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SLAMMERS FC

ECNL Regional League Girls · Southern Cal GU17 · 13 teams · Slammers FC (all teams)

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6th
2-0-1 record · 3 played
2.00 points per game
+4 goal diff · 6–2
LWWlast 3
18% chance of top 4 · expected finish 5.6
-0.51 schedule faced · avg opponent rating

Next game — Sat Oct 24, 12:15 PM

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SLAMMERS FC
6th · 2.00 PPG
at
Rebels SC
13th · 0.25 PPG

Monte Vista High School, Stadium ↗ · turf? far trip

windrawloss

●○○○○ Favorable to win

Most likely score 2–0 (expected goals 2.4 for, 0.7 against · 2.42 expected points)

Season so farSLAMMERS FCRebels SC
Position6th13th
Record (W-D-L)2-0-10-1-3
Points per game2.000.25
Goals for / game2.00.3
Goals against / game0.73.3
Clean sheets20
Held scoreless13
Form (recent first)W W LL L L D
Biggest win4–0 at LAFC—
Worst loss0–2 vs San Diego Surf0–7 at Legends FC - Del Mar
Model rating (net goals vs avg)+0.55-1.52
Schedule faced (avg opp. rating)-0.51+0.68

Game plan

  • They struggle to score
    Rebels SC average 0.2 goals/game (league avg 1.7); blanked in 3 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    Rebels SC concede 3.2/game; worst result 0–7 at Legends FC - Del Mar.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–2 vs San Diego Surf.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 76% chance; likely score 2–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    Rebels SC have lost 3 straight (form: DLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • Away game
    Kickoff 12:15 PM at Monte Vista High School.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Slammers FC HB Koge sit 5th on 2.25 PPG; we are on 2.00.

    A win moves us above Slammers FC HB Koge on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Rebels SC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (SLAMMERS FC – Rebels SC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.25 PPG
6th— holds 5th▲ up 1 6th— holds
Win
2.25 PPG
6th— holds 5th▲ up 1 6th— holds
Draw
1.75 PPG
6th— holds 6th— holds 6th— holds
Loss
1.50 PPG
6th— holds 6th— holds 6th— holds

Can we move up this round? Yes. With a 2–0 win we finish as high as 3rd if every rival drops points, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

1% finish 1st
18% top 4
82% below the top 4
5.6 average finish
  1. 1st 1%
  2. 2nd 3%
  3. 3rd 6%
  4. 4th 9%
  5. 5th 20%
  6. 6th 43%
  7. 7th 14%
  8. 8th 4%
  9. 9th 1%
  10. 10th <1%
  11. 11th
  12. 12th
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 2.75 PPG if we win out).

#TeamPPGProj.To pass them
1 Legends FC 3.00 (+1.00) 1st (2.41) 30 of 27 pts to pass their current pace, 23 for their projection
2 Blues 3.00 (+1.00) 5th (2.04) 30 of 27 pts to pass their current pace, 19 for their projection
3 San Diego Surf 2.40 (+0.40) 3rd (2.14) 23 of 27 pts to pass their current pace, 20 for their projection
4 Legends FC - Del Mar 2.33 (+0.33) 2nd (2.21) 22 of 27 pts to pass their current pace, 21 for their projection
5 Slammers FC HB Koge 2.25 (+0.25) 4th (2.11) Win next game

How the results connect

2 chains · 6 teams

Paths of results that link SLAMMERS FC to Rebels SC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

1 favour us
1 favour them
+2.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–0 0–4 1–0 4–0 0–6 7–0 SLAMMERS FC 6th LV Heat Surf 11th LAFC 10th Blues 2nd Legends FC - Del Mar 4th Rebels SC 13th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

2 chains

Position over the season

8 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.12 · 7th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
12:15 PM
Rebels SC
13th · 0-1-3 · GD -12
Away far trip
Monte Vista High School · turf?
●○○○○ Favorable
76%
2–0 2.42 2.11 Bank it
Sat Oct 31
11:30 AM
Pateadores NB
7th · 1-0-2 · GD -2
Away
Davidson Field
●●●○○ Toss-up
54%
1–1 1.86 2.06 Swing game
Sat Nov 14
03:15 PM
Sporting California USA
9th · 1-0-2 · GD -3
Home
Orange County Great Park
●●○○○ Lean win
64%
1–0 2.14 2.07 Swing game
Sat Nov 21
11:00 AM
Legends FC
1st · 3-0-0 · GD +8
Away far trip
Silverlakes Complex
●●●●● Very tough
22%
1–2 0.88 1.90 Upside
Sat Apr 10
TBD
Blues
2nd · 3-0-0 · GD +7
Home
●●●●○ Tough
36%
1–1 1.32 1.83 Upside
Sat Apr 17
TBD
Beach Futbol Club Black
12th · 0-1-2 · GD -10
Home
●○○○○ Favorable
82%
2–0 2.58 1.91 Bank it
Sat Apr 24
TBD
Empire Surf
8th · 1-1-2 · GD -3
Home
●●○○○ Lean win
64%
2–1 2.09 1.93 Swing game
Sat May 1
TBD
Legends FC - Del Mar
4th · 2-1-0 · GD +13
Away
●●●●● Very tough
17%
1–2 0.68 1.82 Upside
Sat May 8
TBD
Slammers FC HB Koge
5th · 3-0-1 · GD +10
Away
●●●●● Very tough
20%
0–1 0.83 1.73 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Legends FC 3300 102+8 93.00 WWW +0.17 -0.19 93% 2.0
2 Blues 3300 92+7 93.00 WWW -1.04 +0.27 59% 3.9
3 San Diego Surf 5401 103+7 122.40 WLWWW +0.01 -0.11 74% 3.5
4 Legends FC - Del Mar 3210 141+13 72.33 WWD -0.90 +0.14 83% 2.9
5 Slammers FC HB Koge 4301 111+10 92.25 LWWW -0.61 +0.15 71% 3.5
6 SLAMMERS FC 3201 62+4 62.00 LWW -0.51 +0.12 18% 5.6
7 Pateadores NB 3102 35-2 31.00 LWL -0.25 +0.18 0% 8.6
8 Empire Surf 4112 811-3 41.00 WLDL +0.67 -0.22 1% 7.6
9 Sporting California USA 3102 25-3 31.00 LWL -0.10 +0.14 0% 8.9
10 LAFC 4103 311-8 30.75 LLLW +0.46 -0.09 0% 9.6
11 LV Heat Surf 6105 516-11 30.50 WLLLL -0.09 +0.39 0% 11.4
12 Beach Futbol Club Black 3012 111-10 10.33 DLL +0.42 +0.08 0% 11.6
13 Rebels SC 4013 113-12 10.25 DLLL +0.68 -0.09 0% 11.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.67 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.