+0.91) | 3rd (1.45) | 10 of 6 pts to pass their current pace, 12 for their projection — out of reach on the known schedule |
| 5 | Upper 90 FC Pre- Red | 1.29 (+0.91) | 5th (1.34) | 10 of 6 pts to pass their current pace, 11 for their projection — out of reach on the known schedule |
How the results connect
59 chains · 5 teams
Paths of results that link Cuyahoga Valley SA Pre to Pacesetter SC Pre- Red through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.
Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.
Step through the chains with the arrows, or tap one on the map.
Position over the season
17 game days
The table re-sorted after each date on which a game was played. Shaded band is the top 4.
The path
run-in difficulty +1.44 · 2nd hardest of 5
| Date | Opponent | Where | Difficulty | Win | Likely | Exp. pts | Run. PPG | Priority |
|---|---|---|---|---|---|---|---|---|
| Sat Oct 24 02:15 PM |
Pacesetter SC Pre- Red 4th · 3-0-4 · GD +1 |
Home Memorial Park Fields |
●●●●● Very tough | 9% |
1–3 | 0.38 | 0.38 | Upside |
| Sun Oct 25 01:00 PM |
Cleveland Force Pre- White 1st · 7-0-0 · GD +28 |
Home Serpentini Stadium · turf? |
●●●●● Very tough | 1% |
1–5 | 0.07 | 0.34 | Upside |
"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.
Standings
| # | Team | GP | W | D | L | GF | GA | GD | Pts | PPG | Form | SoS | Run-in | Top 4 | Exp. finish | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| 1 | Cleveland Force Pre- White | 7 | 7 | 0 | 0 | 39 | 11 | +28 | 21 | 3.00 | WWWWW | -0.24 | -1.06 | 100% | 1.0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Next: Sun Oct 25 at Cuyahoga Valley SA Pre · Sat Nov 14 at TCFC North Pre · Sat Nov 14 at TCFC North Pre See all 3 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 2 | TCFC North Pre | 7 | 4 | 0 | 3 | 26 | 26 | +0 | 12 | 1.71 | WLLWW | -0.68 | +1.76 | 59% | 4.0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Next: Sun Oct 25 at Upper 90 FC Pre- Red · Sat Nov 14 vs Cleveland Force Pre- White · Sat Nov 14 vs Cleveland Force Pre- White See all 3 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 3 | North FC Pre- East | 10 | 5 | 0 | 5 | 38 | 36 | +2 | 15 | 1.50 | WLLLL | +0.07 | — | 100% | 3.0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| 4 | Pacesetter SC Pre- Red | 7 | 3 | 0 | 4 | 21 | 20 | +1 | 9 | 1.29 | WWLLW | +0.44 | -0.86 | 81% | 3.2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Next: Sat Oct 24 at Cuyahoga Valley SA Pre · Sat Oct 24 at Upper 90 FC Pre- Red · Sun Nov 1 vs Upper 90 FC Pre- Red See all 3 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 5 | Upper 90 FC Pre- Red | 7 | 3 | 0 | 4 | 19 | 18 | +1 | 9 | 1.29 | LWLLL | +0.04 | +0.10 | 60% | 3.8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Next: Sat Oct 24 vs Pacesetter SC Pre- Red · Sun Oct 25 vs TCFC North Pre · Sun Nov 1 at Pacesetter SC Pre- Red See all 3 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 6 | Cuyahoga Valley SA Pre | 8 | 1 | 0 | 7 | 6 | 38 | -32 | 3 | 0.38 | LWLLL | +0.36 | +1.44 | 0% | 6.0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Next: Sat Oct 24 vs Pacesetter SC Pre- Red · Sun Oct 25 vs Cleveland Force Pre- White See all 2 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.
How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (3.14 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.