TableChase Clubs

Charlotte SA White

ECNL Regional League Girls · Carolinas GU15 · 9 teams · Charlotte Soccer Academy (all teams)

Scores refresh automatically every 2 hours · last pulled 34 minutes ago.
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3rd
4-1-1 record · 6 played
2.17 points per game
+10 goal diff · 17–7
LWDWWlast 5
100% chance of top 4 · expected finish 2.6
-0.29 schedule faced · avg opponent rating

Next game — Sat Oct 24, 03:00 PM

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Charlotte SA White
3rd · 2.17 PPG
vs
Highland FC
4th · 1.50 PPG

Frank Liske Park , Field 3 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 1–1 (expected goals 1.8 for, 1.1 against · 1.85 expected points)

Season so farCharlotte SA WhiteHighland FC
Position3rd4th
Record (W-D-L)4-1-12-3-1
Points per game2.171.50
Goals for / game2.81.3
Goals against / game1.21.0
Clean sheets23
Held scoreless02
Form (recent first)W W D W LW D L D D
Biggest win5–0 vs Wilmington Hammerheads3–0 vs NCFC Youth Premier
Worst loss1–3 at NCFC Youth Elite0–3 vs NCFC Youth Elite
Model rating (net goals vs avg)+1.04+0.24
Schedule faced (avg opp. rating)-0.29+0.21

Already played this season: Sun Sep 27 1–1 at Highland FC (D)

Common opponents: NCFC Youth Premier — we 3–0; they 2–2, 3–0. NCFC Youth Elite — we 1–3; they 0–3. NC Fusion — we 3–2; they 0–0. Wilmington Hammerheads — we 5–0; they 2–0.

Game plan

  • Swing game — small margins
    Win 54% / draw 23% / loss 23%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Saturday goes…

Where we'd sit after the Highland FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Charlotte SA White – Highland FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 2.00 PPG
3rd— holds 3rd— holds 3rd— holds
Win
2.29 PPG
3rd— holds 3rd— holds 3rd— holds
Draw
2.00 PPG
3rd— holds 3rd— holds 3rd— holds
Loss
1.86 PPG
3rd— holds 3rd— holds 4th▼ down 1

Can we move up this round? No. With a 1–1 draw we stay 3rd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
100% top 4
0% below the top 4
2.6 average finish
  1. 1st <1%
  2. 2nd 46%
  3. 3rd 48%
  4. 4th 5%
  5. 5th <1%
  6. 6th
  7. 7th
  8. 8th
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 5 remaining known games (max 2.55 PPG if we win out).

#TeamPPGProj.To pass them
1 NCFC Youth Elite 3.00 (+0.83) 1st (2.85) 20 of 15 pts to pass their current pace, 19 for their projection — out of reach on the known schedule
2 Charlotte SA Blue 2.60 (+0.43) 2nd (2.17) 16 of 15 pts to pass their current pace, 11 for their projection

How the results connect

22 chains · 7 teams

Paths of results that link Charlotte SA White to Highland FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

11 favour us
6 even
5 favour them
+1.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–1 3–0 0–3 3–2 0–0 1–3 3–0 5–0 0–2 2–2 3–2 0–1 4–1 1–4 3–3 0–5 0–2 Charlotte SA White 3rd NCFC Youth Premier 5th NC Fusion 6th NCFC Youth Elite 1st Wilmington Hammerhe… 8th Catawba Valley YSA 7th Highland FC 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

13 game days

1st 5th 9th Aug 29 Sep 19 Sep 27 Oct 10 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.41 · 6th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
03:00 PM
Highland FC
4th · 2-3-1 · GD +2
Home
Frank Liske Park
●●●○○ Toss-up
54%
1–1 1.85 2.12 Swing game
Sat Oct 31
11:00 AM
Catawba Valley YSA
7th · 0-1-4 · GD -16
Home
Frank Liske Park
●○○○○ Favorable
91%
4–0 2.78 2.20 Bank it
Sun Nov 1
01:00 PM
NCFC Youth Premier
5th · 2-3-2 · GD -2
Away far trip
Wake Competition Center
●●○○○ Lean win
61%
2–1 2.01 2.18 Swing game
Sun Dec 6
03:00 PM
Charlotte SA Blue
2nd · 4-1-0 · GD +17
Home
Frank Liske Park
●●●●○ Tough
36%
2–2 1.29 2.09 Upside
Sat Dec 12
01:00 PM
South Carolina Surf
9th · 0-0-3 · GD -15
Away far trip
Shea Family Fields
●○○○○ Favorable
85%
3–0 2.65 2.14 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NCFC Youth Elite 7700 331+32 213.00 WWWWW -0.85 -0.04 100% 1.0
2 Charlotte SA Blue 5410 225+17 132.60 WWDWW -1.27 +0.42 100% 2.5
3 Charlotte SA White 6411 177+10 132.17 LWDWW -0.29 -0.41 100% 2.6
4 Highland FC 6231 86+2 91.50 DDLDW +0.21 -0.57 87% 4.0
5 NCFC Youth Premier 7232 1315-2 91.29 DWWLD -0.29 +0.19 13% 5.1
6 NC Fusion 8215 822-14 70.88 LLDWL +0.59 -0.86 1% 6.1
7 Catawba Valley YSA 5014 521-16 10.20 LLLLD +0.13 +0.21 0% 8.2
8 Wilmington Hammerheads 5005 317-14 00.00 LLLLL +1.01 -0.31 0% 7.8
9 South Carolina Surf 3003 015-15 00.00 LLL +2.54 -0.46 0% 7.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.99 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.