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Northern Steel

ECNL Regional League Girls · GLA GU13 · 6 teams · Northern Steel (all teams)

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1st
6-1-0 record · 7 played
2.71 points per game
+20 goal diff · 21–1
WWDWWlast 5
100% chance of top 4 · expected finish 1.0
-0.73 schedule faced · avg opponent rating

Next game — Sat Oct 24, 10:45 AM

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Northern Steel
1st · 2.71 PPG
vs
Steel City FC
2nd · 2.14 PPG

Seneca Valley High School, Myers Law Group Field ↗

windrawloss

●●○○○ Lean win to win

Most likely score 1–0 (expected goals 1.8 for, 0.9 against · 2.03 expected points)

Season so farNorthern SteelSteel City FC
Position1st2nd
Record (W-D-L)6-1-04-3-0
Points per game2.712.14
Goals for / game3.02.6
Goals against / game0.11.1
Clean sheets52
Held scoreless10
Form (recent first)W W D W WW D D W D
Biggest win3–0 vs WNY Flash Erie5–0 vs WNY Flash Rochester
Worst loss——
Model rating (net goals vs avg)+1.46+0.83
Schedule faced (avg opp. rating)-0.73-0.73

Common opponents: WNY Flash Erie — we 3–0; they 1–1. WNY Flash Rochester — we 3–0; they 5–0. Canton Force — we 4–1; they 1–1. Manta — we 0–0; they 2–0. Cincinnati Elite FC — we 3–0; they 3–1. FC Dayton — we 1–0; they 4–4.

Game plan

  • Respect their attack
    Steel City FC score 2.6/game — well above the league's 1.3.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–0 at Manta.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 60% / draw 23% / loss 17%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Saturday goes…

Where we'd sit after the Steel City FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Northern Steel – Steel City FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.75 PPG
1st— holds 1st— holds 1st— holds
Win
2.75 PPG
1st— holds 1st— holds 1st— holds
Draw
2.50 PPG
1st— holds 1st— holds 1st— holds
Loss
2.38 PPG
1st— holds 1st— holds 1st— holds

Can we move up this round? No. With a 1–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

95% finish 1st
100% top 4
0% below the top 4
1.0 average finish
  1. 1st 95%
  2. 2nd 5%
  3. 3rd
  4. 4th
  5. 5th
  6. 6th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

8 chains · 6 teams

Paths of results that link Northern Steel to Steel City FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
2 even
2 favour them
+0.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
0–0 0–2 3–0 0–5 4–1 1–1 3–0 1–1 1–2 0–3 Northern Steel 1st Manta 3rd WNY Flash Rochester 6th Canton Force 5th WNY Flash Erie 4th Steel City FC 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

6 game days

1st 3rd 6th Sep 13 Sep 19 Sep 20 Sep 26 Sep 27 Oct 24

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.18 · 4th hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
10:45 AM
Steel City FC
2nd · 4-3-0 · GD +10
Home
Seneca Valley High School
●●○○○ Lean win
60%
1–0 2.03 2.63 Swing game
Sat Mar 20
TBD
WNY Flash Rochester
6th · 0-0-6 · GD -17
Away
●○○○○ Favorable
92%
3–0 2.83 2.65 Bank it
Sun Mar 21
TBD
WNY Flash Erie
4th · 1-2-2 · GD -4
Away
●●○○○ Lean win
73%
2–0 2.36 2.62 Bank it
Sat Apr 3
TBD
Manta
3rd · 2-2-2 · GD -4
Home
●○○○○ Favorable
75%
2–0 2.44 2.61 Bank it
Sun Apr 4
TBD
Canton Force
5th · 0-1-3 · GD -10
Home
●○○○○ Favorable
91%
3–0 2.79 2.62 Bank it
Sat Apr 17
TBD
Steel City FC
2nd · 4-3-0 · GD +10
Away
●●●○○ Toss-up
52%
1–0 1.80 2.56 Swing game
Sat Apr 24
TBD
Elite FC
Home
●○○○○ Favorable
75%
2–0 2.42 2.55 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Northern Steel 7610 211+20 192.71 WWDWW -0.73 -0.18 100% 1.0
2 Steel City FC 7430 188+10 152.14 DWDDW -0.73 +0.00 100% 2.0
3 Manta 6222 48-4 81.33 DLDLW +0.38 -0.27 96% 3.5
4 WNY Flash Erie 5122 610-4 51.00 WLDDL +0.26 -0.20 89% 3.7
5 Canton Force 4013 313-10 10.25 LDLL +0.64 -0.17 15% 5.0
6 WNY Flash Rochester 6006 118-17 00.00 LLLLL +0.71 -0.02 0% 5.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.33 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.