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Rebels SC

ECNL Regional League Girls · Southern Cal GU17 · 13 teams · Rebels Soccer Club (all teams)

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13th
0-1-3 record · 4 played
0.25 points per game
-12 goal diff · 1–13
DLLLlast 4
0% chance of top 4 · expected finish 11.8
+0.68 schedule faced · avg opponent rating

Next game — Sat Oct 24, 12:15 PM

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Rebels SC
13th · 0.25 PPG
vs
SLAMMERS FC
6th · 2.00 PPG

Monte Vista High School, Stadium ↗ · turf?

windrawloss

●●●●● Very tough to win

Most likely score 0–2 (expected goals 0.7 for, 2.4 against · 0.42 expected points)

Season so farRebels SCSLAMMERS FC
Position13th6th
Record (W-D-L)0-1-32-0-1
Points per game0.252.00
Goals for / game0.32.0
Goals against / game3.30.7
Clean sheets02
Held scoreless31
Form (recent first)L L L DW W L
Biggest win—4–0 at LAFC
Worst loss0–7 at Legends FC - Del Mar0–2 vs San Diego Surf
Model rating (net goals vs avg)-1.52+0.55
Schedule faced (avg opp. rating)+0.68-0.51

Game plan

  • Hard to break down
    SLAMMERS FC concede only 0.7/game with 2 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 3 time(s): 0–7 at Legends FC - Del Mar, 0–1 vs Blues, 0–4 at Slammers FC HB Koge.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 9%; a draw (16%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • What a win does
    Beach Futbol Club Black sit 12th on 0.33 PPG; we are on 0.25.

    A point moves us above Beach Futbol Club Black on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the SLAMMERS FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Rebels SC – SLAMMERS FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.20 PPG
13th— holds 13th— holds 13th— holds
Win
0.80 PPG
10th▲ up 3 8th▲ up 5 12th▲ up 1
Draw
0.40 PPG
12th▲ up 1 12th▲ up 1 13th— holds
Loss
0.20 PPG
13th— holds 13th— holds 13th— holds

Can we move up this round? No. With a 0–2 loss we stay 13th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
11.8 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th
  6. 6th <1%
  7. 7th <1%
  8. 8th 2%
  9. 9th 4%
  10. 10th 9%
  11. 11th 16%
  12. 12th 30%
  13. 13th 39%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 8 remaining known games (max 2.08 PPG if we win out).

#TeamPPGProj.To pass them
1 Legends FC 3.00 (+2.75) 1st (2.41) 35 of 24 pts to pass their current pace, 28 for their projection — out of reach on the known schedule
2 Blues 3.00 (+2.75) 5th (2.04) 35 of 24 pts to pass their current pace, 24 for their projection
3 San Diego Surf 2.40 (+2.15) 3rd (2.14) 28 of 24 pts to pass their current pace, 25 for their projection — out of reach on the known schedule
4 Legends FC - Del Mar 2.33 (+2.08) 2nd (2.21) 27 of 24 pts to pass their current pace, 26 for their projection — out of reach on the known schedule
5 Slammers FC HB Koge 2.25 (+2.00) 4th (2.11) 26 of 24 pts to pass their current pace, 25 for their projection — out of reach on the known schedule
6 SLAMMERS FC 2.00 (+1.75) 6th (1.73) 23 of 24 pts to pass their current pace, 20 for their projection
7 Pateadores NB 1.00 (+0.75) 8th (1.05) 11 of 24 pts to pass their current pace, 12 for their projection
8 Empire Surf 1.00 (+0.75) 7th (1.27) 11 of 24 pts to pass their current pace, 15 for their projection
9 Sporting California USA 1.00 (+0.75) 9th (1.01) 11 of 24 pts to pass their current pace, 12 for their projection
10 LAFC 0.75 (+0.50) 10th (0.89) A point next game
11 LV Heat Surf 0.50 (+0.25) 11th (0.59) A point next game
12 Beach Futbol Club Black 0.33 (+0.08) 12th (0.56) Already ahead

How the results connect

2 chains · 6 teams

Paths of results that link Rebels SC to SLAMMERS FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

1 favour us
1 favour them
-2.0 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
0–1 4–0 0–2 0–7 6–0 0–4 Rebels SC 13th Blues 2nd Legends FC - Del Mar 4th LV Heat Surf 11th LAFC 10th SLAMMERS FC 6th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

2 chains

Position over the season

8 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.09 · 9th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 3
09:00 AM
no score posted
Legends FC
1st · 3-0-0 · GD +8
Away far trip
Silverlakes Complex
●●●●● Very tough
2%
0–4 0.12 0.22 Upside
Sat Oct 24
12:15 PM
SLAMMERS FC
6th · 2-0-1 · GD +4
Home
Monte Vista High School · turf?
●●●●● Very tough
9%
0–2 0.42 0.26 Upside
Sat Nov 7
10:00 AM
San Diego Surf
3rd · 4-0-1 · GD +7
Home
Southwestern College · turf
●●●●● Very tough
6%
0–2 0.32 0.27 Upside
Sat Nov 21
03:30 PM
Sporting California USA
9th · 1-0-2 · GD -3
Home
Monte Vista High School · turf?
●●●●● Very tough
23%
1–1 0.95 0.35 Upside
Sat Apr 10
TBD
LAFC
10th · 1-0-3 · GD -8
Away
●●●●● Very tough
22%
1–1 0.89 0.41 Upside
Sat Apr 17
TBD
Pateadores NB
7th · 1-0-2 · GD -2
Away
●●●●● Very tough
15%
0–2 0.66 0.44 Upside
Sat May 1
TBD
LV Heat Surf
11th · 1-0-5 · GD -11
Away
●●●●○ Tough
27%
1–1 1.04 0.49 Upside
Sat May 8
03:30 PM
Empire Surf
8th · 1-1-2 · GD -3
Home
Southwestern College · turf
●●●●● Very tough
17%
1–2 0.68 0.51 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Legends FC 3300 102+8 93.00 WWW +0.17 -0.19 92% 2.1
2 Blues 3300 92+7 93.00 WWW -1.04 +0.27 58% 3.9
3 San Diego Surf 5401 103+7 122.40 WLWWW +0.01 -0.11 73% 3.5
4 Legends FC - Del Mar 3210 141+13 72.33 WWD -0.90 +0.14 84% 2.9
5 Slammers FC HB Koge 4301 111+10 92.25 LWWW -0.61 +0.15 72% 3.5
6 SLAMMERS FC 3201 62+4 62.00 LWW -0.51 +0.12 20% 5.5
7 Pateadores NB 3102 35-2 31.00 LWL -0.25 +0.18 0% 8.6
8 Empire Surf 4112 811-3 41.00 WLDL +0.67 -0.22 1% 7.6
9 Sporting California USA 3102 25-3 31.00 LWL -0.10 +0.14 0% 8.9
10 LAFC 4103 311-8 30.75 LLLW +0.46 -0.09 0% 9.7
11 LV Heat Surf 6105 516-11 30.50 WLLLL -0.09 +0.39 0% 11.5
12 Beach Futbol Club Black 3012 111-10 10.33 DLL +0.42 +0.08 0% 11.6
13 Rebels SC 4013 113-12 10.25 DLLL +0.68 -0.09 0% 11.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.67 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.