TableChase Clubs

Steel City FC

ECNL Regional League Girls · GLA GU13 · 6 teams · Steel City FC (all teams)

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2nd
4-3-0 record · 7 played
2.14 points per game
+10 goal diff · 18–8
DWDDWlast 5
100% chance of top 4 · expected finish 2.0
-0.76 schedule faced · avg opponent rating

Next game — Sat Oct 24, 10:45 AM

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Steel City FC
2nd · 2.14 PPG
at
Northern Steel
1st · 2.71 PPG

Seneca Valley High School, Myers Law Group Field ↗ far trip

windrawloss

●●●●● Very tough to win

Most likely score 0–1 (expected goals 0.9 for, 1.8 against · 0.73 expected points)

Season so farSteel City FCNorthern Steel
Position2nd1st
Record (W-D-L)4-3-06-1-0
Points per game2.142.71
Goals for / game2.63.0
Goals against / game1.10.1
Clean sheets25
Held scoreless01
Form (recent first)W D D W DW W D W W
Biggest win5–0 vs WNY Flash Rochester3–0 vs WNY Flash Erie
Worst loss——
Model rating (net goals vs avg)+0.85+1.49
Schedule faced (avg opp. rating)-0.76-0.76

Common opponents: WNY Flash Rochester — we 5–0; they 3–0. WNY Flash Erie — we 1–1; they 3–0. Manta — we 2–0; they 0–0. Canton Force — we 1–1; they 4–1. FC Dayton — we 4–4; they 1–0. Cincinnati Elite FC — we 3–1; they 3–0.

Game plan

  • Respect their attack
    Northern Steel score 3.0/game — well above the league's 1.3.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Northern Steel concede only 0.1/game with 5 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 17%; a draw (22%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 10:45 AM at Seneca Valley High School.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Northern Steel game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Steel City FC – Northern Steel) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.88 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.25 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
2.00 PPG
2nd— holds 2nd— holds 2nd— holds
Loss
1.88 PPG
2nd— holds 2nd— holds 2nd— holds

Can we move up this round? No. With a 0–1 loss we stay 2nd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

5% finish 1st
100% top 4
0% below the top 4
2.0 average finish
  1. 1st 5%
  2. 2nd 92%
  3. 3rd 3%
  4. 4th <1%
  5. 5th
  6. 6th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 7 remaining known games (max 2.57 PPG if we win out).

#TeamPPGProj.To pass them
1 Northern Steel 2.71 (+0.57) 1st (2.56) 23 of 21 pts to pass their current pace, 21 for their projection

How the results connect

6 chains · 6 teams

Paths of results that link Steel City FC to Northern Steel through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
1 even
3 favour them
-0.5 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–0 0–0 5–0 0–3 1–1 1–4 1–1 0–3 3–0 Steel City FC 2nd Manta 4th WNY Flash Rochester 6th Canton Force 5th WNY Flash Erie 3rd Northern Steel 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

6 chains

Position over the season

5 game days

1st 3rd 6th Sep 13 Sep 19 Sep 20 Sep 26 Sep 27

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.01 · 1st hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
10:45 AM
Northern Steel
1st · 6-1-0 · GD +20
Away far trip
Seneca Valley High School
●●●●● Very tough
17%
0–1 0.73 1.97 Upside
Sat Mar 20
09:30 AM
WNY Flash Erie
3rd · 1-2-2 · GD -4
Away far trip
Erie Sports Center
●●○○○ Lean win
59%
2–1 1.98 1.97 Swing game
Sun Mar 21
TBD
WNY Flash Rochester
6th · 0-0-6 · GD -17
Away
●○○○○ Favorable
87%
3–0 2.71 2.04 Bank it
Sat Apr 3
TBD
Canton Force
5th · 0-1-2 · GD -9
Home
●○○○○ Favorable
82%
3–0 2.57 2.09 Bank it
Sun Apr 4
TBD
Manta
4th · 1-2-2 · GD -5
Home
●●○○○ Lean win
68%
1–0 2.26 2.10 Swing game
Sat Apr 17
TBD
Northern Steel
1st · 6-1-0 · GD +20
Home
●●●●● Very tough
23%
0–1 0.92 2.01 Upside
Sat Apr 24
TBD
Columbus Force
Home
●●○○○ Lean win
62%
2–0 2.06 2.02 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Northern Steel 7610 211+20 192.71 WWDWW -0.76 -0.19 100% 1.0
2 Steel City FC 7430 188+10 152.14 DWDDW -0.76 -0.01 100% 2.0
3 WNY Flash Erie 5122 610-4 51.00 WLDDL +0.26 -0.22 88% 3.6
4 Manta 5122 27-5 51.00 DLDL +1.17 -0.33 77% 3.9
5 Canton Force 3012 211-9 10.33 LDL +1.17 -0.21 35% 4.6
6 WNY Flash Rochester 6006 118-17 00.00 LLLLL +0.73 -0.04 0% 5.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.27 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.