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Scorpions SC South

ECNL Regional League Girls · Northeast GU15 · 6 teams · Scorpions SC (all teams)

Scores refresh automatically every 2 hours · last pulled 12 hours ago.
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4th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
66% chance of top 4 · expected finish 3.5
+0.00 schedule faced · avg opponent rating

Next game — Sun Mar 21, TBD

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Scorpions SC South
4th · 0.00 PPG
at
Vale Rush United
6th · 0.00 PPG

Venue TBD

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farScorpions SC SouthVale Rush United
Position4th6th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Vale Rush United average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    FC Stars New Hampshire sit 3rd on 0.00 PPG; we are on 0.00.

    A point moves us above FC Stars New Hampshire on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Vale Rush United game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Scorpions SC South – Vale Rush United) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Mar 15 – Sun Mar 21); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st▲ up 3 4th— holds 5th▼ down 1
Win
3.00 PPG
1st▲ up 3 1st▲ up 3 4th— holds
Draw
1.00 PPG
1st▲ up 3 5th▼ down 1 5th▼ down 1
Loss
0.00 PPG
6th▼ down 2 6th▼ down 2 6th▼ down 2

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

16% finish 1st
66% top 4
34% below the top 4
3.5 average finish
  1. 1st 16%
  2. 2nd 15%
  3. 3rd 17%
  4. 4th 17%
  5. 5th 18%
  6. 6th 17%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 10 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 AC Connecticut 0.00 (+0.00) 1st (1.41) Already ahead
2 Connecticut FC Legacy 0.00 (+0.00) 2nd (1.41) Already ahead
3 FC Stars New Hampshire 0.00 (+0.00) 3rd (1.41) Already ahead

The path

run-in difficulty +0.00 · 4th hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Mar 21
TBD
Vale Rush United
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Apr 10
TBD
FC Stars New Hampshire
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun Apr 11
TBD
Select Northeast
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sat Apr 24
TBD
Connecticut FC Legacy
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sun Apr 25
TBD
AC Connecticut
1st · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.51 Swing game
Sat May 8
TBD
Select Northeast
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.47 Upside
Sun May 9
TBD
FC Stars New Hampshire
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.43 Upside
Sat May 15
TBD
Connecticut FC Legacy
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sun May 16
TBD
AC Connecticut
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.39 Upside
Sat May 22
TBD
Vale Rush United
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 AC Connecticut 0000 00+0 00.00 — +0.00 ——
2 Connecticut FC Legacy 0000 00+0 00.00 — +0.00 ——
3 FC Stars New Hampshire 0000 00+0 00.00 — +0.00 ——
4 Scorpions SC South 0000 00+0 00.00 — +0.00 ——
5 Select Northeast 0000 00+0 00.00 — +0.00 ——
6 Vale Rush United 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.