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Liverpool FC-IA Michigan NO G 13/14 GMA

ECNL Regional League Girls · GMA GU13 · 12 teams · Liverpool FC-IA Michigan (all teams)

Scores refresh automatically every 2 hours · last pulled 50 minutes ago.
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7th
3-2-2 record · 7 played
1.57 points per game
+1 goal diff · 10–9
LLDWWlast 5
2% chance of top 4 · expected finish 6.8
-0.08 schedule faced · avg opponent rating

Next game — Sun Oct 25, 03:00 PM

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Liverpool FC-IA Michigan NO G 13/14 GMA
7th · 1.57 PPG
vs
Plymouth Reign
10th · 0.50 PPG

Clarkston High School pond, Field 1 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 3–0 (expected goals 3.1 for, 0.5 against · 2.69 expected points)

Season so farLiverpool FC-IA Michigan NO G 13/14 GMAPlymouth Reign
Position7th10th
Record (W-D-L)3-2-21-0-5
Points per game1.570.50
Goals for / game1.40.2
Goals against / game1.33.7
Clean sheets41
Held scoreless25
Form (recent first)W W D L LW L L L L
Biggest win3–0 vs Detroit City FC West1–0 at Liverpool FC MI GMA
Worst loss1–4 vs Legends FC0–9 vs Portage SC
Model rating (net goals vs avg)+0.07-2.39
Schedule faced (avg opp. rating)-0.08-0.15

Common opponents: Nationals SC-CA GMA — we 2–1; they 0–3. Liverpool FC MI GMA — we 2–0; they 1–0. Detroit City FC West — we 3–0; they 0–1.

Game plan

  • They struggle to score
    Plymouth Reign average 0.2 goals/game (league avg 1.6); blanked in 5 of 6.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    Plymouth Reign concede 3.7/game; worst result 0–9 vs Portage SC.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–0 at Cap City Athletic 1847, 0–0 vs Michigan Burn.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 87% chance; likely score 3–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • What a win does
    Michigan Burn sit 6th on 1.67 PPG; we are on 1.57.

    A point moves us above Michigan Burn on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Plymouth Reign game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Liverpool FC-IA Michigan NO G 13/14 GMA – Plymouth Reign) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 6 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.75 PPG
6th▲ up 1 6th▲ up 1 7th— holds
Win
1.75 PPG
6th▲ up 1 6th▲ up 1 7th— holds
Draw
1.50 PPG
7th— holds 6th▲ up 1 7th— holds
Loss
1.38 PPG
7th— holds 7th— holds 7th— holds

Can we move up this round? Yes. With a 3–0 win we finish as high as 3rd if every rival drops points, and as low as 7th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
2% top 4
98% below the top 4
6.8 average finish
  1. 1st
  2. 2nd
  3. 3rd 1%
  4. 4th 1%
  5. 5th 5%
  6. 6th 16%
  7. 7th 63%
  8. 8th 13%
  9. 9th <1%
  10. 10th
  11. 11th
  12. 12th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 4 remaining known games (max 2.09 PPG if we win out).

#TeamPPGProj.To pass them
1 Legends FC 3.00 (+1.43) 1st (2.75) 22 of 12 pts to pass their current pace, 20 for their projection — out of reach on the known schedule
2 Michigan Rangers FC 3.00 (+1.43) 2nd (2.50) 22 of 12 pts to pass their current pace, 17 for their projection — out of reach on the known schedule
3 Nationals SC-Union GMA 2.00 (+0.43) 4th (1.89) 11 of 12 pts to pass their current pace, 10 for their projection
4 Portage SC 1.88 (+0.31) 3rd (2.04) 10 of 12 pts to pass their current pace, 12 for their projection
5 Cap City Athletic 1847 1.86 (+0.29) 5th (1.88) 10 of 12 pts to pass their current pace, 10 for their projection
6 Michigan Burn 1.67 (+0.10) 6th (1.73) A point next game

How the results connect

26 chains · 10 teams

Paths of results that link Liverpool FC-IA Michigan NO G 13/14 GMA to Plymouth Reign through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

24 favour us
2 favour them
+4.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–0 0–1 3–0 1–0 2–1 3–0 1–2 0–0 2–0 2–4 1–0 2–0 2–0 1–4 3–0 3–0 0–0 4–1 1–2 0–2 Liverpool FC-IA Mic… 7th Liverpool FC MI GMA 12th Detroit City FC West 11th Nationals SC-CA GMA 9th Michigan Burn 6th Nationals SC-Union … 3rd Legends FC 1st Cap City Athletic 1… 5th TKO Premier SC 8th Plymouth Reign 10th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

13 game days

1st 6th 12th Sep 19 Sep 27 Oct 8 Oct 16 Oct 24

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.07 · 6th hardest of 12

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
03:00 PM
Plymouth Reign
10th · 1-0-5 · GD -21
Home
Clarkston High School pond
●○○○○ Favorable
87%
3–0 2.69 1.71 Bank it
Sun Nov 1
11:00 AM
Portage SC
4th · 5-0-3 · GD +14
Away far trip
Portage Soccer Complex
●●●●● Very tough
17%
1–2 0.68 1.60 Upside
Sat Nov 7
01:00 PM
TKO Premier SC
8th · 2-0-4 · GD -4
Away far trip
Kalamazoo Soccer Complex
●●●○○ Toss-up
42%
1–0 1.56 1.59 Swing game
Sun Nov 8
02:15 PM
Michigan Rangers FC
2nd · 5-0-0 · GD +17
Away far trip
Davenport - Farmers Insurance Field · turf
●●●●● Very tough
9%
0–2 0.43 1.49 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Legends FC 7700 214+17 213.00 WWWWW +0.01 -0.45 100% 1.3
2 Michigan Rangers FC 5500 192+17 153.00 WWWWW -0.90 +0.49 99% 1.9
3 Nationals SC-Union GMA 6402 129+3 122.00 WLWWL +0.13 -0.21 42% 4.7
4 Portage SC 8503 2511+14 151.88 LWLLW +0.12 -0.61 88% 3.5
5 Cap City Athletic 1847 7412 137+6 131.86 LLWWW +0.19 -0.45 50% 4.6
6 Michigan Burn 6312 85+3 101.67 WWWDL +0.27 -0.38 20% 5.5
7 Liverpool FC-IA Michigan NO G 13/14 GMA 7322 109+1 111.57 LLDWW -0.08 +0.07 2% 6.8
8 TKO Premier SC 6204 48-4 61.00 WWLLL +0.08 +0.07 0% 8.2
9 Nationals SC-CA GMA 7205 713-6 60.86 LWWLL +0.09 -0.00 0% 8.7
10 Plymouth Reign 6105 122-21 30.50 LLLLW -0.15 +0.66 0% 11.6
11 Detroit City FC West 7106 318-15 30.43 WLLLL -0.22 +0.81 0% 11.0
12 Liverpool FC MI GMA 8107 419-15 30.38 LLLLL +0.11 +0.10 0% 10.4

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.57 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.