TableChase Clubs

West-Mont United

ECNL Regional League Girls · Northeast GU14 · 6 teams · West-Mont United S.A (all teams)

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4th
1-2-1 record · 4 played
1.25 points per game
-2 goal diff · 3–5
WDlast 2
66% chance of top 4 · expected finish 4.1
+0.00 schedule faced · avg opponent rating

Next game — Sun Nov 1, 01:15 PM

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West-Mont United
4th · 1.25 PPG
at
Delaware FC
2nd · 2.25 PPG

Smith Estates, Turf ↗ · turf far trip

windrawloss

●●●●● Very tough to win

Most likely score 1–2 (expected goals 1.1 for, 2.6 against · 0.54 expected points)

Season so farWest-Mont UnitedDelaware FC
Position4th2nd
Record (W-D-L)1-2-13-0-1
Points per game1.252.25
Goals for / game0.84.0
Goals against / game1.31.5
Clean sheets20
Held scoreless10
Form (recent first)D WW L
Biggest win2–0 vs FC Copa Academy8–1 vs PDA SOUTH WHITE
Worst loss—1–3 vs Match Fit Surf White
Model rating (net goals vs avg)-0.29+1.43
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • Respect their attack
    Delaware FC score 4.0/game — well above the league's 2.1.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–0 vs NLSA Surf.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 13%; a draw (16%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 01:15 PM at Smith Estates.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    PA Rush sit 3rd on 1.40 PPG; we are on 1.25.

    A point moves us above PA Rush on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Delaware FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (West-Mont United – Delaware FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.00 PPG
4th— holds 5th▼ down 1 6th▼ down 2
Win
1.60 PPG
3rd▲ up 1 3rd▲ up 1 4th— holds
Draw
1.20 PPG
4th— holds 4th— holds 6th▼ down 2
Loss
1.00 PPG
4th— holds 5th▼ down 1 6th▼ down 2

Can we move up this round? No. With a 1–2 loss we stay 4th even if every rival loses, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
66% top 4
34% below the top 4
4.1 average finish
  1. 1st
  2. 2nd 1%
  3. 3rd 26%
  4. 4th 39%
  5. 5th 30%
  6. 6th 4%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 11 remaining known games (max 2.53 PPG if we win out).

#TeamPPGProj.To pass them
1 Match Fit Surf Blue 2.25 (+1.00) 1st (2.25) 29 of 33 pts to pass their current pace, 29 for their projection
2 Delaware FC 2.25 (+1.00) 2nd (2.15) 29 of 33 pts to pass their current pace, 28 for their projection
3 PA Rush 1.40 (+0.15) 3rd (1.38) A point next game

The path

run-in difficulty +0.10 · 3rd hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 1
01:15 PM
Delaware FC
2nd · 3-0-1 · GD +10
Away far trip
Smith Estates · turf
●●●●● Very tough
13%
1–2 0.54 1.11 Upside
Sat Nov 7
03:00 PM
Lancaster FC
6th · 1-0-3 · GD -15
Home
The Far Post · turf
●●○○○ Lean win
66%
2–1 2.16 1.28 Swing game
Sun Nov 8
03:00 PM
PSA Monmouth
Home
The Far Post · turf
●●●●○ Tough
36%
1–1 1.31 1.29 Upside
Sat Apr 3
11:00 AM
FC Europa
5th · 0-3-1 · GD -2
Away
The Proving Grounds
●●●●○ Tough
32%
1–1 1.23 1.28 Upside
Sun Apr 4
TBD
Lancaster FC
6th · 1-0-3 · GD -15
Away
●●●○○ Toss-up
57%
2–1 1.89 1.35 Swing game
Sat Apr 10
TBD
Delaware FC
2nd · 3-0-1 · GD +10
Home
●●●●● Very tough
18%
1–2 0.74 1.29 Upside
Sun Apr 11
TBD
PA Rush
3rd · 2-1-2 · GD +0
Home
●●●●○ Tough
35%
1–1 1.31 1.29 Upside
Sun Apr 18
TBD
Match Fit Surf Blue
1st · 3-0-1 · GD +11
Home
●●●●● Very tough
15%
0–2 0.65 1.24 Upside
Sat May 8
11:00 AM
PA Rush
3rd · 2-1-2 · GD +0
Away far trip
Quakertown High School
●●●●○ Tough
27%
1–1 1.08 1.22 Upside
Sat May 15
TBD
Match Fit Surf Blue
1st · 3-0-1 · GD +11
Away
●●●●● Very tough
10%
0–2 0.48 1.17 Upside
Sat May 22
TBD
FC Europa
5th · 0-3-1 · GD -2
Home
●●●●○ Tough
39%
1–1 1.45 1.19 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Match Fit Surf Blue 4301 143+11 92.25 WW +0.00 -0.23 100% 1.4
2 Delaware FC 4301 166+10 92.25 LW +0.00 -0.21 100% 1.7
3 PA Rush 5212 88+0 71.40 LD +0.00 +0.05 87% 3.5
4 West-Mont United 4121 35-2 51.25 WD +0.00 +0.10 66% 4.1
5 FC Europa 4031 46-2 30.75 LD +0.00 +0.10 45% 4.5
6 Lancaster FC 4103 722-15 30.75 LL +0.00 +0.44 2% 5.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.08 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.