TableChase Clubs

Kansas Rush Blue

ECNL Regional League Girls · Frontier GU18/19 · 7 teams · Kansas Rush (all teams)

Scores refresh automatically every 2 hours · last pulled 33 minutes ago.
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7th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
0% chance of top 4 · expected finish 7.0
+0.00 schedule faced · avg opponent rating

Next game

No remaining games on the published schedule.

Climbing the table

What it takes to pass each team above us, from our 0 remaining known games (max 0.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Kansas City Surf 2.60 (+2.60) 1st (2.48) A point next game
2 FC Wichita Navy 1.67 (+1.67) 2nd (1.42) A point next game
3 West Side Alliance Tulsa 1.40 (+1.40) 3rd (1.42) A point next game
4 Toca Fusion Premier 1.30 (+1.30) 4th (1.32) A point next game
5 West Side Alliance OKC 0.88 (+0.88) 5th (1.06) Already ahead
6 Broken Arrow Soccer Club 0.30 (+0.30) 6th (0.45) Already ahead

Position over the season

11 game days

Not enough game days yet to draw a line.

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

No remaining games published.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Kansas City Surf 5410 195+14 132.60 WWDWW -0.70 -0.32 100% 1.0
2 FC Wichita Navy 6312 1014-4 101.67 WWWDL -0.69 +0.13 93% 3.0
3 West Side Alliance Tulsa 10424 1015-5 141.40 DWWWW -0.16 -0.32 92% 2.9
4 Toca Fusion Premier 10415 1625-9 131.30 WDWLL -0.44 +0.12 81% 3.6
5 West Side Alliance OKC 8215 818-10 70.88 LLWLL +0.64 -0.51 35% 4.5
6 Broken Arrow Soccer Club 10109 939-30 30.30 LLLWL +0.20 -0.05 0% 6.0
7 Kansas Rush Blue 0000 00+0 00.00 — — ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.84 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.