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CCV STARS

ECNL Regional League Girls · Mountain GU13 · 19 teams · CCV STARS (all teams)

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1st
4-0-0 record · 4 played
3.00 points per game
+15 goal diff · 18–3
WWWWlast 4
100% chance of top 4 · expected finish 1.1
-0.05 schedule faced · avg opponent rating

Next game — Sat Nov 7, 09:00 AM

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CCV STARS
1st · 3.00 PPG
at
Arizona Soccer Club
14th · 0.75 PPG

TBD, Field 1 ↗ far trip

windrawloss

●○○○○ Favorable to win

Most likely score 4–0 (expected goals 4.4 for, 0.9 against · 2.80 expected points)

Season so farCCV STARSArizona Soccer Club
Position1st14th
Record (W-D-L)4-0-01-0-3
Points per game3.000.75
Goals for / game4.50.8
Goals against / game0.83.0
Clean sheets10
Held scoreless02
Form (recent first)W W W WL W L L
Biggest win8–1 vs Colorado Rush2–1 vs Colorado Rush
Worst loss—1–6 at Pride SC
Model rating (net goals vs avg)+2.12-1.26
Schedule faced (avg opp. rating)-0.05-0.05

Common opponents: Pride SC — we 3–1; they 1–6. Colorado Storm South — we 3–1; they 0–3. Real Colorado Olympico — we 4–0; they 0–2. Colorado Rush — we 8–1; they 2–1.

Game plan

  • They struggle to score
    Arizona Soccer Club average 0.8 goals/game (league avg 1.8); blanked in 2 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    Arizona Soccer Club concede 3.0/game; worst result 1–6 at Pride SC.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Expected win — the trap is complacency
    Model gives a 92% chance; likely score 4–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Away game
    Kickoff 09:00 AM at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

If Saturday goes…

Where we'd sit after the Arizona Soccer Club game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (CCV STARS – Arizona Soccer Club) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 7 other games that week (Mon Nov 2 – Sun Nov 8); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.60 PPG
1st— holds 1st— holds 1st— holds
Loss
2.40 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 4–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

92% finish 1st
100% top 4
0% below the top 4
1.1 average finish
  1. 1st 92%
  2. 2nd 6%
  3. 3rd 1%
  4. 4th 1%
  5. 5th <1%
  6. 6th <1%
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th
  14. 14th
  15. 15th
  16. 16th
  17. 17th
  18. 18th
  19. 19th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

16 chains · 6 teams

Paths of results that link CCV STARS to Arizona Soccer Club through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

16 favour us
0 favour them
+5.9 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–1 3–0 8–1 1–2 4–0 2–0 3–1 6–1 1–2 0–1 4–2 0–5 0–3 0–1 CCV STARS 1st Colorado Storm South 6th Colorado Rush 12th Real Colorado Olymp… 11th Pride SC 4th Arizona Soccer Club 14th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

16 game days

1st 10th 19th Aug 16 Sep 5 Sep 19 Sep 27 Oct 10 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.29 · 19th hardest of 19

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 7
09:00 AM
Arizona Soccer Club
14th · 1-0-3 · GD -9
Away far trip
TBD
●○○○○ Favorable
92%
4–0 2.80 2.96 Bank it
Sun Nov 8
01:00 PM
Arizona Soccer Club
14th · 1-0-3 · GD -9
Home
CCV Stars Peoria Sports Complex
●○○○○ Favorable
95%
4–0 2.89 2.95 Bank it
Sat Mar 13
11:00 AM
Boise Thorns
13th · 1-1-2 · GD -12
Away far trip
Boise Timbers|Thorns - Soccer Complex
●○○○○ Favorable
94%
5–1 2.85 2.93 Bank it
Sun Mar 14
TBD
Idaho Rush
5th · 2-1-1 · GD +10
Away
●●●○○ Toss-up
51%
2–2 1.70 2.78 Swing game
Sat Apr 3
09:30 AM
NM Rapids SC
17th · 0-0-0 · GD +0
Away far trip
Mesa Del Sol Regional Sports Complex
●●○○○ Lean win
74%
3–1 2.36 2.73 Bank it
Sun Apr 4
09:30 AM
El Paso Locomotive FC G13/14
16th · 0-0-0 · GD +0
Away far trip
University Field
●●○○○ Lean win
74%
3–1 2.36 2.69 Bank it
Sat Apr 10
09:00 AM
NUU Avalanche
7th · 1-2-0 · GD +1
Home
West Valley Events Complex
●○○○○ Favorable
80%
3–1 2.52 2.68 Bank it
Sun Apr 11
09:00 AM
Utah Avalanche
18th · 0-0-2 · GD -2
Home
West Valley Events Complex
●○○○○ Favorable
86%
3–0 2.67 2.68 Bank it
Sat Apr 24
09:00 AM
NM Rapids SC
17th · 0-0-0 · GD +0
Home
West Valley Events Complex
●○○○○ Favorable
82%
3–1 2.56 2.67 Bank it
Sun Apr 25
09:00 AM
El Paso Locomotive FC G13/14
16th · 0-0-0 · GD +0
Home
West Valley Events Complex
●○○○○ Favorable
82%
3–1 2.56 2.66 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 CCV STARS 4400 183+15 123.00 WWWW -0.05 -0.29 100% 1.1
2 La Roca FC North 4310 115+6 102.50 WWDW +0.01 -0.08 66% 4.0
3 Arsenal Colorado 10640 186+12 222.20 WWWWW -0.36 +0.06 74% 3.7
4 Pride SC 5302 138+5 91.80 WLWWL +0.45 -0.28 34% 5.6
5 Idaho Rush 4211 155+10 71.75 WLWD -0.25 -0.10 70% 3.9
6 Colorado Storm South 11614 2210+12 191.73 WWLLW -0.16 +0.06 19% 6.3
7 NUU Avalanche 3120 65+1 51.67 WDD -0.22 +0.16 2% 10.3
8 Colorado Storm Central 9423 117+4 141.56 DWWLL -0.35 +0.19 3% 9.3
9 Colorado EDGE 6222 179+8 81.33 DDLLW -0.04 -0.14 18% 6.9
10 Utah Surf 3111 55+0 41.33 DLW +0.32 -0.09 5% 9.4
11 Real Colorado Olympico 11425 1014-4 141.27 WDLLW -0.28 +0.43 0% 13.0
12 Colorado Rush 10325 1327-14 111.10 DLWLL +0.07 +0.13 0% 14.9
13 Boise Thorns 4112 517-12 41.00 LWLD +0.46 +0.09 0% 15.7
14 Arizona Soccer Club 4103 312-9 30.75 LLWL -0.05 +0.38 0% 17.0
15 Colorado Storm North 10019 231-29 10.10 LLDLL +0.25 +0.06 0% 19.0
16 El Paso Locomotive FC G13/14 0000 00+0 00.00 — +0.12 ——
17 NM Rapids SC 0000 00+0 00.00 — +0.12 ——
18 Utah Avalanche 2002 24-2 00.00 LL -0.05 -0.06 0% 13.7
19 La Roca FC South 2002 14-3 00.00 LL +0.08 -0.00 0% 15.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.76 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.