TableChase Clubs

Eclipse Select Soccer Club

ECNL Regional League Girls · Lake Michigan GU19 · 5 teams · Eclipse Select Soccer Club (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
Add schedule to calendar
3rd
2-2-4 record · 8 played
1.00 points per game
-5 goal diff · 13–18
LLDDlast 4
96% chance of top 4 · expected finish 3.2
-0.12 schedule faced · avg opponent rating

Next game — Sun Oct 25, 12:15 PM

Open the match preview →

Eclipse Select Soccer Club
3rd · 1.00 PPG
at
Liverpool FC MI
4th · 0.67 PPG

UWM Sports Complex, Field 3 ↗ far trip

windrawloss

●●●●○ Tough to win

Most likely score 1–1 (expected goals 1.6 for, 1.6 against · 1.35 expected points)

Season so farEclipse Select Soccer ClubLiverpool FC MI
Position3rd4th
Record (W-D-L)2-2-41-3-5
Points per game1.000.67
Goals for / game1.61.0
Goals against / game2.31.9
Clean sheets01
Held scoreless04
Form (recent first)D D L LL L L W D
Biggest win—3–0 vs FC Wisconsin
Worst loss2–4 at Chicago Inter0–5 vs FC 1974 Libertyville
Model rating (net goals vs avg)-0.40-0.45
Schedule faced (avg opp. rating)-0.12+0.16

Already played this season: Sun Sep 20 1–1 vs Liverpool FC MI (D)

Common opponents: Chicago Inter — we 2–4; they 2–2, 0–2. Nationals SC — we 3–4; they 2–2. Michigan Hawks — we 1–1; they 0–1.

Game plan

  • Underdog — play free, stay organised
    Model gives 37%; a draw (24%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Confidence is low on their side
    Liverpool FC MI have lost 3 straight (form: DWLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • Away game
    Kickoff 12:15 PM at UWM Sports Complex.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the Liverpool FC MI game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Eclipse Select Soccer Club – Liverpool FC MI) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
3rd— holds 3rd— holds 3rd— holds
Win
1.22 PPG
3rd— holds 3rd— holds 3rd— holds
Draw
1.00 PPG
3rd— holds 3rd— holds 3rd— holds
Loss
0.89 PPG
4th▼ down 1 4th▼ down 1 4th▼ down 1

Can we move up this round? No. With a 1–1 draw we stay 3rd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
96% top 4
4% below the top 4
3.2 average finish
  1. 1st
  2. 2nd 12%
  3. 3rd 62%
  4. 4th 23%
  5. 5th 4%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 4 remaining known games (max 1.67 PPG if we win out).

#TeamPPGProj.To pass them
1 Chicago Inter 2.44 (+1.44) 1st (2.39) 22 of 12 pts to pass their current pace, 21 for their projection — out of reach on the known schedule
2 Nationals SC 1.44 (+0.44) 2nd (1.46) 10 of 12 pts to pass their current pace, 10 for their projection

How the results connect

15 chains · 5 teams

Paths of results that link Eclipse Select Soccer Club to Liverpool FC MI through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
3 even
8 favour them
-0.7 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
1–1 2–4 2–0 1–1 1–0 3–4 2–2 2–2 3–1 3–0 1–3 2–4 Eclipse Select Socc… 3rd Chicago Inter 1st Michigan Hawks 5th Nationals SC 2nd Liverpool FC MI 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

8 game days

1st 3rd 5th Aug 30 Sep 19 Sep 27 Oct 11 Oct 24

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.06 · 2nd hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
12:15 PM
Liverpool FC MI
4th · 1-3-5 · GD -8
Away far trip
UWM Sports Complex
●●●●○ Tough
37%
1–1 1.35 1.04 Upside
Sat Nov 7
TBD
Michigan Hawks
5th · 1-1-6 · GD -11
Home
●●●○○ Toss-up
51%
2–1 1.75 1.11 Swing game
Sun Nov 8
TBD
Nationals SC
2nd · 4-1-4 · GD -2
Home
●●●●○ Tough
38%
2–2 1.33 1.13 Upside
Sat Nov 21
TBD
Chicago Inter
1st · 7-1-1 · GD +12
Home
●●●●● Very tough
19%
1–2 0.74 1.10 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Chicago Inter 9711 2210+12 222.44 WDWWW -0.28 -0.58 100% 1.0
2 Nationals SC 9414 1820-2 131.44 LDLLW -0.02 -0.42 100% 2.1
3 Eclipse Select Soccer Club 8224 1318-5 81.00 LLDD -0.12 -0.06 96% 3.2
4 Liverpool FC MI 9135 917-8 60.67 DWLLL +0.16 -0.37 81% 3.9
5 Michigan Hawks 8116 920-11 40.50 LWLLD -0.26 +0.26 24% 4.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.76 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.