TableChase Clubs

St. Louis Scott Gallagher IL

ECNL Regional League Girls · Heartland GU15 · 6 teams · St. Louis Scott Gallagher (all teams)

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1st
9-1-1 record · 11 played
2.55 points per game
+25 goal diff · 33–8
WWWWWlast 5
100% chance of top 4 · expected finish 1.2
-0.80 schedule faced · avg opponent rating

Next game — Sun Oct 25, 03:00 PM

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St. Louis Scott Gallagher IL
1st · 2.55 PPG
at
Missouri Rush
4th · 1.08 PPG

Missouri Rush Sports Park, Field 1 ↗ far trip

windrawloss

●●○○○ Lean win to win

Most likely score 2–0 (expected goals 2.3 for, 0.9 against · 2.23 expected points)

Season so farSt. Louis Scott Gallagher ILMissouri Rush
Position1st4th
Record (W-D-L)9-1-14-1-7
Points per game2.551.08
Goals for / game3.01.3
Goals against / game0.71.6
Clean sheets52
Held scoreless06
Form (recent first)W W W W WL L L D L
Biggest win6–0 vs Omaha United SC3–0 vs FC United Iowa
Worst loss—0–4 vs Sporting Blue Valley
Model rating (net goals vs avg)+1.52-0.14
Schedule faced (avg opp. rating)-0.80+0.09

Already played this season: Sun Aug 23 3–0 vs Missouri Rush (W)

Common opponents: AFA Fillies — we 4–3, 2–1; they 0–0. Sporting Iowa — we 3–0, 2–0; they 3–2. FC United Iowa — we 6–0, 3–1; they 3–0.

Game plan

  • Swing game — small margins
    Win 68% / draw 18% / loss 14%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Confidence is low on their side
    Missouri Rush have lost 3 straight (form: LDLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • Away game
    Kickoff 03:00 PM at Missouri Rush Sports Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the Missouri Rush game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (St. Louis Scott Gallagher IL – Missouri Rush) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.58 PPG
1st— holds 1st— holds 1st— holds
Win
2.58 PPG
1st— holds 1st— holds 1st— holds
Draw
2.42 PPG
1st— holds 1st— holds 1st— holds
Loss
2.33 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 2–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

84% finish 1st
100% top 4
0% below the top 4
1.2 average finish
  1. 1st 84%
  2. 2nd 16%
  3. 3rd
  4. 4th
  5. 5th
  6. 6th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

39 chains · 6 teams

Paths of results that link St. Louis Scott Gallagher IL to Missouri Rush through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

34 favour us
5 favour them
+1.8 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–0 2–1 0–0 3–1 0–3 2–0 2–3 4–3 3–0 6–0 0–1 1–0 2–1 0–2 0–2 St. Louis Scott Gal… 1st AFA Fillies 3rd FC United Iowa 6th Sporting Iowa 5th St. Louis Scott Gal… 2nd Missouri Rush 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

14 game days

1st 3rd 6th Aug 23 Sep 10 Sep 20 Oct 9 Oct 18 Oct 21

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.44 · 2nd hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
03:00 PM
Missouri Rush
4th · 4-1-7 · GD -3
Away far trip
Missouri Rush Sports Park
●●○○○ Lean win
68%
2–0 2.23 2.52 Swing game
Tue Nov 3
06:00 PM
St. Louis Scott Gallagher MO
2nd · 8-2-1 · GD +13
Home
O'Fallon Sports Park
●●●○○ Toss-up
52%
1–1 1.81 2.46 Swing game
Sat Dec 12
08:00 AM
St. Louis Scott Gallagher MO
2nd · 8-2-1 · GD +13
Away far trip
WWT Soccer Park
●●●○○ Toss-up
44%
1–1 1.57 2.40 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 St. Louis Scott Gallagher IL 11911 338+25 282.55 WWWWW -0.80 +0.44 100% 1.2
2 St. Louis Scott Gallagher MO 11821 207+13 262.36 WWWWW -0.81 +1.15 100% 1.8
3 AFA Fillies 12435 2420+4 151.25 DDLLL +0.19 -0.60 100% 3.1
4 Missouri Rush 12417 1619-3 131.08 LDLLL +0.09 -0.27 99% 3.9
5 Sporting Iowa 11128 1330-17 50.45 LLLLL +0.43 -0.60 1% 5.0
6 FC United Iowa 110011 137-36 00.00 LLLLL +0.60 -0.22 0% 6.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.51 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.