TableChase Clubs

Arizona Soccer Club Pre

Pre-ECNL Boys · Pre- Mountain BU11 · 6 teams · Arizona Soccer Club (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
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2nd
0-1-0 record · 1 played
1.00 points per game
+0 goal diff · 2–2
Dlast 1
66% chance of top 4 · expected finish 3.7
-0.63 schedule faced · avg opponent rating

Next game — Sat Nov 7, 01:30 PM

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Arizona Soccer Club Pre
2nd · 1.00 PPG
at
CCV STARS Pre
1st · 3.00 PPG

CCV Stars Peoria Sports Complex, field 1 ↗

windrawloss

●●●●○ Tough to win

Most likely score 3–4 (expected goals 3.2 for, 4.4 against · 0.96 expected points)

Season so farArizona Soccer Club PreCCV STARS Pre
Position2nd1st
Record (W-D-L)0-1-01-0-0
Points per game1.003.00
Goals for / game2.07.0
Goals against / game2.04.0
Clean sheets00
Held scoreless00
Form (recent first)DW
Biggest win—7–4 at Playmaker Futbol Academy Pre
Worst loss——
Model rating (net goals vs avg)-0.02+0.72
Schedule faced (avg opp. rating)-0.63-0.63

Common opponents: Playmaker Futbol Academy Pre — we 2–2; they 7–4.

Game plan

  • Respect their attack
    CCV STARS Pre score 7.0/game — well above the league's 3.8.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Underdog — play free, stay organised
    Model gives 27%; a draw (14%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 01:30 PM at CCV Stars Peoria Sports Complex.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the CCV STARS Pre game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Arizona Soccer Club Pre – CCV STARS Pre) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Nov 2 – Sun Nov 8); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.50 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.00 PPG
1st▲ up 1 1st▲ up 1 1st▲ up 1
Draw
1.00 PPG
2nd— holds 2nd— holds 2nd— holds
Loss
0.50 PPG
2nd— holds 2nd— holds 2nd— holds

Can we move up this round? No. With a 3–4 loss we stay 2nd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

10% finish 1st
66% top 4
34% below the top 4
3.7 average finish
  1. 1st 10%
  2. 2nd 15%
  3. 3rd 19%
  4. 4th 21%
  5. 5th 22%
  6. 6th 13%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 2.80 PPG if we win out).

#TeamPPGProj.To pass them
1 CCV STARS Pre 3.00 (+2.00) 1st (1.88) 29 of 27 pts to pass their current pace, 18 for their projection

How the results connect

1 chain · 3 teams

Paths of results that link Arizona Soccer Club Pre to CCV STARS Pre through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
1 favour them
-3.0 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–2 4–7 Arizona Soccer Club… 2nd Playmaker Futbol Ac… 3rd CCV STARS Pre 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

1 chains

Position over the season

2 game days

1st 3rd 6th Sep 12 Sep 27

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.09 · 1st hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 7
01:30 PM
CCV STARS Pre
1st · 1-0-0 · GD +3
Away
CCV Stars Peoria Sports Complex
●●●●○ Tough
27%
3–4 0.96 0.98 Upside
Sat Mar 13
TBD
CCV STARS Pre
1st · 1-0-0 · GD +3
Home
●●●●○ Tough
40%
3–3 1.35 1.10 Upside
Sun Mar 14
TBD
Arizona Arsenal Pre
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
48%
3–3 1.61 1.23 Swing game
Sat Mar 20
TBD
NM Rapids SC Pre
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
36%
3–3 1.22 1.23 Upside
Sun Mar 21
TBD
El Paso Locomotive FC Pre B15/16
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
36%
3–3 1.22 1.23 Upside
Thu Apr 8
TBD
Arizona Arsenal Pre
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
36%
3–3 1.22 1.23 Upside
Sat Apr 17
TBD
NM Rapids SC Pre
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
48%
3–3 1.61 1.27 Swing game
Sun Apr 18
TBD
El Paso Locomotive FC Pre B15/16
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
48%
3–3 1.61 1.31 Swing game
Sat Apr 24
TBD
Playmaker Futbol Academy Pre
3rd · 0-1-1 · GD -3
Home
●●●○○ Toss-up
57%
3–2 1.85 1.36 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 CCV STARS Pre 1100 74+3 33.00 W -0.63 -0.07 94% 2.0
2 Arizona Soccer Club Pre 1010 22+0 11.00 D -0.63 +0.09 66% 3.7
3 Playmaker Futbol Academy Pre 2011 69-3 10.50 DL +0.37 +0.09 27% 5.0
4 Arizona Arsenal Pre 0000 00+0 00.00 — +0.02 ——
5 El Paso Locomotive FC Pre B15/16 0000 00+0 00.00 — +0.02 ——
6 NM Rapids SC Pre 0000 00+0 00.00 — +0.02 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (3.77 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.