TableChase Clubs

Eclipse Select Soccer Club

ECNL Regional League Girls · Lake Michigan GU14 · 5 teams · Eclipse Select Soccer Club (all teams)

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3rd
2-0-3 record · 5 played
1.20 points per game
-1 goal diff · 9–10
WWLlast 3
88% chance of top 4 · expected finish 3.5
+0.42 schedule faced · avg opponent rating

Next game — Sun Mar 21, TBD

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Eclipse Select Soccer Club
3rd · 1.20 PPG
vs
Chicago Inter
4th · 1.14 PPG

Venue TBD

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.4 for, 1.1 against · 2.15 expected points)

Season so farEclipse Select Soccer ClubChicago Inter
Position3rd4th
Record (W-D-L)2-0-32-2-3
Points per game1.201.14
Goals for / game1.80.7
Goals against / game2.01.7
Clean sheets00
Held scoreless01
Form (recent first)L W WL D L
Biggest win4–1 at Chicago Inter—
Worst loss1–2 vs Liverpool FC MI0–4 vs Nationals SC
Model rating (net goals vs avg)+0.21-0.81
Schedule faced (avg opp. rating)+0.42+0.74

Already played this season: Sun Aug 30 4–1 at Chicago Inter (W)

Common opponents: Nationals SC — we 3–1; they 0–4. Liverpool FC MI — we 1–2; they 2–2.

Game plan

  • They struggle to score
    Chicago Inter average 0.7 goals/game (league avg 1.8); blanked in 1 of 7.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 66% / draw 18% / loss 16%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Sunday goes…

Where we'd sit after the Chicago Inter game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Eclipse Select Soccer Club – Chicago Inter) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Mar 15 – Sun Mar 21); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.50 PPG
3rd— holds 3rd— holds 3rd— holds
Win
1.50 PPG
3rd— holds 3rd— holds 3rd— holds
Draw
1.17 PPG
3rd— holds 3rd— holds 4th▼ down 1
Loss
1.00 PPG
5th▼ down 2 4th▼ down 1 5th▼ down 2

Can we move up this round? No. With a 2–1 win we stay 3rd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
88% top 4
12% below the top 4
3.5 average finish
  1. 1st <1%
  2. 2nd 2%
  3. 3rd 52%
  4. 4th 33%
  5. 5th 12%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 2.36 PPG if we win out).

#TeamPPGProj.To pass them
1 Liverpool FC MI 2.60 (+1.40) 2nd (2.20) 31 of 27 pts to pass their current pace, 25 for their projection
2 Nationals SC 2.50 (+1.30) 1st (2.21) 29 of 27 pts to pass their current pace, 25 for their projection

How the results connect

3 chains · 4 teams

Paths of results that link Eclipse Select Soccer Club to Chicago Inter through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
1 favour them
+2.7 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–1 1–2 2–2 3–1 4–0 Eclipse Select Socc… 3rd Liverpool FC MI 1st Nationals SC 2nd Chicago Inter 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

3 chains

Position over the season

4 game days

1st 3rd 5th Aug 30 Sep 19 Sep 20 Oct 11

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.08 · 4th hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Mar 21
TBD
Chicago Inter
4th · 2-2-3 · GD -7
Home
●●○○○ Lean win
66%
2–1 2.15 1.36 Swing game
Sat Apr 10
TBD
FC 1974 Libertyville
Home
●●●○○ Toss-up
49%
2–1 1.67 1.40 Swing game
Sun Apr 11
TBD
Evolution
Home
●●●○○ Toss-up
49%
2–1 1.67 1.43 Swing game
Sat Apr 17
TBD
Liverpool FC MI
1st · 4-1-0 · GD +11
Away
●●●●● Very tough
21%
1–2 0.84 1.37 Upside
Sun Apr 18
TBD
Nationals SC
2nd · 5-0-1 · GD +15
Away
●●●●● Very tough
20%
1–2 0.79 1.31 Upside
Sat Apr 24
10:00 AM
Michigan Hawks
5th · 1-1-2 · GD +1
Away far trip
Jaycee Park · turf
●●●○○ Toss-up
43%
1–1 1.51 1.33 Swing game
Sun Apr 25
10:00 AM
Michigan Hawks
5th · 1-1-2 · GD +1
Away far trip
Jaycee Park · turf
●●●○○ Toss-up
43%
1–1 1.51 1.34 Swing game
Sat May 1
TBD
FC Wisconsin
Home
●●●○○ Toss-up
49%
2–1 1.67 1.37 Swing game
Sun May 2
TBD
Rockford Raptors FC
Home
●●●○○ Toss-up
49%
2–1 1.67 1.39 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Liverpool FC MI 5410 143+11 132.60 DWWWW -0.26 +0.19 100% 1.5
2 Nationals SC 6501 216+15 152.50 LWWWW -0.27 +0.16 100% 1.6
3 Eclipse Select Soccer Club 5203 910-1 61.20 WWL +0.42 +0.08 88% 3.5
4 Chicago Inter 7223 512-7 81.14 LDL +0.74 +0.19 43% 4.5
5 Michigan Hawks 4112 87+1 41.00 LDWL +0.96 +0.07 69% 4.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.77 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.