TableChase Clubs

Liverpool FC MI

ECNL Regional League Girls · Lake Michigan GU14 · 5 teams · Liverpool FC-IA Michigan (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
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1st
4-1-0 record · 5 played
2.60 points per game
+11 goal diff · 14–3
DWWWWlast 5
100% chance of top 4 · expected finish 1.4
-0.26 schedule faced · avg opponent rating

Next game — Sat Oct 31, 11:00 AM

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Liverpool FC MI
1st · 2.60 PPG
vs
Nationals SC
2nd · 2.40 PPG

Detroit Country Day, Field 1 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 1–1 (expected goals 1.9 for, 1.5 against · 1.62 expected points)

Season so farLiverpool FC MINationals SC
Position1st2nd
Record (W-D-L)4-1-04-0-1
Points per game2.602.40
Goals for / game2.83.2
Goals against / game0.61.2
Clean sheets31
Held scoreless00
Form (recent first)W W W W DW W W L W
Biggest win7–0 vs FC Wisconsin4–0 at Chicago Inter
Worst loss—1–3 at Eclipse Select Soccer Club
Model rating (net goals vs avg)+0.88+0.86
Schedule faced (avg opp. rating)-0.26-0.27

Common opponents: Chicago Inter — we 2–2; they 4–0. Eclipse Select Soccer Club — we 2–1; they 1–3. Michigan Hawks — we 2–0; they 3–1.

Game plan

  • Respect their attack
    Nationals SC score 3.2/game — well above the league's 1.8.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Swing game — small margins
    Win 47% / draw 22% / loss 31%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • They arrive in form
    Nationals SC have won 3 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

If Saturday goes…

Where we'd sit after the Nationals SC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Liverpool FC MI – Nationals SC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 2.33 PPG
1st— holds 1st— holds 1st— holds
Win
2.67 PPG
1st— holds 1st— holds 1st— holds
Draw
2.33 PPG
1st— holds 1st— holds 1st— holds
Loss
2.17 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 1–1 draw we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

64% finish 1st
100% top 4
0% below the top 4
1.4 average finish
  1. 1st 64%
  2. 2nd 34%
  3. 3rd 2%
  4. 4th
  5. 5th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

5 chains · 5 teams

Paths of results that link Liverpool FC MI to Nationals SC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

1 favour us
2 even
2 favour them
-0.4 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–0 1–3 2–1 3–1 2–2 0–4 4–1 Liverpool FC MI 1st Michigan Hawks 5th Eclipse Select Socc… 3rd Chicago Inter 4th Nationals SC 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

5 chains

Position over the season

4 game days

1st 3rd 5th Aug 30 Sep 19 Sep 20 Oct 11

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.13 · 3rd hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 31
11:00 AM
Nationals SC
2nd · 4-0-1 · GD +10
Home
Detroit Country Day
●●●○○ Toss-up
47%
1–1 1.62 2.44 Swing game
Sat Apr 3
TBD
Nationals SC
2nd · 4-0-1 · GD +10
Away
●●●●○ Tough
37%
1–1 1.35 2.28 Upside
Sat Apr 17
TBD
Eclipse Select Soccer Club
3rd · 2-0-3 · GD -1
Home
●●○○○ Lean win
59%
2–1 1.96 2.24 Swing game
Sun Apr 18
TBD
Chicago Inter
4th · 2-2-3 · GD -7
Home
●○○○○ Favorable
76%
2–0 2.42 2.26 Bank it
Sat May 1
TBD
FC 1974 Libertyville
Home
●●○○○ Lean win
62%
2–1 2.06 2.24 Swing game
Sun May 2
TBD
Evolution
Home
●●○○○ Lean win
62%
2–1 2.06 2.23 Swing game
Sat May 8
TBD
Michigan Hawks
5th · 1-1-2 · GD +1
Home
●●○○○ Lean win
66%
2–1 2.16 2.22 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Liverpool FC MI 5410 143+11 132.60 DWWWW -0.26 +0.13 100% 1.4
2 Nationals SC 5401 166+10 122.40 WLWWW -0.27 +0.14 100% 1.7
3 Eclipse Select Soccer Club 5203 910-1 61.20 WWL +0.35 +0.06 88% 3.5
4 Chicago Inter 7223 512-7 81.14 LDL +0.67 +0.17 43% 4.5
5 Michigan Hawks 4112 87+1 41.00 LDWL +0.87 +0.05 69% 3.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.77 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.