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Villarreal Virginia Academy

ECNL Regional League Boys · Virginia BU17 · 9 teams · Villarreal Virginia Academy (all teams)

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1st
6-0-0 record · 6 played
3.00 points per game
+28 goal diff · 31–3
WWWWWlast 5
100% chance of top 4 · expected finish 1.0
-0.62 schedule faced · avg opponent rating

Next game — Sun Oct 25, 05:00 PM

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Villarreal Virginia Academy
1st · 3.00 PPG
at
Richmond United Orange
5th · 1.67 PPG

Striker Park, Field 1 ↗ far trip

windrawloss

●○○○○ Favorable to win

Most likely score 3–1 (expected goals 3.2 for, 1.1 against · 2.48 expected points)

Season so farVillarreal Virginia AcademyRichmond United Orange
Position1st5th
Record (W-D-L)6-0-03-1-2
Points per game3.001.67
Goals for / game5.21.8
Goals against / game0.51.3
Clean sheets32
Held scoreless01
Form (recent first)W W W W WW W L L W
Biggest win9–1 at LMVSC4–0 at LMVSC
Worst loss—2–4 vs Prince William Courage
Model rating (net goals vs avg)+2.85+0.19
Schedule faced (avg opp. rating)-0.62-0.56

Common opponents: Richmond United Red — we 4–1; they 3–1. SOCA Elite — we 6–1; they 1–0. VSA — we 3–0; they 0–2. Vienna Youth Soccer — we 3–0; they 1–1. LMVSC — we 9–1; they 4–0.

Game plan

  • Expected win — the trap is complacency
    Model gives a 79% chance; likely score 3–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Away game
    Kickoff 05:00 PM at Striker Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the Richmond United Orange game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Villarreal Virginia Academy – Richmond United Orange) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.71 PPG
1st— holds 1st— holds 1st— holds
Loss
2.57 PPG
1st— holds 1st— holds 1st— holds

Can we move up this round? No. With a 3–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

100% finish 1st
100% top 4
0% below the top 4
1.0 average finish
  1. 1st 100%
  2. 2nd <1%
  3. 3rd
  4. 4th
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

27 chains · 8 teams

Paths of results that link Villarreal Virginia Academy to Richmond United Orange through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

25 favour us
1 even
1 favour them
+4.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–1 1–3 3–0 1–1 9–1 0–4 6–1 0–1 3–0 2–0 0–1 1–6 3–0 1–0 0–2 0–2 4–2 2–0 Villarreal Virginia… 1st Richmond United Red 6th Vienna Youth Soccer 7th LMVSC 9th SOCA Elite 8th VSA 4th Prince William Cour… 3rd Richmond United Ora… 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

8 game days

1st 5th 9th Aug 29 Sep 13 Sep 27 Oct 18 Oct 24

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.29 · 4th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
05:00 PM
Richmond United Orange
5th · 3-1-2 · GD +3
Away far trip
Striker Park
●○○○○ Favorable
79%
3–1 2.48 2.93 Bank it
Sun Nov 1
04:00 PM
Prince William Courage
3rd · 4-0-2 · GD +5
Home
Bryant High School
●○○○○ Favorable
84%
3–1 2.62 2.89 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Villarreal Virginia Academy 6600 313+28 183.00 WWWWW -0.62 +0.29 100% 1.0
2 Virginia United 5401 137+6 122.40 WLWWW -0.10 -0.11 98% 2.3
3 Prince William Courage 6402 138+5 122.00 WWWLL -0.25 +0.79 95% 3.2
4 VSA 7403 98+1 121.71 LLWWW +0.11 -0.67 79% 4.0
5 Richmond United Orange 6312 118+3 101.67 WLLWW -0.56 +1.77 25% 4.8
6 Richmond United Red 6204 1412+2 61.00 WWLLL -0.03 +0.01 4% 6.0
7 Vienna Youth Soccer 6114 316-13 40.67 LWLLL +0.59 -0.97 0% 7.6
8 SOCA Elite 5104 410-6 30.60 LLLLW -0.08 +0.33 0% 7.6
9 LMVSC 7106 329-26 30.43 LLWLL +0.60 -1.26 0% 8.6

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.79 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.