TableChase Clubs

AC Connecticut

ECNL Regional League Girls · Northeast GU15 · 6 teams · AC Connecticut (all teams)

Scores refresh automatically every 2 hours · last pulled 9 hours ago.
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1st
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
67% chance of top 4 · expected finish 3.5
+0.00 schedule faced · avg opponent rating

Next game — Sun Mar 21, TBD

Open the match preview →

AC Connecticut
1st · 0.00 PPG
vs
Connecticut FC Legacy
2nd · 0.00 PPG

Venue TBD

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farAC ConnecticutConnecticut FC Legacy
Position1st2nd
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Connecticut FC Legacy average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Sunday goes…

Where we'd sit after the Connecticut FC Legacy game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (AC Connecticut – Connecticut FC Legacy) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Mar 15 – Sun Mar 21); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st— holds 1st— holds 5th▼ down 4
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
1.00 PPG
1st— holds 5th▼ down 4 5th▼ down 4
Loss
0.00 PPG
6th▼ down 5 6th▼ down 5 6th▼ down 5

Can we move up this round? No. With a 2–2 draw we stay 1st even if every rival loses, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

17% finish 1st
67% top 4
33% below the top 4
3.5 average finish
  1. 1st 17%
  2. 2nd 18%
  3. 3rd 17%
  4. 4th 15%
  5. 5th 16%
  6. 6th 17%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

The path

run-in difficulty +0.00 · 1st hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Mar 21
TBD
Connecticut FC Legacy
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Apr 3
TBD
Select Northeast
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Apr 4
TBD
FC Stars New Hampshire
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Apr 24
TBD
Vale Rush United
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.49 Upside
Sun Apr 25
TBD
Scorpions SC South
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.44 Upside
Sat May 8
TBD
Connecticut FC Legacy
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat May 15
TBD
Vale Rush United
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sun May 16
TBD
Scorpions SC South
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.45 Swing game
Sat May 22
TBD
Select Northeast
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.43 Upside
Sun May 23
TBD
FC Stars New Hampshire
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 AC Connecticut 0000 00+0 00.00 — +0.00 ——
2 Connecticut FC Legacy 0000 00+0 00.00 — +0.00 ——
3 FC Stars New Hampshire 0000 00+0 00.00 — +0.00 ——
4 Scorpions SC South 0000 00+0 00.00 — +0.00 ——
5 Select Northeast 0000 00+0 00.00 — +0.00 ——
6 Vale Rush United 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.