TableChase Clubs

Richmond United Blue

ECNL Regional League Boys · Virginia BU18/19 · 9 teams · Richmond United (all teams)

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2nd
4-2-0 record · 6 played
2.33 points per game
+20 goal diff · 21–1
WWDWDlast 5
100% chance of top 4 · expected finish 2.0
-0.48 schedule faced · avg opponent rating

Next game — Sun Oct 25, 01:00 PM

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Richmond United Blue
2nd · 2.33 PPG
at
Herndon
6th · 0.80 PPG

Herndon High School, Stadium ↗ · turf? far trip

windrawloss

●○○○○ Favorable to win

Most likely score 3–0 (expected goals 3.3 for, 1.0 against · 2.56 expected points)

Season so farRichmond United BlueHerndon
Position2nd6th
Record (W-D-L)4-2-01-1-3
Points per game2.330.80
Goals for / game3.52.4
Goals against / game0.22.8
Clean sheets50
Held scoreless20
Form (recent first)D W D W WL L D W L
Biggest win10–0 vs BRYC Academy5–2 vs BRYC Academy
Worst loss—1–3 vs Great Falls Reston Soccer Club
Model rating (net goals vs avg)+2.01-0.37
Schedule faced (avg opp. rating)-0.48-0.26

Common opponents: Beach FC — we 1–0; they 1–3. Virginia Valor FC — we 3–1; they 4–4. Arlington Soccer Association — we 0–0; they 1–2. BRYC Academy — we 10–0; they 5–2.

Game plan

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–0 at Arlington Soccer Association, 0–0 vs VA Reign FC.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 82% chance; likely score 3–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Away game
    Kickoff 01:00 PM at Herndon High School.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the Herndon game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Richmond United Blue – Herndon) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.43 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.43 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
2.14 PPG
2nd— holds 2nd— holds 2nd— holds
Loss
2.00 PPG
2nd— holds 2nd— holds 3rd▼ down 1

Can we move up this round? Yes. With a 3–0 win we finish as high as 1st if every rival drops points, and as low as 2nd if every rival wins.

Where we finish

2,000 simulated seasons

13% finish 1st
100% top 4
0% below the top 4
2.0 average finish
  1. 1st 13%
  2. 2nd 75%
  3. 3rd 11%
  4. 4th 1%
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 2 remaining known games (max 2.50 PPG if we win out).

#TeamPPGProj.To pass them
1 Great Falls Reston Soccer Club 3.00 (+0.67) 1st (2.66) 10 of 6 pts to pass their current pace, 8 for their projection — out of reach on the known schedule

How the results connect

21 chains · 8 teams

Paths of results that link Richmond United Blue to Herndon through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

20 favour us
1 favour them
+3.6 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
0–0 2–1 3–1 4–4 1–0 3–1 10–0 2–5 0–0 0–0 2–3 3–1 0–3 0–2 0–2 1–5 6–0 Richmond United Blue 2nd Arlington Soccer As… 5th Virginia Valor FC 7th Beach FC 3rd BRYC Academy 9th VA Reign FC 4th Great Falls Reston … 1st Herndon 6th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 5th 9th Aug 29 Sep 13 Sep 20 Sep 27 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.55 · 3rd hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
01:00 PM
Herndon
6th · 1-1-3 · GD -2
Away far trip
Herndon High School · turf?
●○○○○ Favorable
82%
3–0 2.56 2.37 Bank it
Sun Nov 1
02:00 PM
Great Falls Reston Soccer Club
1st · 5-0-0 · GD +12
Away far trip
Lake Fairfax Park
●●●○○ Toss-up
53%
2–1 1.81 2.30 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Great Falls Reston Soccer Club 5500 186+12 153.00 WWWWW -0.08 -0.19 100% 1.1
2 Richmond United Blue 6420 211+20 142.33 WWDWD -0.48 +0.55 100% 2.0
3 Beach FC 6402 175+12 122.00 LWLWW -0.37 +0.76 85% 3.7
4 VA Reign FC 6321 183+15 111.83 WDWDL -0.25 +0.37 93% 3.4
5 Arlington Soccer Association 6231 78-1 91.50 LDDDW +0.29 -0.98 22% 4.8
6 Herndon 5113 1214-2 40.80 LWDLL -0.26 +0.69 0% 6.6
7 Virginia Valor FC 6114 819-11 40.67 LDWLL +0.43 -0.81 0% 6.8
8 Stafford Revolution 6114 721-14 40.67 LLLDW -0.06 +0.55 0% 7.6
9 BRYC Academy 6006 536-31 00.00 LLLLL +0.66 -0.56 0% 9.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.10 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.